inpututil: Add comments

This commit is contained in:
Hajime Hoshi 2018-04-30 02:52:56 +09:00
parent 9d57350a42
commit e33ca9a4c1

View File

@ -225,6 +225,9 @@ func MouseButtonPressDuration(button ebiten.MouseButton) int {
return s return s
} }
// JustConnectedGamepadIDs returns gamepad IDs that are connected just in the current frame.
//
// JustConnectedGamepadIDs is concurrent safe.
func JustConnectedGamepadIDs() []int { func JustConnectedGamepadIDs() []int {
ids := []int{} ids := []int{}
theInputState.m.RLock() theInputState.m.RLock()
@ -238,6 +241,9 @@ func JustConnectedGamepadIDs() []int {
return ids return ids
} }
// JustDisconnectedGamepadIDs returns gamepad IDs that are disconnected just in the current frame.
//
// JustDisconnectedGamepadIDs is concurrent safe.
func JustDisconnectedGamepadIDs() []int { func JustDisconnectedGamepadIDs() []int {
ids := []int{} ids := []int{}
theInputState.m.RLock() theInputState.m.RLock()