Merge internal/graphics/internal/shaders into internal/graphics

This commit is contained in:
Hajime Hoshi 2015-01-26 23:32:50 +09:00
parent 346bc53d53
commit e23b0758e5
4 changed files with 34 additions and 58 deletions

View File

@ -12,13 +12,12 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
package shader package graphics
import ( import (
"errors" "errors"
"fmt" "fmt"
"github.com/hajimehoshi/ebiten/internal/graphics/internal/opengl" "github.com/hajimehoshi/ebiten/internal/graphics/internal/opengl"
"image/color"
) )
func glMatrix(m *[4][4]float64) []float32 { func glMatrix(m *[4][4]float64) []float32 {
@ -34,25 +33,19 @@ type Matrix interface {
Element(i, j int) float64 Element(i, j int) float64
} }
type TextureQuads interface {
Len() int
Vertex(i int) (x0, y0, x1, y1 int)
Texture(i int) (u0, v0, u1, v1 int)
}
var vertices = make([]int16, 0, 4*8*quadsMaxNum) var vertices = make([]int16, 0, 4*8*quadsMaxNum)
var initialized = false var shadersInitialized = false
func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4][4]float64, quads TextureQuads, geo Matrix, color Matrix) error { func drawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4][4]float64, quads TextureQuads, geo Matrix, color Matrix) error {
// TODO: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far. // TODO: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
// Let's use them to compare to len(quads) in the future. // Let's use them to compare to len(quads) in the future.
if !initialized { if !shadersInitialized {
if err := initialize(c); err != nil { if err := initialize(c); err != nil {
return err return err
} }
initialized = true shadersInitialized = true
} }
if quads.Len() == 0 { if quads.Len() == 0 {
@ -89,18 +82,12 @@ func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4
return nil return nil
} }
type Lines interface { func drawLines(c *opengl.Context, projectionMatrix *[4][4]float64, lines Lines) error {
Len() int if !shadersInitialized {
Points(i int) (x0, y0, x1, y1 int)
Color(i int) color.Color
}
func DrawLines(c *opengl.Context, projectionMatrix *[4][4]float64, lines Lines) error {
if !initialized {
if err := initialize(c); err != nil { if err := initialize(c); err != nil {
return err return err
} }
initialized = true shadersInitialized = true
} }
if lines.Len() == 0 { if lines.Len() == 0 {
@ -133,18 +120,12 @@ func DrawLines(c *opengl.Context, projectionMatrix *[4][4]float64, lines Lines)
return nil return nil
} }
type Rects interface { func drawFilledRects(c *opengl.Context, projectionMatrix *[4][4]float64, rects Rects) error {
Len() int if !shadersInitialized {
Rect(i int) (x, y, width, height int)
Color(i int) color.Color
}
func DrawFilledRects(c *opengl.Context, projectionMatrix *[4][4]float64, rects Rects) error {
if !initialized {
if err := initialize(c); err != nil { if err := initialize(c); err != nil {
return err return err
} }
initialized = true shadersInitialized = true
} }
if rects.Len() == 0 { if rects.Len() == 0 {

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@ -17,10 +17,27 @@ package graphics
import ( import (
"github.com/hajimehoshi/ebiten/internal" "github.com/hajimehoshi/ebiten/internal"
"github.com/hajimehoshi/ebiten/internal/graphics/internal/opengl" "github.com/hajimehoshi/ebiten/internal/graphics/internal/opengl"
"github.com/hajimehoshi/ebiten/internal/graphics/internal/shader"
"image/color" "image/color"
) )
type TextureQuads interface {
Len() int
Vertex(i int) (x0, y0, x1, y1 int)
Texture(i int) (u0, v0, u1, v1 int)
}
type Lines interface {
Len() int
Points(i int) (x0, y0, x1, y1 int)
Color(i int) color.Color
}
type Rects interface {
Len() int
Rect(i int) (x, y, width, height int)
Color(i int) color.Color
}
func orthoProjectionMatrix(left, right, bottom, top int) *[4][4]float64 { func orthoProjectionMatrix(left, right, bottom, top int) *[4][4]float64 {
e11 := float64(2) / float64(right-left) e11 := float64(2) / float64(right-left)
e22 := float64(2) / float64(top-bottom) e22 := float64(2) / float64(top-bottom)
@ -89,16 +106,6 @@ func (f *Framebuffer) projectionMatrix() *[4][4]float64 {
return m return m
} }
type Matrix interface {
Element(i, j int) float64
}
type TextureQuads interface {
Len() int
Vertex(i int) (x0, y0, x1, y1 int)
Texture(i int) (u0, v0, u1, v1 int)
}
func (f *Framebuffer) Fill(c *opengl.Context, r, g, b, a float64) error { func (f *Framebuffer) Fill(c *opengl.Context, r, g, b, a float64) error {
if err := f.setAsViewport(c); err != nil { if err := f.setAsViewport(c); err != nil {
return err return err
@ -111,13 +118,7 @@ func (f *Framebuffer) DrawTexture(c *opengl.Context, t *Texture, quads TextureQu
return err return err
} }
p := f.projectionMatrix() p := f.projectionMatrix()
return shader.DrawTexture(c, t.native, p, quads, geo, clr) return drawTexture(c, t.native, p, quads, geo, clr)
}
type Lines interface {
Len() int
Points(i int) (x0, y0, x1, y1 int)
Color(i int) color.Color
} }
func (f *Framebuffer) DrawLines(c *opengl.Context, lines Lines) error { func (f *Framebuffer) DrawLines(c *opengl.Context, lines Lines) error {
@ -125,13 +126,7 @@ func (f *Framebuffer) DrawLines(c *opengl.Context, lines Lines) error {
return err return err
} }
p := f.projectionMatrix() p := f.projectionMatrix()
return shader.DrawLines(c, p, lines) return drawLines(c, p, lines)
}
type Rects interface {
Len() int
Rect(i int) (x, y, width, height int)
Color(i int) color.Color
} }
func (f *Framebuffer) DrawFilledRects(c *opengl.Context, rects Rects) error { func (f *Framebuffer) DrawFilledRects(c *opengl.Context, rects Rects) error {
@ -139,7 +134,7 @@ func (f *Framebuffer) DrawFilledRects(c *opengl.Context, rects Rects) error {
return err return err
} }
p := f.projectionMatrix() p := f.projectionMatrix()
return shader.DrawFilledRects(c, p, rects) return drawFilledRects(c, p, rects)
} }
func (f *Framebuffer) Pixels(c *opengl.Context) ([]uint8, error) { func (f *Framebuffer) Pixels(c *opengl.Context) ([]uint8, error) {

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@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
package shader package graphics
import ( import (
"github.com/hajimehoshi/ebiten/internal/graphics/internal/opengl" "github.com/hajimehoshi/ebiten/internal/graphics/internal/opengl"

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@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
package shader package graphics
import ( import (
"github.com/hajimehoshi/ebiten/internal/graphics/internal/opengl" "github.com/hajimehoshi/ebiten/internal/graphics/internal/opengl"