internal/gamepad: add GetDeviceInfo

Updates #2084
This commit is contained in:
Hajime Hoshi 2022-07-09 20:43:50 +09:00
parent 9e1a2bcb30
commit e5a6ab436f

View File

@ -32,8 +32,32 @@ var (
procGameInputCreate = gameInput.NewProc("GameInputCreate") procGameInputCreate = gameInput.NewProc("GameInputCreate")
) )
const _APP_LOCAL_DEVICE_ID_SIZE = 32
type _GameInputCallbackToken uint64 type _GameInputCallbackToken uint64
type _GameInputDeviceCapabilities int32
const (
_GameInputDeviceCapabilityNone _GameInputDeviceCapabilities = 0x00000000
_GameInputDeviceCapabilityAudio _GameInputDeviceCapabilities = 0x00000001
_GameInputDeviceCapabilityPluginModule _GameInputDeviceCapabilities = 0x00000002
_GameInputDeviceCapabilityPowerOff _GameInputDeviceCapabilities = 0x00000004
_GameInputDeviceCapabilitySynchronization _GameInputDeviceCapabilities = 0x00000008
_GameInputDeviceCapabilityWireless _GameInputDeviceCapabilities = 0x00000010
)
type _GameInputDeviceFamily int32
const (
_GameInputFamilyVirtual _GameInputDeviceFamily = -1
_GameInputFamilyAggregate _GameInputDeviceFamily = 0
_GameInputFamilyXboxOne _GameInputDeviceFamily = 1
_GameInputFamilyXbox360 _GameInputDeviceFamily = 2
_GameInputFamilyHid _GameInputDeviceFamily = 3
_GameInputFamilyI8042 _GameInputDeviceFamily = 4
)
type _GameInputDeviceStatus int32 type _GameInputDeviceStatus int32
const ( const (
@ -58,6 +82,19 @@ const (
_GameInputBlockingEnumeration _GameInputEnumerationKind = 2 _GameInputBlockingEnumeration _GameInputEnumerationKind = 2
) )
type _GameInputFeedbackAxes int32
const (
_GameInputFeedbackAxisNone _GameInputFeedbackAxes = 0x00000000
_GameInputFeedbackAxisLinearX _GameInputFeedbackAxes = 0x00000001
_GameInputFeedbackAxisLinearY _GameInputFeedbackAxes = 0x00000002
_GameInputFeedbackAxisLinearZ _GameInputFeedbackAxes = 0x00000004
_GameInputFeedbackAxisAngularX _GameInputFeedbackAxes = 0x00000008
_GameInputFeedbackAxisAngularY _GameInputFeedbackAxes = 0x00000010
_GameInputFeedbackAxisAngularZ _GameInputFeedbackAxes = 0x00000020
_GameInputFeedbackAxisNormal _GameInputFeedbackAxes = 0x00000040
)
type _GameInputGamepadButtons int32 type _GameInputGamepadButtons int32
const ( const (
@ -99,6 +136,320 @@ const (
_GameInputKindAny _GameInputKind = 0x0FFFFFFF _GameInputKindAny _GameInputKind = 0x0FFFFFFF
) )
type _GameInputLabel int32
const (
_GameInputLabelUnknown _GameInputLabel = -1
_GameInputLabelNone _GameInputLabel = 0
_GameInputLabelXboxGuide _GameInputLabel = 1
_GameInputLabelXboxBack _GameInputLabel = 2
_GameInputLabelXboxStart _GameInputLabel = 3
_GameInputLabelXboxMenu _GameInputLabel = 4
_GameInputLabelXboxView _GameInputLabel = 5
_GameInputLabelXboxA _GameInputLabel = 7
_GameInputLabelXboxB _GameInputLabel = 8
_GameInputLabelXboxX _GameInputLabel = 9
_GameInputLabelXboxY _GameInputLabel = 10
_GameInputLabelXboxDPadUp _GameInputLabel = 11
_GameInputLabelXboxDPadDown _GameInputLabel = 12
_GameInputLabelXboxDPadLeft _GameInputLabel = 13
_GameInputLabelXboxDPadRight _GameInputLabel = 14
_GameInputLabelXboxLeftShoulder _GameInputLabel = 15
_GameInputLabelXboxLeftTrigger _GameInputLabel = 16
