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shader: Bug fix: true/false should be available as a local variable
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a5af597594
commit
e543d4f107
@ -369,14 +369,6 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
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return exprs, f.ir.OutParams, stmts, true
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case *ast.Ident:
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if e.Name == "true" || e.Name == "false" {
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return []shaderir.Expr{
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{
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Type: shaderir.NumberExpr,
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Const: gconstant.MakeBool(e.Name == "true"),
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},
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}, []shaderir.Type{{Main: shaderir.Bool}}, nil, true
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}
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if e.Name == "_" {
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return []shaderir.Expr{
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{
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@ -425,6 +417,14 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
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},
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}, nil, nil, true
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}
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if e.Name == "true" || e.Name == "false" {
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return []shaderir.Expr{
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{
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Type: shaderir.NumberExpr,
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Const: gconstant.MakeBool(e.Name == "true"),
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},
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}, []shaderir.Type{{Main: shaderir.Bool}}, nil, true
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}
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cs.addError(e.Pos(), fmt.Sprintf("unexpected identifier: %s", e.Name))
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case *ast.ParenExpr:
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@ -506,3 +506,15 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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t.Errorf("error must be non-nil but was nil")
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}
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}
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func TestShaderBoolLiteral(t *testing.T) {
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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true := vec4(0)
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return true
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}
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`)); err != nil {
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t.Errorf("error must be nil but was non-nil")
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}
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}
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