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ebiten: refactoring: use struct{} to save memory
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parent
8919bc809a
commit
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4
image.go
4
image.go
@ -528,7 +528,7 @@ type DrawTrianglesShaderOptions struct {
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}
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}
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// Check the number of images.
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// Check the number of images.
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var _ [len(DrawTrianglesShaderOptions{}.Images)]int = [graphics.ShaderImageCount]int{}
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var _ [len(DrawTrianglesShaderOptions{}.Images)]struct{} = [graphics.ShaderImageCount]struct{}{}
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// DrawTrianglesShader draws triangles with the specified vertices and their indices with the specified shader.
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// DrawTrianglesShader draws triangles with the specified vertices and their indices with the specified shader.
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//
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//
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@ -670,7 +670,7 @@ type DrawRectShaderOptions struct {
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}
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}
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// Check the number of images.
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// Check the number of images.
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var _ [len(DrawRectShaderOptions{}.Images)]int = [graphics.ShaderImageCount]int{}
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var _ [len(DrawRectShaderOptions{}.Images)]struct{} = [graphics.ShaderImageCount]struct{}{}
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// DrawRectShader draws a rectangle with the specified width and height with the specified shader.
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// DrawRectShader draws a rectangle with the specified width and height with the specified shader.
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//
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//
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