mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
audio: Refactoring
This commit is contained in:
parent
4dc4cf55d0
commit
e5609f06d6
@ -35,12 +35,8 @@ import (
|
|||||||
"github.com/hajimehoshi/ebiten/exp/audio/internal/driver"
|
"github.com/hajimehoshi/ebiten/exp/audio/internal/driver"
|
||||||
)
|
)
|
||||||
|
|
||||||
type mixingStream struct {
|
type players struct {
|
||||||
sampleRate int
|
|
||||||
players map[*Player]struct{}
|
players map[*Player]struct{}
|
||||||
|
|
||||||
// Note that Read (and other methods) need to be concurrent safe
|
|
||||||
// because Read is called from another groutine (see NewContext).
|
|
||||||
sync.RWMutex
|
sync.RWMutex
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,10 +48,6 @@ const (
|
|||||||
mask = ^(channelNum*bytesPerSample - 1)
|
mask = ^(channelNum*bytesPerSample - 1)
|
||||||
)
|
)
|
||||||
|
|
||||||
func (s *mixingStream) SampleRate() int {
|
|
||||||
return s.sampleRate
|
|
||||||
}
|
|
||||||
|
|
||||||
func min(a, b int) int {
|
func min(a, b int) int {
|
||||||
if a < b {
|
if a < b {
|
||||||
return a
|
return a
|
||||||
@ -63,11 +55,11 @@ func min(a, b int) int {
|
|||||||
return b
|
return b
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *mixingStream) Read(b []byte) (int, error) {
|
func (p *players) Read(b []byte) (int, error) {
|
||||||
s.Lock()
|
p.Lock()
|
||||||
defer s.Unlock()
|
defer p.Unlock()
|
||||||
|
|
||||||
if len(s.players) == 0 {
|
if len(p.players) == 0 {
|
||||||
l := len(b)
|
l := len(b)
|
||||||
l &= mask
|
l &= mask
|
||||||
copy(b, make([]byte, l))
|
copy(b, make([]byte, l))
|
||||||
@ -75,7 +67,7 @@ func (s *mixingStream) Read(b []byte) (int, error) {
|
|||||||
}
|
}
|
||||||
closed := []*Player{}
|
closed := []*Player{}
|
||||||
l := len(b)
|
l := len(b)
|
||||||
for p := range s.players {
|
for p := range p.players {
|
||||||
err := p.readToBuffer(l)
|
err := p.readToBuffer(l)
|
||||||
if err == io.EOF {
|
if err == io.EOF {
|
||||||
closed = append(closed, p)
|
closed = append(closed, p)
|
||||||
@ -86,7 +78,7 @@ func (s *mixingStream) Read(b []byte) (int, error) {
|
|||||||
}
|
}
|
||||||
l &= mask
|
l &= mask
|
||||||
b16s := [][]int16{}
|
b16s := [][]int16{}
|
||||||
for p := range s.players {
|
for p := range p.players {
|
||||||
b16s = append(b16s, p.bufferToInt16(l))
|
b16s = append(b16s, p.bufferToInt16(l))
|
||||||
}
|
}
|
||||||
for i := 0; i < l/2; i++ {
|
for i := 0; i < l/2; i++ {
|
||||||
@ -103,73 +95,45 @@ func (s *mixingStream) Read(b []byte) (int, error) {
|
|||||||
b[2*i] = byte(x)
|
b[2*i] = byte(x)
|
||||||
b[2*i+1] = byte(x >> 8)
|
b[2*i+1] = byte(x >> 8)
|
||||||
}
|
}
|
||||||
for p := range s.players {
|
for p := range p.players {
|
||||||
p.proceed(l)
|
p.proceed(l)
|
||||||
}
|
}
|
||||||
for _, p := range closed {
|
for _, pl := range closed {
|
||||||
delete(s.players, p)
|
delete(p.players, pl)
|
||||||
}
|
}
|
||||||
return l, nil
|
return l, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *mixingStream) newPlayer(src ReadSeekCloser) (*Player, error) {
|
func (p *players) addPlayer(player *Player) {
|
||||||
s.Lock()
|
p.Lock()
|
||||||
defer s.Unlock()
|
defer p.Unlock()
|
||||||
p := &Player{
|
p.players[player] = struct{}{}
|
||||||
stream: s,
|
|
||||||
src: src,
|
|
||||||
buf: []byte{},
|
|
||||||
volume: 1,
|
|
||||||
}
|
|
||||||
// Get the current position of the source.
