mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/atlas: let callers retry ReadPixels instead of blocking
This is a preparation to implement HandleInput, which might call (*Image).At in its callback. Updates #1704
This commit is contained in:
parent
913824beba
commit
e80e981bf5
@ -539,33 +539,23 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
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i.backend.restorable.WritePixels(pixb, r)
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}
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) chan error {
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
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backendsM.Lock()
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defer backendsM.Unlock()
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if !inFrame {
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ch := make(chan error)
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deferredM.Lock()
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deferred = append(deferred, func() {
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if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
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ch <- err
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}
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close(ch)
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})
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deferredM.Unlock()
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return ch
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// Not ready to read pixels. Try this later.
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return false, nil
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}
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// In the tests, BeginFrame might not be called often and then images might not be disposed (#2292).
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// To prevent memory leaks, flush the deferred functions here.
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flushDeferred()
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ch := make(chan error, 1)
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if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
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ch <- err
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return false, err
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}
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close(ch)
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return ch
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return true, nil
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}
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func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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@ -117,9 +117,13 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) {
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}
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pix = make([]byte, 4*size*size)
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if err := <-img4.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
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ok, err := img4.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
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if err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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r := pix[4*(size*j+i)]
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@ -212,9 +216,13 @@ func TestReputOnSourceBackend(t *testing.T) {
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atlas.PutImagesOnSourceBackendForTesting(ui.Get().GraphicsDriverForTesting())
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pix = make([]byte, 4*size*size)
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if err := <-img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
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ok, err := img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
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if err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
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@ -236,9 +244,13 @@ func TestReputOnSourceBackend(t *testing.T) {
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}
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pix = make([]byte, 4*size*size)
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if err := <-img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
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ok, err = img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
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if err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
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@ -324,9 +336,13 @@ func TestExtend(t *testing.T) {
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img1.WritePixels(p1, image.Rect(0, 0, w1, h1))
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pix0 := make([]byte, 4*w0*h0)
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if err := <-img0.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix0, image.Rect(0, 0, w0, h0)); err != nil {
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ok, err := img0.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix0, image.Rect(0, 0, w0, h0))
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if err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h0; j++ {
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for i := 0; i < w0; i++ {
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r := pix0[4*(w0*j+i)]
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@ -343,9 +359,13 @@ func TestExtend(t *testing.T) {
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}
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pix1 := make([]byte, 4*w1*h1)
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if err := <-img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix1, image.Rect(0, 0, w1, h1)); err != nil {
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ok, err = img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix1, image.Rect(0, 0, w1, h1))
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if err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h1; j++ {
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for i := 0; i < w1; i++ {
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r := pix1[4*(w1*j+i)]
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@ -385,9 +405,13 @@ func TestWritePixelsAfterDrawTriangles(t *testing.T) {
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dst.WritePixels(pix, image.Rect(0, 0, w, h))
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pix = make([]byte, 4*w*h)
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if err := <-dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
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if err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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r := pix[4*(w*j+i)]
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@ -427,9 +451,13 @@ func TestSmallImages(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
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pix = make([]byte, 4*w*h)
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if err := <-dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
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if err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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r := pix[4*(w*j+i)]
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@ -470,9 +498,13 @@ func TestLongImages(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
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pix = make([]byte, 4*dstW*dstH)
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if err := <-dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, dstW, dstH)); err != nil {
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, dstW, dstH))
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if err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h; j++ {
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for i := 0; i < w*scale; i++ {
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r := pix[4*(dstW*j+i)]
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@ -684,9 +716,13 @@ func TestImageWritePixelsModify(t *testing.T) {
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// Check the pixels are the original ones.
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pix = make([]byte, 4*size*size)
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if err := <-img.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
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ok, err := img.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
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if err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
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@ -44,9 +44,13 @@ func TestShaderFillTwice(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, s1, nil, false)
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pix := make([]byte, 4*w*h)
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if err := <-dst.ReadPixels(g, pix, image.Rect(0, 0, w, h)); err != nil {
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ok, err := dst.ReadPixels(g, pix, image.Rect(0, 0, w, h))
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if err != nil {
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t.Error(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -71,9 +75,13 @@ func TestImageDrawTwice(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
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pix := make([]byte, 4*w*h)
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if err := <-dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
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if err != nil {
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t.Error(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -57,24 +57,24 @@ func (i *Image) MarkDisposed() {
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i.img.MarkDisposed()
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}
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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// If this function is called from the game (Update/Draw) goroutine, and after EndFrame and before BeginFrame,
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// (*atlas.Image).ReadPixels's channel never returns a value and causes a dead lock.
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// It is assumed that this never happens so far, but if handling inputs after EndFrame is implemented,
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// this might be possible (#1704).
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
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// If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package.
