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https://github.com/hajimehoshi/ebiten.git
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parent
01d6fd3c72
commit
e24eecd4a6
@ -50,6 +50,9 @@ func (p *Path) LineTo(x, y float32) {
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}
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// QuadTo adds a quadratic Bézier curve to the path.
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// (x1, y1) is the control point, and (x2, y2) is the destination.
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//
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// QuadTo updates the current position to (x2, y2).
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func (p *Path) QuadTo(x1, y1, x2, y2 float32) {
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p.quadTo(x1, y1, x2, y2, 0)
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}
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@ -73,7 +76,7 @@ func (p *Path) quadTo(x1, y1, x2, y2 float32, level int) {
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x0 := p.cur.x
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y0 := p.cur.y
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if isPointCloseToSegment(x1, y1, x0, y0, x2, y2, 1) {
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if isPointCloseToSegment(x1, y1, x0, y0, x2, y2, 0.5) {
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p.LineTo(x2, y2)
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return
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}
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@ -89,6 +92,9 @@ func (p *Path) quadTo(x1, y1, x2, y2 float32, level int) {
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}
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// CubicTo adds a cubic Bézier curve to the path.
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// (x1, y1) and (x2, y2) are the control points, and (x3, y3) is the destination.
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//
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// CubicTo updates the current position to (x3, y3).
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func (p *Path) CubicTo(x1, y1, x2, y2, x3, y3 float32) {
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p.cubicTo(x1, y1, x2, y2, x3, y3, 0)
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}
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@ -100,7 +106,7 @@ func (p *Path) cubicTo(x1, y1, x2, y2, x3, y3 float32, level int) {
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x0 := p.cur.x
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y0 := p.cur.y
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if isPointCloseToSegment(x1, y1, x0, y0, x3, y3, 1) && isPointCloseToSegment(x2, y2, x0, y0, x3, y3, 1) {
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if isPointCloseToSegment(x1, y1, x0, y0, x3, y3, 0.5) && isPointCloseToSegment(x2, y2, x0, y0, x3, y3, 0.5) {
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p.LineTo(x3, y3)
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return
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}
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