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shader: Remove sorting
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parent
8cb70062b7
commit
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@ -19,7 +19,6 @@ import (
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"go/ast"
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"go/parser"
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"go/token"
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"sort"
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"strings"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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@ -103,20 +102,6 @@ func (cs *compileState) parse(f *ast.File) {
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for _, d := range f.Decls {
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cs.parseDecl(&cs.global, d, true)
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}
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// TODO: This is duplicated with parseBlock.
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sort.Slice(cs.global.consts, func(a, b int) bool {
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return cs.global.consts[a].name < cs.global.consts[b].name
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})
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sort.Slice(cs.global.funcs, func(a, b int) bool {
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return cs.global.funcs[a].name < cs.global.funcs[b].name
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})
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sort.Slice(cs.varyings, func(a, b int) bool {
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return cs.varyings[a].name < cs.varyings[b].name
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})
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sort.Slice(cs.uniforms, func(a, b int) bool {
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return cs.uniforms[a].name < cs.uniforms[b].name
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})
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}
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func (cs *compileState) parseDecl(b *block, d ast.Decl, global bool) {
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@ -327,13 +312,6 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt) *block {
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}
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}
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sort.Slice(block.consts, func(a, b int) bool {
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return block.consts[a].name < block.consts[b].name
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})
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sort.Slice(block.funcs, func(a, b int) bool {
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return block.funcs[a].name < block.funcs[b].name
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})
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return block
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}
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