_GameInputLabelXboxLeftStickButton _GameInputLabel = 17
_GameInputLabelXboxRightShoulder _GameInputLabel = 18
_GameInputLabelXboxRightTrigger _GameInputLabel = 19
_GameInputLabelXboxRightStickButton _GameInputLabel = 20
_GameInputLabelXboxPaddle1 _GameInputLabel = 21
_GameInputLabelXboxPaddle2 _GameInputLabel = 22
_GameInputLabelXboxPaddle3 _GameInputLabel = 23
_GameInputLabelXboxPaddle4 _GameInputLabel = 24
_GameInputLabelLetterA _GameInputLabel = 25
_GameInputLabelLetterB _GameInputLabel = 26
_GameInputLabelLetterC _GameInputLabel = 27
_GameInputLabelLetterD _GameInputLabel = 28
_GameInputLabelLetterE _GameInputLabel = 29
_GameInputLabelLetterF _GameInputLabel = 30
_GameInputLabelLetterG _GameInputLabel = 31
_GameInputLabelLetterH _GameInputLabel = 32
_GameInputLabelLetterI _GameInputLabel = 33
_GameInputLabelLetterJ _GameInputLabel = 34
_GameInputLabelLetterK _GameInputLabel = 35
_GameInputLabelLetterL _GameInputLabel = 36
_GameInputLabelLetterM _GameInputLabel = 37
_GameInputLabelLetterN _GameInputLabel = 38
_GameInputLabelLetterO _GameInputLabel = 39
_GameInputLabelLetterP _GameInputLabel = 40
_GameInputLabelLetterQ _GameInputLabel = 41
_GameInputLabelLetterR _GameInputLabel = 42
_GameInputLabelLetterS _GameInputLabel = 43
_GameInputLabelLetterT _GameInputLabel = 44
_GameInputLabelLetterU _GameInputLabel = 45
_GameInputLabelLetterV _GameInputLabel = 46
_GameInputLabelLetterW _GameInputLabel = 47
_GameInputLabelLetterX _GameInputLabel = 48
_GameInputLabelLetterY _GameInputLabel = 49
_GameInputLabelLetterZ _GameInputLabel = 50
_GameInputLabelNumber0 _GameInputLabel = 51
_GameInputLabelNumber1 _GameInputLabel = 52
_GameInputLabelNumber2 _GameInputLabel = 53
_GameInputLabelNumber3 _GameInputLabel = 54
_GameInputLabelNumber4 _GameInputLabel = 55
_GameInputLabelNumber5 _GameInputLabel = 56
_GameInputLabelNumber6 _GameInputLabel = 57
_GameInputLabelNumber7 _GameInputLabel = 58
_GameInputLabelNumber8 _GameInputLabel = 59
_GameInputLabelNumber9 _GameInputLabel = 60
_GameInputLabelArrowUp _GameInputLabel = 61
_GameInputLabelArrowUpRight _GameInputLabel = 62
_GameInputLabelArrowRight _GameInputLabel = 63
_GameInputLabelArrowDownRight _GameInputLabel = 64
_GameInputLabelArrowDown _GameInputLabel = 65
_GameInputLabelArrowDownLLeft _GameInputLabel = 66
_GameInputLabelArrowLeft _GameInputLabel = 67
_GameInputLabelArrowUpLeft _GameInputLabel = 68
_GameInputLabelArrowUpDown _GameInputLabel = 69
_GameInputLabelArrowLeftRight _GameInputLabel = 70
_GameInputLabelArrowUpDownLeftRight _GameInputLabel = 71
_GameInputLabelArrowClockwise _GameInputLabel = 72
_GameInputLabelArrowCounterClockwise _GameInputLabel = 73
_GameInputLabelArrowReturn _GameInputLabel = 74
_GameInputLabelIconBranding _GameInputLabel = 75
_GameInputLabelIconHome _GameInputLabel = 76
_GameInputLabelIconMenu _GameInputLabel = 77
_GameInputLabelIconCross _GameInputLabel = 78
_GameInputLabelIconCircle _GameInputLabel = 79
_GameInputLabelIconSquare _GameInputLabel = 80
_GameInputLabelIconTriangle _GameInputLabel = 81
_GameInputLabelIconStar _GameInputLabel = 82
_GameInputLabelIconDPadUp _GameInputLabel = 83
