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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
parent
9b9384baa0
commit
e4c0fa9d62
@ -24,19 +24,16 @@ import (
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"math"
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"runtime"
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"golang.org/x/image/font"
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"golang.org/x/image/font/opentype"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/text"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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)
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var (
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gophersImage *ebiten.Image
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mplusFont font.Face
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gophersImage *ebiten.Image
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mplusFaceSource *text.GoTextFaceSource
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)
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func init() {
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@ -48,21 +45,12 @@ func init() {
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gophersImage = ebiten.NewImageFromImage(img)
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}
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func initFont() {
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tt, err := opentype.Parse(fonts.MPlus1pRegular_ttf)
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if err != nil {
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log.Fatal(err)
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}
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const dpi = 72
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mplusFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
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Size: 12 * ebiten.DeviceScaleFactor(),
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DPI: dpi,
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Hinting: font.HintingVertical,
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})
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func init() {
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s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.MPlus1pRegular_ttf))
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if err != nil {
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log.Fatal(err)
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}
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mplusFaceSource = s
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}
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type Game struct {
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@ -108,7 +96,14 @@ func (g *Game) Draw(screen *ebiten.Image) {
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msg += fmt.Sprintf("Game's screen size: %d, %d\n", sw, sh)
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msg += fmt.Sprintf("Device scale factor: %0.2f\n", scale)
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text.Draw(screen, msg, mplusFont, int(50*scale), 50, color.White)
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textOp := &text.DrawOptions{}
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textOp.GeoM.Translate(50*scale, 50*scale)
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textOp.ColorScale.ScaleWithColor(color.White)
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textOp.LineSpacingInPixels = 12 * ebiten.DeviceScaleFactor() * 1.5
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text.Draw(screen, msg, &text.GoTextFace{
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Source: mplusFaceSource,
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Size: 12 * ebiten.DeviceScaleFactor(),
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}, textOp)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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@ -117,9 +112,6 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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}
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func main() {
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// Call initFont here instead of init funcs since ebiten.DeviceScaleFactor is not available in init.
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initFont()
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ebiten.SetFullscreen(true)
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ebiten.SetWindowTitle("Fullscreen (Ebitengine Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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