ebiten: refactoring: use struct{} to save memory

This commit is contained in:
Hajime Hoshi 2022-10-31 23:58:41 +09:00
parent 8919bc809a
commit e237a70135

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@ -528,7 +528,7 @@ type DrawTrianglesShaderOptions struct {
} }
// Check the number of images. // Check the number of images.
var _ [len(DrawTrianglesShaderOptions{}.Images)]int = [graphics.ShaderImageCount]int{} var _ [len(DrawTrianglesShaderOptions{}.Images)]struct{} = [graphics.ShaderImageCount]struct{}{}
// DrawTrianglesShader draws triangles with the specified vertices and their indices with the specified shader. // DrawTrianglesShader draws triangles with the specified vertices and their indices with the specified shader.
// //
@ -670,7 +670,7 @@ type DrawRectShaderOptions struct {
} }
// Check the number of images. // Check the number of images.
var _ [len(DrawRectShaderOptions{}.Images)]int = [graphics.ShaderImageCount]int{} var _ [len(DrawRectShaderOptions{}.Images)]struct{} = [graphics.ShaderImageCount]struct{}{}
// DrawRectShader draws a rectangle with the specified width and height with the specified shader. // DrawRectShader draws a rectangle with the specified width and height with the specified shader.
// //