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graphicscommand: Remove Texture
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commit
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@ -244,7 +244,7 @@ func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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proj := f.projectionMatrix()
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proj := f.projectionMatrix()
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dw, dh := c.dst.Size()
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dw, dh := c.dst.Size()
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sw, sh := c.src.Size()
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sw, sh := c.src.Size()
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opengl.UseProgram(proj, c.src.texture.native, dw, dh, sw, sh, c.color, c.filter)
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opengl.UseProgram(proj, c.src.texture, dw, dh, sw, sh, c.color, c.filter)
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opengl.GetContext().DrawElements(c.nindices, indexOffsetInBytes)
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opengl.GetContext().DrawElements(c.nindices, indexOffsetInBytes)
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// glFlush() might be necessary at least on MacBook Pro (a smilar problem at #419),
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// glFlush() might be necessary at least on MacBook Pro (a smilar problem at #419),
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@ -310,7 +310,7 @@ func (c *replacePixelsCommand) Exec(indexOffsetInBytes int) error {
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// glFlush is necessary on Android.
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// glFlush is necessary on Android.
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// glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211).
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// glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211).
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opengl.GetContext().Flush()
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opengl.GetContext().Flush()
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opengl.GetContext().BindTexture(c.dst.texture.native)
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opengl.GetContext().BindTexture(c.dst.texture)
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opengl.GetContext().TexSubImage2D(c.pixels, c.x, c.y, c.width, c.height)
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opengl.GetContext().TexSubImage2D(c.pixels, c.x, c.y, c.width, c.height)
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return nil
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return nil
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}
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}
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@ -389,8 +389,8 @@ func (c *disposeCommand) Exec(indexOffsetInBytes int) error {
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c.target.framebuffer.native != opengl.GetContext().ScreenFramebuffer() {
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c.target.framebuffer.native != opengl.GetContext().ScreenFramebuffer() {
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opengl.GetContext().DeleteFramebuffer(c.target.framebuffer.native)
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opengl.GetContext().DeleteFramebuffer(c.target.framebuffer.native)
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}
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}
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if c.target.texture != nil {
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if c.target.texture != *new(opengl.Texture) {
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opengl.GetContext().DeleteTexture(c.target.texture.native)
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opengl.GetContext().DeleteTexture(c.target.texture)
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}
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}
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return nil
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return nil
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}
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}
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@ -445,13 +445,11 @@ func (c *newImageCommand) Exec(indexOffsetInBytes int) error {
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w := emath.NextPowerOf2Int(c.width)
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w := emath.NextPowerOf2Int(c.width)
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h := emath.NextPowerOf2Int(c.height)
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h := emath.NextPowerOf2Int(c.height)
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checkSize(w, h)
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checkSize(w, h)
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native, err := opengl.GetContext().NewTexture(w, h)
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t, err := opengl.GetContext().NewTexture(w, h)
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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c.result.texture = &texture{
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c.result.texture = t
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native: native,
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}
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return nil
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return nil
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}
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}
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@ -27,8 +27,8 @@ type framebuffer struct {
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}
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}
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// newFramebufferFromTexture creates a framebuffer from the given texture.
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// newFramebufferFromTexture creates a framebuffer from the given texture.
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func newFramebufferFromTexture(texture *texture, width, height int) (*framebuffer, error) {
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func newFramebufferFromTexture(texture opengl.Texture, width, height int) (*framebuffer, error) {
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native, err := opengl.GetContext().NewFramebuffer(texture.native)
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native, err := opengl.GetContext().NewFramebuffer(texture)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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@ -42,7 +42,7 @@ func MaxImageSize() int {
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// Image represents an image that is implemented with OpenGL.
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// Image represents an image that is implemented with OpenGL.
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type Image struct {
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type Image struct {
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texture *texture
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texture opengl.Texture
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framebuffer *framebuffer
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framebuffer *framebuffer
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width int
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width int
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height int
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height int
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@ -118,7 +118,7 @@ func (i *Image) ReplacePixels(p []byte, x, y, width, height int) {
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}
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}
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func (i *Image) IsInvalidated() bool {
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func (i *Image) IsInvalidated() bool {
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return !opengl.GetContext().IsTexture(i.texture.native)
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return !opengl.GetContext().IsTexture(i.texture)
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}
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}
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func (i *Image) createFramebufferIfNeeded() (*framebuffer, error) {
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func (i *Image) createFramebufferIfNeeded() (*framebuffer, error) {
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@ -1,24 +0,0 @@
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// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphicscommand
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import (
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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// texture represents OpenGL's texture.
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type texture struct {
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native opengl.Texture
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}
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