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opengl: Reduce calls of glSetViewport
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parent
4c2650c721
commit
e5965d7771
@ -39,9 +39,11 @@ type Context struct {
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context
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}
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func (c *Context) bindFramebuffer(f Framebuffer) {
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func (c *Context) bindFramebuffer(f Framebuffer) bool {
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if c.lastFramebuffer != f {
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c.bindFramebufferImpl(f)
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c.lastFramebuffer = f
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return true
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}
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return false
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}
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@ -228,8 +228,9 @@ func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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return c.RunOnContextThread(func() error {
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c.bindFramebuffer(f)
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if c.bindFramebuffer(f) {
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gl.Viewport(0, 0, int32(width), int32(height))
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}
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return nil
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})
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}
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@ -205,9 +205,10 @@ func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
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}
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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c.bindFramebuffer(f)
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if c.bindFramebuffer(f) {
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gl := c.gl
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gl.Viewport(0, 0, width, height)
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}
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return nil
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}
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@ -182,9 +182,10 @@ func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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}
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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if c.bindFramebuffer(f) {
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gl := c.gl
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c.bindFramebuffer(f)
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gl.Viewport(0, 0, width, height)
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}
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return nil
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}
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