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internal/shader: bug fix: wrong indexing
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@ -824,10 +824,11 @@ func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) (function, bool
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// The 0th inParams is a special variable for position and is not included in varying variables.
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if diff := len(cs.ir.Varyings) - (len(inParams) - 1); diff > 0 {
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// inParams is not enough when the vertex shader has more returning values than the fragment shader's arguments.
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orig := len(inParams) - 1
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for i := 0; i < diff; i++ {
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inParams = append(inParams, variable{
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name: "_",
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typ: cs.ir.Varyings[len(inParams)-1+i],
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typ: cs.ir.Varyings[orig+i],
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})
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}
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}
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