|
|
||||||
pos, err := p.src.Seek(0, 1)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
p.pos = pos
|
|
||||||
runtime.SetFinalizer(p, (*Player).Close)
|
|
||||||
return p, nil
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *mixingStream) closePlayer(player *Player) error {
|
func (p *players) removePlayer(player *Player) {
|
||||||
s.Lock()
|
p.Lock()
|
||||||
defer s.Unlock()
|
defer p.Unlock()
|
||||||
runtime.SetFinalizer(player, nil)
|
delete(p.players, player)
|
||||||
return player.src.Close()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *mixingStream) addPlayer(player *Player) {
|
func (p *players) hasPlayer(player *Player) bool {
|
||||||
s.Lock()
|
p.RLock()
|
||||||
defer s.Unlock()
|
defer p.RUnlock()
|
||||||
s.players[player] = struct{}{}
|
_, ok := p.players[player]
|
||||||
}
|
|
||||||
|
|
||||||
func (s *mixingStream) removePlayer(player *Player) {
|
|
||||||
s.Lock()
|
|
||||||
defer s.Unlock()
|
|
||||||
delete(s.players, player)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (s *mixingStream) hasPlayer(player *Player) bool {
|
|
||||||
s.RLock()
|
|
||||||
defer s.RUnlock()
|
|
||||||
_, ok := s.players[player]
|
|
||||||
return ok
|
return ok
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *mixingStream) seekPlayer(player *Player, offset time.Duration) error {
|
func (p *players) seekPlayer(player *Player, offset int64) error {
|
||||||
s.Lock()
|
p.Lock()
|
||||||
defer s.Unlock()
|
defer p.Unlock()
|
||||||
o := int64(offset) * bytesPerSample * channelNum * int64(s.sampleRate) / int64(time.Second)
|
return player.seek(offset)
|
||||||
o &= mask
|
|
||||||
return player.seek(o)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *mixingStream) playerCurrent(player *Player) time.Duration {
|
func (p *players) playerCurrent(player *Player, sampleRate int) time.Duration {
|
||||||
s.RLock()
|
p.RLock()
|
||||||
defer s.RUnlock()
|
defer p.RUnlock()
|
||||||
sample := player.pos / bytesPerSample / channelNum
|
sample := player.pos / bytesPerSample / channelNum
|
||||||
return time.Duration(sample) * time.Second / time.Duration(s.sampleRate)
|
return time.Duration(sample) * time.Second / time.Duration(sampleRate)
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Enable to specify the format like Mono8?
|
// TODO: Enable to specify the format like Mono8?
|
||||||
@ -200,8 +164,9 @@ func (s *mixingStream) playerCurrent(player *Player) time.Duration {
|
|||||||
// You can also call Update independently from the game loop as 'async mode'.
|
// You can also call Update independently from the game loop as 'async mode'.
|
||||||
// In this case, audio goes on even when the game stops e.g. by diactivating the screen.
|
// In this case, audio goes on even when the game stops e.g. by diactivating the screen.
|
||||||
type Context struct {
|
type Context struct {
|
||||||
stream *mixingStream
|
players *players
|
||||||
driver *driver.Player
|
driver *driver.Player
|
||||||
|
sampleRate int
|
||||||
frames int
|
frames int
|
||||||
writtenBytes int
|
writtenBytes int
|
||||||
}
|
}
|
||||||
@ -209,9 +174,10 @@ type Context struct {
|
|||||||
// NewContext creates a new audio context with the given sample rate (e.g. 44100).
|
// NewContext creates a new audio context with the given sample rate (e.g. 44100).
|
||||||
func NewContext(sampleRate int) (*Context, error) {
|
func NewContext(sampleRate int) (*Context, error) {
|
||||||
// TODO: Panic if one context exists.
