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internal/ui: refactoring: remove sizeChanged
It is safe to call Layout every frame.
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@ -58,7 +58,6 @@ var (
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// Give a default outside size so that the game can start without initializing them.
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outsideWidth: 640,
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outsideHeight: 480,
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sizeChanged: true,
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}
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)
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@ -99,7 +98,6 @@ type UserInterface struct {
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outsideWidth float64
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outsideHeight float64
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sizeChanged bool
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foreground int32
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errCh chan error
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@ -273,10 +271,6 @@ func (u *UserInterface) run(game Game, mainloop bool) (err error) {
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}
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}()
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u.m.Lock()
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u.sizeChanged = true
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u.m.Unlock()
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u.context = newContextImpl(game)
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if mainloop {
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@ -306,8 +300,6 @@ func (u *UserInterface) layoutIfNeeded() {
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var outsideWidth, outsideHeight float64
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u.m.RLock()
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sizeChanged := u.sizeChanged
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if sizeChanged {
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if u.gbuildWidthPx == 0 || u.gbuildHeightPx == 0 {
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outsideWidth = u.outsideWidth
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outsideHeight = u.outsideHeight
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@ -317,14 +309,10 @@ func (u *UserInterface) layoutIfNeeded() {
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outsideWidth = float64(u.gbuildWidthPx) / d
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outsideHeight = float64(u.gbuildHeightPx) / d
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}
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}
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u.sizeChanged = false
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u.m.RUnlock()
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if sizeChanged {
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u.context.layout(outsideWidth, outsideHeight)
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}
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}
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func (u *UserInterface) update() error {
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<-renderCh
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@ -353,7 +341,6 @@ func (u *UserInterface) SetOutsideSize(outsideWidth, outsideHeight float64) {
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if u.outsideWidth != outsideWidth || u.outsideHeight != outsideHeight {
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u.outsideWidth = outsideWidth
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u.outsideHeight = outsideHeight
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u.sizeChanged = true
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}
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u.m.Unlock()
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}
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@ -362,7 +349,6 @@ func (u *UserInterface) setGBuildSize(widthPx, heightPx int) {
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u.m.Lock()
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u.gbuildWidthPx = widthPx
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u.gbuildHeightPx = heightPx
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u.sizeChanged = true
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u.m.Unlock()
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u.once.Do(func() {
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