_GameInputLabelIconDPadDown _GameInputLabel = 84
_GameInputLabelIconDPadLeft _GameInputLabel = 85
_GameInputLabelIconDPadRight _GameInputLabel = 86
_GameInputLabelIconDialClockwise _GameInputLabel = 87
_GameInputLabelIconDialCounterClockwise _GameInputLabel = 88
_GameInputLabelIconSliderLeftRight _GameInputLabel = 89
_GameInputLabelIconSliderUpDown _GameInputLabel = 90
_GameInputLabelIconWheelUpDown _GameInputLabel = 91
_GameInputLabelIconPlus _GameInputLabel = 92
_GameInputLabelIconMinus _GameInputLabel = 93
_GameInputLabelIconSuspension _GameInputLabel = 94
_GameInputLabelHome _GameInputLabel = 95
_GameInputLabelGuide _GameInputLabel = 96
_GameInputLabelMode _GameInputLabel = 97
_GameInputLabelSelect _GameInputLabel = 98
_GameInputLabelMenu _GameInputLabel = 99
_GameInputLabelView _GameInputLabel = 100
_GameInputLabelBack _GameInputLabel = 101
_GameInputLabelStart _GameInputLabel = 102
_GameInputLabelOptions _GameInputLabel = 103
_GameInputLabelShare _GameInputLabel = 104
_GameInputLabelUp _GameInputLabel = 105
_GameInputLabelDown _GameInputLabel = 106
_GameInputLabelLeft _GameInputLabel = 107
_GameInputLabelRight _GameInputLabel = 108
_GameInputLabelLB _GameInputLabel = 109
_GameInputLabelLT _GameInputLabel = 110
_GameInputLabelLSB _GameInputLabel = 111
_GameInputLabelL1 _GameInputLabel = 112
_GameInputLabelL2 _GameInputLabel = 113
_GameInputLabelL3 _GameInputLabel = 114
_GameInputLabelRB _GameInputLabel = 115
_GameInputLabelRT _GameInputLabel = 116
_GameInputLabelRSB _GameInputLabel = 117
_GameInputLabelR1 _GameInputLabel = 118
_GameInputLabelR2 _GameInputLabel = 119
_GameInputLabelR3 _GameInputLabel = 120
_GameInputLabelP1 _GameInputLabel = 121
_GameInputLabelP2 _GameInputLabel = 122
_GameInputLabelP3 _GameInputLabel = 123
_GameInputLabelP4 _GameInputLabel = 124
)
type _GameInputLocation int32
const (
_GameInputLocationUnknown _GameInputLocation = -1
_GameInputLocationChassis _GameInputLocation = 0
_GameInputLocationDisplay _GameInputLocation = 1
_GameInputLocationAxis _GameInputLocation = 2
_GameInputLocationButton _GameInputLocation = 3
_GameInputLocationSwitch _GameInputLocation = 4
_GameInputLocationKey _GameInputLocation = 5
_GameInputLocationTouchPad _GameInputLocation = 6
)
type _GameInputRumbleMotors int32
const (
_GameInputRumbleNone _GameInputRumbleMotors = 0x00000000
_GameInputRumbleLowFrequency _GameInputRumbleMotors = 0x00000001
_GameInputRumbleHighFrequency _GameInputRumbleMotors = 0x00000002
_GameInputRumbleLeftTrigger _GameInputRumbleMotors = 0x00000004
_GameInputRumbleRightTrigger _GameInputRumbleMotors = 0x00000008
)
type _GameInputSwitchKind int32
const (
_GameInputUnknownSwitchKind _GameInputSwitchKind = -1
_GameInput2WaySwitch _GameInputSwitchKind = 0
_GameInput4WaySwitch _GameInputSwitchKind = 1
_GameInput8WaySwitch _GameInputSwitchKind = 2
)
type _APP_LOCAL_DEVICE_ID struct {
value [_APP_LOCAL_DEVICE_ID_SIZE]byte
}
type _GameInputArcadeStickInfo struct {
// TODO: Implement this
}
type _GameInputControllerAxisInfo struct {
mappedInputKinds _GameInputKind
label _GameInputLabel
isContinuous bool // Assume that the byte size of C++'s bool is 1.
