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internal/shaderir/glsl: refactoring
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parent
6f00221051
commit
e63709a2a5
@ -406,7 +406,7 @@ func constantToNumberLiteral(t shaderir.ConstType, v constant.Value) string {
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return fmt.Sprintf("?(unexpected literal: %s)", v)
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}
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func (c *compileContext) localVariableName(p *shaderir.Program, topBlock, block *shaderir.Block, idx int) string {
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func (c *compileContext) localVariableName(p *shaderir.Program, topBlock *shaderir.Block, idx int) string {
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switch topBlock {
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case p.VertexFunc.Block:
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na := len(p.Attributes)
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@ -443,7 +443,7 @@ func (c *compileContext) localVariableName(p *shaderir.Program, topBlock, block
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func (c *compileContext) initVariable(p *shaderir.Program, topBlock, block *shaderir.Block, index int, decl bool, level int) []string {
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idt := strings.Repeat("\t", level+1)
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name := c.localVariableName(p, topBlock, block, index)
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name := c.localVariableName(p, topBlock, index)
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t := p.LocalVariableType(topBlock, block, index)
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var lines []string
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@ -488,7 +488,7 @@ func (c *compileContext) block(p *shaderir.Program, topBlock, block *shaderir.Bl
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case shaderir.TextureVariable:
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return fmt.Sprintf("T%d", e.Index)
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case shaderir.LocalVariable:
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return c.localVariableName(p, topBlock, block, e.Index)
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return c.localVariableName(p, topBlock, e.Index)
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case shaderir.StructMember:
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return fmt.Sprintf("M%d", e.Index)
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case shaderir.BuiltinFuncExpr:
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@ -573,7 +573,7 @@ func (c *compileContext) block(p *shaderir.Program, topBlock, block *shaderir.Bl
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ct = shaderir.ConstTypeFloat
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}
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v := c.localVariableName(p, topBlock, block, s.ForVarIndex)
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v := c.localVariableName(p, topBlock, s.ForVarIndex)
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var delta string
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switch val, _ := constant.Float64Val(s.ForDelta); val {
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case 0:
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