inpututil: Bug fix: Init prevTouchStates

This commit is contained in:
Hajime Hoshi 2018-02-17 04:07:16 +09:00
parent d3f573523a
commit e7f1623001

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@ -49,7 +49,8 @@ var theInputState = &inputState{
gamepadButtonStates: map[int]map[ebiten.GamepadButton]int{}, gamepadButtonStates: map[int]map[ebiten.GamepadButton]int{},
prevGamepadButtonStates: map[int]map[ebiten.GamepadButton]int{}, prevGamepadButtonStates: map[int]map[ebiten.GamepadButton]int{},
touchStates: map[int]int{}, touchStates: map[int]int{},
prevTouchStates: map[int]int{},
} }
func init() { func init() {