graphics: Remove unneeded clearing

This commit is contained in:
Hajime Hoshi 2016-07-06 01:41:49 +09:00
parent c7783b2ecf
commit e4a7d9bde4

View File

@ -128,7 +128,6 @@ func (c *graphicsContext) UpdateAndDraw(context *opengl.Context, updateCount int
return err
}
for i := 0; i < updateCount; i++ {
// TODO: This clears images not needed to be cleared (e.g. c.screen).
if err := theImagesForRestoring.clearVolatileImages(); err != nil {
return err
}
@ -138,9 +137,6 @@ func (c *graphicsContext) UpdateAndDraw(context *opengl.Context, updateCount int
}
}
if 0 < updateCount {
if err := c.offscreen2.Clear(); err != nil {
return err
}
if err := drawWithFittingScale(c.offscreen2, c.offscreen); err != nil {
return err
}