isNonlinear bool
isQuantized bool
hasRestValue bool
restValue float32
resolution uint64
legacyDInputIndex uint16
legacyHidIndex uint16
rawReportIndex uint32
inputReport *_GameInputRawDeviceReportInfo
inputReportItem *_GameInputRawDeviceReportItemInfo
}
type _GameInputControllerButtonInfo struct {
mappedInputKinds _GameInputKind
label _GameInputLabel
legacyDInputIndex uint16
legacyHidIndex uint16
rawReportIndex uint32
inputReport *_GameInputRawDeviceReportInfo
inputReportItem *_GameInputRawDeviceReportItemInfo
}
type _GameInputControllerSwitchInfo struct {
mappedInputKinds _GameInputKind
label _GameInputLabel
positionLabels [9]_GameInputLabel
kind _GameInputSwitchKind
legacyDInputIndex uint16
legacyHidIndex uint16
rawReportIndex uint32
inputReport *_GameInputRawDeviceReportInfo
inputReportItem *_GameInputRawDeviceReportItemInfo
}
type _GameInputDeviceInfo struct {
infoSize uint32
vendorId uint16
productId uint16
revisionNumber uint16
interfaceNumber uint8
collectionNumber uint8
usage _GameInputUsage
hardwareVersion _GameInputVersion
firmwareVersion _GameInputVersion
deviceId _APP_LOCAL_DEVICE_ID
deviceRootId _APP_LOCAL_DEVICE_ID
deviceFamily _GameInputDeviceFamily
capabilities _GameInputDeviceCapabilities
supportedInput _GameInputKind
supportedRumbleMotors _GameInputRumbleMotors
inputReportCount uint32
outputReportCount uint32
featureReportCount uint32
controllerAxisCount uint32
controllerButtonCount uint32
controllerSwitchCount uint32
touchPointCount uint32
touchSensorCount uint32
forceFeedbackMotorCount uint32
hapticFeedbackMotorCount uint32
deviceStringCount uint32
deviceDescriptorSize uint32
inputReportInfo *_GameInputRawDeviceReportInfo
outputReportInfo *_GameInputRawDeviceReportInfo
featureReportInfo *_GameInputRawDeviceReportInfo
controllerAxisInfo *_GameInputControllerAxisInfo
controllerButtonInfo *_GameInputControllerButtonInfo
controllerSwitchInfo *_GameInputControllerSwitchInfo
keyboardInfo *_GameInputKeyboardInfo
mouseInfo *_GameInputMouseInfo
touchSensorInfo *_GameInputTouchSensorInfo
motionInfo *_GameInputMotionInfo
arcadeStickInfo *_GameInputArcadeStickInfo
flightStickInfo *_GameInputFlightStickInfo
gamepadInfo *_GameInputGamepadInfo
racingWheelInfo *_GameInputRacingWheelInfo
uiNavigationInfo *_GameInputUiNavigationInfo
forceFeedbackMotorInfo *_GameInputForceFeedbackMotorInfo
hapticFeedbackMotorInfo *_GameInputHapticFeedbackMotorInfo
displayName *_GameInputString
deviceStrings *_GameInputString
deviceDescriptorData unsafe.Pointer
}
type _GameInputFlightStickInfo struct {
// TODO: Implement this
}
type _GameInputForceFeedbackMotorInfo struct {
supportedAxes _GameInputFeedbackAxes
location _GameInputLocation
locationId uint32
maxSimultaneousEffects uint32
isConstantEffectSupported bool
isRampEffectSupported bool
isSineWaveEffectSupported bool
isSquareWaveEffectSupported bool
isTriangleWaveEffectSupported bool
isSawtoothUpWaveEffectSupported bool
isSawtoothDownWaveEffectSupported bool
isSpringEffectSupported bool
isFrictionEffectSupported bool
isDamperEffectSupported bool
isInertiaEffectSupported bool
}
type _GameInputHapticFeedbackMotorInfo struct {
mappedRumbleMotors _GameInputRumbleMotors
location _GameInputLocation
locationId uint32
waveformCount uint32
waveformInfo *_GameInputHapticWaveformInfo
}
