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graphicsdriver/opengl: Rename GetDriver -> Get
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2313f79160
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@ -20,5 +20,5 @@ import (
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)
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func driver() graphicsdriver.GraphicsDriver {
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return opengl.GetDriver()
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return opengl.Get()
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}
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@ -25,7 +25,7 @@ import (
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var theDriver Driver
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func GetDriver() *Driver {
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func Get() *Driver {
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return &theDriver
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}
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@ -206,8 +206,8 @@ func (u *userInterface) update(g GraphicsContext) error {
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}
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hooks.ResumeAudio()
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if opengl.GetDriver().IsContextLost() {
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opengl.GetDriver().RestoreContext()
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if opengl.Get().IsContextLost() {
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opengl.Get().RestoreContext()
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g.Invalidate()
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// Need to return once to wait restored (#526)
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@ -53,7 +53,7 @@ func Render(chError <-chan error) error {
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// TODO: Check this is called on the rendering thread
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select {
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case renderCh <- struct{}{}:
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return opengl.GetDriver().DoWork(chError, renderChEnd)
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return opengl.Get().DoWork(chError, renderChEnd)
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case <-time.After(500 * time.Millisecond):
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// This function must not be blocked. We need to break for timeout.
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return nil
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@ -152,9 +152,9 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
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if mainloop {
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ctx := <-glContextCh
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opengl.GetDriver().InitWithContext(ctx)
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opengl.Get().InitWithContext(ctx)
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} else {
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opengl.GetDriver().Init()
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opengl.Get().Init()
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}
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// Force to set the screen size
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