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internal/graphicsdriver/opengl/gl: refactoring
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35
internal/graphicsdriver/opengl/gl/procaddr_nintendosdk.go
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35
internal/graphicsdriver/opengl/gl/procaddr_nintendosdk.go
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build nintendosdk
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package gl
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// #cgo LDFLAGS: -Wl,-unresolved-symbols=ignore-all
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//
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// #include <stdlib.h>
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// #include <EGL/egl.h>
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//
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// static void* getProcAddress(const char* name) {
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// return eglGetProcAddress(name);
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// }
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import "C"
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import "unsafe"
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func getProcAddress(namea string) unsafe.Pointer {
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cname := C.CString(namea)
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defer C.free(unsafe.Pointer(cname))
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return C.getProcAddress(cname)
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}
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@ -1,29 +1,18 @@
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// SPDX-License-Identifier: MIT
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: 2014 Eric Woroshow
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// SPDX-FileCopyrightText: 2014 Eric Woroshow
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//go:build !android && !darwin && !js && !windows && !opengles
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//go:build !android && !darwin && !js && !nintendosdk && !windows && !opengles
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package gl
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package gl
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/*
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// #cgo pkg-config: gl
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#cgo !nintendosdk pkg-config: gl
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//
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#cgo nintendosdk CFLAGS: -DTAG_NINTENDOSDK
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// #include <stdlib.h>
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#cgo nintendosdk LDFLAGS: -Wl,-unresolved-symbols=ignore-all
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// #include <GL/glx.h>
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//
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#if defined(TAG_NINTENDOSDK)
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// static void* getProcAddress(const char* name) {
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#include <stdlib.h>
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// return glXGetProcAddress((const GLubyte *) name);
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#include <EGL/egl.h>
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// }
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static void* getProcAddress(const char* name) {
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return eglGetProcAddress(name);
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}
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#else
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#include <stdlib.h>
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#include <GL/glx.h>
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static void* getProcAddress(const char* name) {
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return glXGetProcAddress((const GLubyte *) name);
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}
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#endif
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*/
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import "C"
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import "C"
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import "unsafe"
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import "unsafe"
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