|
// TODO: Panic if one context exists.
|
||||||
c := &Context{}
|
c := &Context{
|
||||||
c.stream = &mixingStream{
|
|
||||||
sampleRate: sampleRate,
|
sampleRate: sampleRate,
|
||||||
|
}
|
||||||
|
c.players = &players{
|
||||||
players: map[*Player]struct{}{},
|
players: map[*Player]struct{}{},
|
||||||
}
|
}
|
||||||
// TODO: Rename this other than player
|
// TODO: Rename this other than player
|
||||||
@ -232,12 +198,12 @@ func NewContext(sampleRate int) (*Context, error) {
|
|||||||
// In async mode, the audio never stops even when the game stops.
|
// In async mode, the audio never stops even when the game stops.
|
||||||
func (c *Context) Update() error {
|
func (c *Context) Update() error {
|
||||||
c.frames++
|
c.frames++
|
||||||
bytesPerFrame := c.stream.sampleRate * bytesPerSample * channelNum / ebiten.FPS
|
bytesPerFrame := c.sampleRate * bytesPerSample * channelNum / ebiten.FPS
|
||||||
l := (c.frames * bytesPerFrame) - c.writtenBytes
|
l := (c.frames * bytesPerFrame) - c.writtenBytes
|
||||||
l &= mask
|
l &= mask
|
||||||
c.writtenBytes += l
|
c.writtenBytes += l
|
||||||
buf := make([]byte, l)
|
buf := make([]byte, l)
|
||||||
n, err := io.ReadFull(c.stream, buf)
|
n, err := io.ReadFull(c.players, buf)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
@ -256,8 +222,10 @@ func (c *Context) Update() error {
|
|||||||
|
|
||||||
// SampleRate returns the sample rate.
|
// SampleRate returns the sample rate.
|
||||||
// All audio source must have the same sample rate.
|
// All audio source must have the same sample rate.
|
||||||
|
//
|
||||||
|
// This function is concurrent-safe.
|
||||||
func (c *Context) SampleRate() int {
|
func (c *Context) SampleRate() int {
|
||||||
return c.stream.SampleRate()
|
return c.sampleRate
|
||||||
}
|
}
|
||||||
|
|
||||||
// ReadSeekCloser is an io.ReadSeeker and io.Closer.
|
// ReadSeekCloser is an io.ReadSeeker and io.Closer.
|
||||||
@ -268,9 +236,10 @@ type ReadSeekCloser interface {
|
|||||||
|
|
||||||
// Player is an audio player which has one stream.
|
// Player is an audio player which has one stream.
|
||||||
type Player struct {
|
type Player struct {
|
||||||
stream *mixingStream
|
players *players
|
||||||
src ReadSeekCloser
|
src ReadSeekCloser
|
||||||
buf []byte
|
buf []byte
|
||||||
|
sampleRate int
|
||||||
pos int64
|
pos int64
|
||||||
volume float64
|
volume float64
|
||||||
}
|
}
|
||||||
@ -280,13 +249,33 @@ type Player struct {
|
|||||||
// src's format must be linear PCM (16bits little endian, 2 channel stereo)
|
// src's format must be linear PCM (16bits little endian, 2 channel stereo)
|
||||||
// without a header (e.g. RIFF header).
|
// without a header (e.g. RIFF header).
|
||||||
// The sample rate must be same as that of the audio context.
|
// The sample rate must be same as that of the audio context.
|
||||||
|
//
|
||||||
|
// This function is concurrent-safe.
|
||||||
func (c *Context) NewPlayer(src ReadSeekCloser) (*Player, error) {
|
func (c *Context) NewPlayer(src ReadSeekCloser) (*Player, error) {
|
||||||
return c.stream.newPlayer(src)
|
p := &Player{
|
||||||
|
players: c.players,
|
||||||
|
src: src,
|
||||||
|
sampleRate: c.sampleRate,
|
||||||
|
buf: []byte{},
|
||||||
|
volume: 1,
|
||||||
|
}
|
||||||
|
// Get the current position of the source.
