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examples/sprites: Add FPS
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@ -174,8 +174,9 @@ func update(screen *ebiten.Image) error {
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screen.DrawImage(ebitenImage, op)
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}
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msg := fmt.Sprintf(`TPS: %0.2f
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FPS: %0.2f
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Num of sprites: %d
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Press <- or -> to change the number of sprites`, ebiten.CurrentTPS(), sprites.num)
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Press <- or -> to change the number of sprites`, ebiten.CurrentTPS(), ebiten.CurrentFPS(), sprites.num)
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ebitenutil.DebugPrint(screen, msg)
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return nil
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}
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@ -180,9 +180,10 @@ func update(screen *ebiten.Image) error {
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screen.DrawImage(ebitenImage, op)
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}
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msg := fmt.Sprintf(`TPS: %0.2f
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FPS: %0.2f
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Num of sprites: %d
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Press <- or -> to change the number of sprites
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Press Q to quit`, ebiten.CurrentTPS(), sprites.num)
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Press Q to quit`, ebiten.CurrentTPS(), ebiten.CurrentFPS(), sprites.num)
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ebitenutil.DebugPrint(screen, msg)
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return nil
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}
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