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internal/graphicscommand: rename arguments
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bf6a5415cf
commit
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@ -159,15 +159,15 @@ func (q *commandQueue) Enqueue(command command) {
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}
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// Flush flushes the command queue.
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func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, present bool) (err error) {
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func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bool) (err error) {
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runOnRenderingThread(func() {
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err = q.flush(graphicsDriver, present)
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err = q.flush(graphicsDriver, endFrame)
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})
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return
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}
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// flush must be called the main thread.
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func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, present bool) error {
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func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool) error {
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if len(q.commands) == 0 {
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return nil
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}
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@ -223,7 +223,8 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, present boo
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}
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cs = cs[nc:]
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}
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if err := graphicsDriver.End(present && screenRendered); err != nil {
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// TODO: Without checking screenRendered, the tests fail on Windows. Investigate this issue.
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if err := graphicsDriver.End(endFrame && screenRendered); err != nil {
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return err
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}
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@ -244,10 +245,10 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, present boo
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return nil
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}
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// FlushCommands flushes the command queue and present the screen.
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// If present is true, the current screen is used to present.
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func FlushCommands(graphicsDriver graphicsdriver.Graphics, present bool) error {
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return theCommandQueue.Flush(graphicsDriver, present)
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// FlushCommands flushes the command queue and present the screen if needed.
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// If endFrame is true, the current screen might be used to present.
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func FlushCommands(graphicsDriver graphicsdriver.Graphics, endFrame bool) error {
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return theCommandQueue.Flush(graphicsDriver, endFrame)
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}
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// drawTrianglesCommand represents a drawing command to draw an image on another image.
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@ -52,10 +52,10 @@ var theImages = &images{
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}
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// ResolveStaleImages flushes the queued draw commands and resolves all stale images.
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// If present is true, the current screen is used to present when flushing the commands.
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// If endFrame is true, the current screen might be used to present when flushing the commands.
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//
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// ResolveStaleImages is intended to be called at the end of a frame.
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func ResolveStaleImages(graphicsDriver graphicsdriver.Graphics, present bool) error {
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func ResolveStaleImages(graphicsDriver graphicsdriver.Graphics, endFrame bool) error {
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if debug.IsDebug {
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debug.Logf("Internal image sizes:\n")
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imgs := make([]*graphicscommand.Image, 0, len(theImages.images))
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@ -65,7 +65,7 @@ func ResolveStaleImages(graphicsDriver graphicsdriver.Graphics, present bool) er
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graphicscommand.LogImagesInfo(imgs)
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}
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if err := graphicscommand.FlushCommands(graphicsDriver, present); err != nil {
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if err := graphicscommand.FlushCommands(graphicsDriver, endFrame); err != nil {
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return err
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}
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if !needsRestoring() {
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