|
||||||
|
pos, err := p.src.Seek(0, 1)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
p.pos = pos
|
||||||
|
runtime.SetFinalizer(p, (*Player).Close)
|
||||||
|
return p, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// Close closes the stream. Ths source stream passed by NewPlayer will also be closed.
|
// Close closes the stream. Ths source stream passed by NewPlayer will also be closed.
|
||||||
|
//
|
||||||
|
// This function is concurrent-safe.
|
||||||
func (p *Player) Close() error {
|
func (p *Player) Close() error {
|
||||||
return p.stream.closePlayer(p)
|
p.players.removePlayer(p)
|
||||||
|
runtime.SetFinalizer(p, nil)
|
||||||
|
return p.src.Close()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (p *Player) readToBuffer(length int) error {
|
func (p *Player) readToBuffer(length int) error {
|
||||||
@ -317,24 +306,34 @@ func (p *Player) bufferLength() int {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Play plays the stream.
|
// Play plays the stream.
|
||||||
|
//
|
||||||
|
// This function is concurrent-safe.
|
||||||
func (p *Player) Play() error {
|
func (p *Player) Play() error {
|
||||||
p.stream.addPlayer(p)
|
p.players.addPlayer(p)
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// IsPlaying returns boolean indicating whether the player is playing.
|
// IsPlaying returns boolean indicating whether the player is playing.
|
||||||
|
//
|
||||||
|
// This function is concurrent-safe.
|
||||||
func (p *Player) IsPlaying() bool {
|
func (p *Player) IsPlaying() bool {
|
||||||
return p.stream.hasPlayer(p)
|
return p.players.hasPlayer(p)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Rewind rewinds the current position to the start.
|
// Rewind rewinds the current position to the start.
|
||||||
|
//
|
||||||
|
// This function is concurrent-safe.
|
||||||
func (p *Player) Rewind() error {
|
func (p *Player) Rewind() error {
|
||||||
return p.Seek(0)
|
return p.Seek(0)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Seek seeks the position with the given offset.
|
// Seek seeks the position with the given offset.
|
||||||
|
//
|
||||||
|
// This function is concurrent-safe.
|
||||||
func (p *Player) Seek(offset time.Duration) error {
|
func (p *Player) Seek(offset time.Duration) error {
|
||||||
return p.stream.seekPlayer(p, offset)
|
o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second)
|
||||||
|
o &= mask
|
||||||
|
return p.players.seekPlayer(p, o)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (p *Player) seek(offset int64) error {
|
func (p *Player) seek(offset int64) error {
|
||||||
@ -348,14 +347,18 @@ func (p *Player) seek(offset int64) error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Pause pauses the playing.
|
// Pause pauses the playing.
|
||||||
|
//
|
||||||
|
// This function is concurrent-safe.
|
||||||
func (p *Player) Pause() error {
|
func (p *Player) Pause() error {
|
||||||
p.stream.removePlayer(p)
|
p.players.removePlayer(p)
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// Current returns the current position.
|
// Current returns the current position.
|
||||||
|
//
|
||||||
|
// This function is concurrent-safe.
|
||||||
func (p *Player) Current() time.Duration {
|
func (p *Player) Current() time.Duration {
|
||||||
return p.stream.playerCurrent(p)
|
return p.players.playerCurrent(p, p.sampleRate)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Volume returns the current volume of this player [0-1].
|
// Volume returns the current volume of this player [0-1].
|
||||||
@ -372,5 +375,3 @@ func (p *Player) SetVolume(volume float64) {
|
|||||||
}
|
}
|
||||||
p.volume = volume
|
p.volume = volume
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Panning
|
|
||||||
|
@ -23,7 +23,7 @@ type Loop struct {
|
|||||||
size int64
|
size int64
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewLoop(stream ReadSeekCloser, size int64) ReadSeekCloser {
|
func NewLoop(stream ReadSeekCloser, size int64) *Loop {
|
||||||
return &Loop{
|
return &Loop{
|
||||||
stream: stream,
|
stream: stream,
|
||||||
size: size,
|
size: size,
|
||||||
|
Loading…
Reference in New Issue
Block a user