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example/2048: Pop tiles when appearing
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1df77c196c
commit
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@ -32,10 +32,11 @@ type TileData struct {
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}
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type Tile struct {
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current TileData
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next TileData
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moveCount int
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popCount int
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current TileData
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next TileData
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movingCount int
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startPoppingCount int
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poppingCount int
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}
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func NewTile(value int, x, y int) *Tile {
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@ -45,6 +46,7 @@ func NewTile(value int, x, y int) *Tile {
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x: x,
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y: y,
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},
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startPoppingCount: maxPoppingCount,
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}
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}
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@ -65,11 +67,11 @@ func (t *Tile) NextPos() (int, int) {
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}
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func (t *Tile) IsMoving() bool {
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return 0 < t.moveCount
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return 0 < t.movingCount
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}
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func (t *Tile) isPopping() bool {
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return 0 < t.popCount
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return 0 < t.poppingCount
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}
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func tileAt(tiles map[*Tile]struct{}, x, y int) *Tile {
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@ -89,7 +91,7 @@ func tileAt(tiles map[*Tile]struct{}, x, y int) *Tile {
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func nextTileAt(tiles map[*Tile]struct{}, x, y int) *Tile {
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var result *Tile
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for t := range tiles {
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if 0 < t.moveCount {
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if 0 < t.movingCount {
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if t.next.x != x || t.next.y != y || t.next.value == 0 {
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continue
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}
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@ -157,7 +159,7 @@ func MoveTiles(tiles map[*Tile]struct{}, size int, dir Dir) bool {
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if t.current.value != tt.current.value {
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break
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}
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if 0 < tt.moveCount && tt.current.value != tt.next.value {
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if 0 < tt.movingCount && tt.current.value != tt.next.value {
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// already merged
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break
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}
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@ -173,20 +175,20 @@ func MoveTiles(tiles map[*Tile]struct{}, size int, dir Dir) bool {
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tt.next.value = 0
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tt.next.x = ii
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tt.next.y = jj
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tt.moveCount = maxMovingCount
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tt.movingCount = maxMovingCount
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}
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next.x = ii
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next.y = jj
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if t.current != next {
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t.next = next
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t.moveCount = maxMovingCount
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t.movingCount = maxMovingCount
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}
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}
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}
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if !moved {
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for t := range tiles {
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t.next = TileData{}
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t.moveCount = 0
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t.movingCount = 0
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}
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}
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return moved
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@ -225,17 +227,19 @@ func addRandomTile(tiles map[*Tile]struct{}, size int) error {
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func (t *Tile) Update() error {
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switch {
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case 0 < t.moveCount:
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t.moveCount--
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if t.moveCount == 0 {
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case 0 < t.movingCount:
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t.movingCount--
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if t.movingCount == 0 {
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if t.current.value != t.next.value && 0 < t.next.value {
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t.popCount = maxPoppingCount
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t.poppingCount = maxPoppingCount
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}
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t.current = t.next
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t.next = TileData{}
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}
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case 0 < t.popCount:
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t.popCount--
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case 0 < t.startPoppingCount:
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t.startPoppingCount--
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case 0 < t.poppingCount:
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t.poppingCount--
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}
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return nil
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}
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@ -295,20 +299,26 @@ func (t *Tile) Draw(boardImage *ebiten.Image) error {
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y := j*tileSize + (j+1)*tileMargin
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nx := ni*tileSize + (ni+1)*tileMargin
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ny := nj*tileSize + (nj+1)*tileMargin
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if 0 < t.moveCount {
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rate := 1 - float64(t.moveCount)/maxMovingCount
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switch {
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case 0 < t.movingCount:
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rate := 1 - float64(t.movingCount)/maxMovingCount
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x = mean(x, nx, rate)
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y = mean(y, ny, rate)
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}
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if 0 < t.popCount {
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case 0 < t.startPoppingCount:
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rate := 1 - float64(t.startPoppingCount)/float64(maxPoppingCount)
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scale := meanF(0.0, 1.0, rate)
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op.GeoM.Translate(float64(-tileSize/2), float64(-tileSize/2))
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op.GeoM.Scale(scale, scale)
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op.GeoM.Translate(float64(tileSize/2), float64(tileSize/2))
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case 0 < t.poppingCount:
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const maxScale = 1.2
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rate := 0.0
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if maxPoppingCount*2/3 <= t.popCount {
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if maxPoppingCount*2/3 <= t.poppingCount {
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// 0 to 1
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rate = 1 - float64(t.popCount-2*maxPoppingCount/3)/float64(maxPoppingCount/3)
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rate = 1 - float64(t.poppingCount-2*maxPoppingCount/3)/float64(maxPoppingCount/3)
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} else {
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// 1 to 0
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rate = float64(t.popCount) / float64(maxPoppingCount*2/3)
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rate = float64(t.poppingCount) / float64(maxPoppingCount*2/3)
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}
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scale := meanF(1.0, maxScale, rate)
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op.GeoM.Translate(float64(-tileSize/2), float64(-tileSize/2))
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