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if !restorable.AlwaysReadPixelsFromGPU() {
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if err := <-i.img.ReadPixels(graphicsDriver, pixels, region); err != nil {
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return err
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ok, err := i.img.ReadPixels(graphicsDriver, pixels, region)
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if err != nil {
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return false, err
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}
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return nil
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return ok, nil
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}
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if i.pixels == nil {
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pix := make([]byte, 4*i.width*i.height)
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if err := <-i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height)); err != nil {
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return err
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ok, err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height))
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if err != nil {
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return false, err
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}
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if !ok {
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return false, nil
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}
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i.pixels = pix
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}
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@ -85,7 +85,7 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
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srcX := 4 * ((region.Min.Y+j)*i.width + region.Min.X)
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copy(pixels[dstX:dstX+lineWidth], i.pixels[srcX:srcX+lineWidth])
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}
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return nil
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return true, nil
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}
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func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) (string, error) {
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@ -61,7 +61,7 @@ func (m *Mipmap) WritePixels(pix []byte, region image.Rectangle) {
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m.disposeMipmaps()
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}
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func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
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return m.orig.ReadPixels(graphicsDriver, pixels, region)
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}
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20
internal/processtest/testdata/issue2815.go
vendored
20
internal/processtest/testdata/issue2815.go
vendored
@ -17,6 +17,8 @@
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package main
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import (
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"fmt"
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"image/color"
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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@ -27,20 +29,29 @@ type Game struct {
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count int
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end0 chan struct{}
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end1 chan struct{}
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errCh chan error
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}
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func (g *Game) Update() error {
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if !g.init {
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g.end0 = make(chan struct{})
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g.end1 = make(chan struct{})
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g.errCh = make(chan error)
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img := ebiten.NewImage(1, 1)
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img.WritePixels([]byte{0xff, 0xff, 0xff, 0xff})
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go func() {
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t := time.Tick(time.Microsecond)
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loop:
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for {
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select {
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case <-t:
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img.At(0, 0)
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got := img.At(0, 0).(color.RGBA)
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want := color.RGBA{0xff, 0xff, 0xff, 0xff}
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if got != want {
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g.errCh <- fmt.Errorf("got: %v, want: %v", got, want)
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close(g.errCh)
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return
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}
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case <-g.end0:
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close(g.end1)
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break loop
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@ -49,6 +60,13 @@ func (g *Game) Update() error {
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}()
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g.init = true
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}
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select {
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case err := <-g.errCh:
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return err
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default:
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}
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g.count++
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if g.count >= 60 {
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close(g.end0)
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@ -59,6 +59,9 @@ type context struct {
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skipCount int
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setContextOnce sync.Once
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deferred []func()
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deferredM sync.Mutex
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}
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func newContext(game Game) *context {
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@ -108,6 +111,11 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
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}
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}()
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// Flush deferred functions, like reading pixels from GPU.
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if err := c.flushDeferredFuncs(ui); err != nil {
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return err
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}
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// ForceUpdate can be invoked even if the context is not initialized yet (#1591).
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if w, h := c.layoutGame(outsideWidth, outsideHeight, deviceScaleFactor); w == 0 || h == 0 {
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return nil
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@ -282,3 +290,31 @@ func (c *context) screenScaleAndOffsets() (scale, offsetX, offsetY float64) {
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func (u *UserInterface) LogicalPositionToClientPosition(x, y float64) (float64, float64) {
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return u.context.logicalPositionToClientPosition(x, y, u.DeviceScaleFactor())
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}
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// appendDeferredFunc appends a function.
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// An appended function is called at the next frame.
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func (c *context) appendDeferredFunc(f func()) {
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c.deferredM.Lock()
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defer c.deferredM.Unlock()
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c.deferred = append(c.deferred, f)
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}
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func (c *context) flushDeferredFuncs(ui *UserInterface) error {
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c.deferredM.Lock()
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fs := c.deferred
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c.deferred = nil
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c.deferredM.Unlock()
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for _, f := range fs {
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f()
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}
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if len(fs) > 0 {
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// Catch the error that happened at (*Image).At.
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if err := ui.error(); err != nil {
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return err
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}
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}
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return nil
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}
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@ -120,7 +120,35 @@ func newUserInterface() (*UserInterface, error) {
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}
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func (u *UserInterface) readPixels(mipmap *mipmap.Mipmap, pixels []byte, region image.Rectangle) error {
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return mipmap.ReadPixels(u.graphicsDriver, pixels, region)
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ok, err := mipmap.ReadPixels(u.graphicsDriver, pixels, region)
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if err != nil {
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return err
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}
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// ReadPixels failed since this was called in between two frames.
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// Try this again at the next frame.
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if !ok {
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ch := make(chan error)
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u.context.appendDeferredFunc(func() {
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ok, err := mipmap.ReadPixels(u.graphicsDriver, pixels, region)
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if !ok {
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// This never reaches since this function must be called in a frame.
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panic("ui: ReadPixels unexpectedly failed")
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}
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if err != nil {
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ch <- err
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}
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close(ch)
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})
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// If this function is called from the game (Update/Draw) goroutine in between two frames,
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// this channel never returns and causes a dead lock.
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// This never happens so far, but if handling inputs after EndFrame is implemented,
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// this might be possible (#1704).
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return <-ch
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}
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return nil
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}
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func (u *UserInterface) dumpScreenshot(mipmap *mipmap.Mipmap, name string, blackbg bool) (string, error) {
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