type _GameInputHapticWaveformInfo struct {
usage _GameInputUsage
isDurationSupported bool
isIntensitySupported bool
isRepeatSupported bool
isRepeatDelaySupported bool
defaultDuration uint64
}
type _GameInputGamepadInfo struct {
menuButtonLabel _GameInputLabel
viewButtonLabel _GameInputLabel
aButtonLabel _GameInputLabel
bButtonLabel _GameInputLabel
xButtonLabel _GameInputLabel
yButtonLabel _GameInputLabel
dpadUpLabel _GameInputLabel
dpadDownLabel _GameInputLabel
dpadLeftLabel _GameInputLabel
dpadRightLabel _GameInputLabel
leftShoulderButtonLabel _GameInputLabel
rightShoulderButtonLabel _GameInputLabel
leftThumbstickButtonLabel _GameInputLabel
rightThumbstickButtonLabel _GameInputLabel
}
type _GameInputGamepadState struct { type _GameInputGamepadState struct {
buttons _GameInputGamepadButtons buttons _GameInputGamepadButtons
leftTrigger float32 leftTrigger float32
@ -109,6 +460,34 @@ type _GameInputGamepadState struct {
rightThumbstickY float32 rightThumbstickY float32
} }
type _GameInputKeyboardInfo struct {
// TODO: Implement this
}
type _GameInputMotionInfo struct {
// TODO: Implement this
}
type _GameInputMouseInfo struct {
// TODO: Implement this
}
type _GameInputRacingWheelInfo struct {
// TODO: Implement this
}
type _GameInputRawDeviceItemCollectionInfo struct {
// TODO: Implement this
}
type _GameInputRawDeviceReportInfo struct {
// TODO: Implement this
}
type _GameInputRawDeviceReportItemInfo struct {
// TODO: Implement this
}
type _GameInputRumbleParams struct { type _GameInputRumbleParams struct {
lowFrequency float32 lowFrequency float32
highFrequency float32 highFrequency float32
@ -116,6 +495,32 @@ type _GameInputRumbleParams struct {
rightTrigger float32 rightTrigger float32
} }
type _GameInputString struct {
sizeInBytes uint32
codePointCount uint32
data *byte
}
type _GameInputTouchSensorInfo struct {
// TODO: Implement this
}
type _GameInputUiNavigationInfo struct {
// TODO: Implement this
}
type _GameInputUsage struct {
page uint16
id uint16
}
type _GameInputVersion struct {
major uint16
minor uint16
build uint16
revision uint16
}
func _GameInputCreate() (*_IGameInput, error) { func _GameInputCreate() (*_IGameInput, error) {
var gameInput *_IGameInput var gameInput *_IGameInput
r, _, _ := procGameInputCreate.Call(uintptr(unsafe.Pointer(&gameInput))) r, _, _ := procGameInputCreate.Call(uintptr(unsafe.Pointer(&gameInput)))
@ -215,6 +620,12 @@ type _IGameInputDevice_Vtbl struct {
ReleaseExclusiveRawDeviceAccess uintptr ReleaseExclusiveRawDeviceAccess uintptr
} }
func (i *_IGameInputDevice) GetDeviceInfo() *_GameInputDeviceInfo {
r, _, _ := syscall.Syscall(i.vtbl.GetDeviceInfo, 1, uintptr(unsafe.Pointer(i)), 0, 0)
// The lifetime of the returned value is the same as i.
return (*_GameInputDeviceInfo)(unsafe.Pointer(r))
}
func (i *_IGameInputDevice) SetRumbleState(params *_GameInputRumbleParams, timestamp uint64) { func (i *_IGameInputDevice) SetRumbleState(params *_GameInputRumbleParams, timestamp uint64) {
syscall.Syscall(i.vtbl.SetRumbleState, 3, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(params)), uintptr(timestamp)) syscall.Syscall(i.vtbl.SetRumbleState, 3, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(params)), uintptr(timestamp))
runtime.KeepAlive(params) runtime.KeepAlive(params)