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internal/restorable: bug fix: concurrent map write
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parent
71492554a7
commit
e4576a3de5
@ -57,12 +57,13 @@ var (
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func init() {
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func init() {
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var wg errgroup.Group
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var wg errgroup.Group
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var nearestIR, linearIR *shaderir.Program
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wg.Go(func() error {
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wg.Go(func() error {
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ir, err := graphics.CompileShader([]byte(builtinshader.Shader(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
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ir, err := graphics.CompileShader([]byte(builtinshader.Shader(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
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if err != nil {
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if err != nil {
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return fmt.Errorf("restorable: compiling the nearest shader failed: %w", err)
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return fmt.Errorf("restorable: compiling the nearest shader failed: %w", err)
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}
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}
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NearestFilterShader = NewShader(ir)
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nearestIR = ir
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return nil
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return nil
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})
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})
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wg.Go(func() error {
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wg.Go(func() error {
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@ -70,10 +71,12 @@ func init() {
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if err != nil {
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if err != nil {
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return fmt.Errorf("restorable: compiling the linear shader failed: %w", err)
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return fmt.Errorf("restorable: compiling the linear shader failed: %w", err)
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}
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}
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LinearFilterShader = NewShader(ir)
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linearIR = ir
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return nil
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return nil
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})
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})
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if err := wg.Wait(); err != nil {
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if err := wg.Wait(); err != nil {
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panic(err)
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panic(err)
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}
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}
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NearestFilterShader = NewShader(nearestIR)
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LinearFilterShader = NewShader(linearIR)
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}
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}
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