internal/atlas: let callers retry ReadPixels instead of blocking

This is a preparation to implement HandleInput, which might call
(*Image).At in its callback.

Updates #1704
This commit is contained in:
Hajime Hoshi 2023-10-20 02:21:37 +09:00
parent 913824beba
commit e80e981bf5
8 changed files with 157 additions and 41 deletions

View File

@ -539,33 +539,23 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
i.backend.restorable.WritePixels(pixb, r) i.backend.restorable.WritePixels(pixb, r)
} }
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) chan error { func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
backendsM.Lock() backendsM.Lock()
defer backendsM.Unlock() defer backendsM.Unlock()
if !inFrame { if !inFrame {
ch := make(chan error) // Not ready to read pixels. Try this later.
deferredM.Lock() return false, nil
deferred = append(deferred, func() {
if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
ch <- err
}
close(ch)
})
deferredM.Unlock()
return ch
} }
// In the tests, BeginFrame might not be called often and then images might not be disposed (#2292). // In the tests, BeginFrame might not be called often and then images might not be disposed (#2292).
// To prevent memory leaks, flush the deferred functions here. // To prevent memory leaks, flush the deferred functions here.
flushDeferred() flushDeferred()
ch := make(chan error, 1)
if err := i.readPixels(graphicsDriver, pixels, region); err != nil { if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
ch <- err return false, err
} }
close(ch) return true, nil
return ch
} }
func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error { func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {

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@ -117,9 +117,13 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) {
} }
pix = make([]byte, 4*size*size) pix = make([]byte, 4*size*size)
if err := <-img4.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil { ok, err := img4.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
if err != nil {
t.Fatal(err) t.Fatal(err)
} }
if !ok {
t.Fatal("ReadPixels failed")
}
for j := 0; j < size; j++ { for j := 0; j < size; j++ {
for i := 0; i < size; i++ { for i := 0; i < size; i++ {
r := pix[4*(size*j+i)] r := pix[4*(size*j+i)]
@ -212,9 +216,13 @@ func TestReputOnSourceBackend(t *testing.T) {
atlas.PutImagesOnSourceBackendForTesting(ui.Get().GraphicsDriverForTesting()) atlas.PutImagesOnSourceBackendForTesting(ui.Get().GraphicsDriverForTesting())
pix = make([]byte, 4*size*size) pix = make([]byte, 4*size*size)
if err := <-img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil { ok, err := img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
if err != nil {
t.Fatal(err) t.Fatal(err)
} }
if !ok {
t.Fatal("ReadPixels failed")
}
for j := 0; j < size; j++ { for j := 0; j < size; j++ {
for i := 0; i < size; i++ { for i := 0; i < size; i++ {
want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)} want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
@ -236,9 +244,13 @@ func TestReputOnSourceBackend(t *testing.T) {
} }
pix = make([]byte, 4*size*size) pix = make([]byte, 4*size*size)
if err := <-img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil { ok, err = img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
if err != nil {
t.Fatal(err) t.Fatal(err)
} }
if !ok {
t.Fatal("ReadPixels failed")
}
for j := 0; j < size; j++ { for j := 0; j < size; j++ {
for i := 0; i < size; i++ { for i := 0; i < size; i++ {
want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)} want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
@ -324,9 +336,13 @@ func TestExtend(t *testing.T) {
img1.WritePixels(p1, image.Rect(0, 0, w1, h1)) img1.WritePixels(p1, image.Rect(0, 0, w1, h1))
pix0 := make([]byte, 4*w0*h0) pix0 := make([]byte, 4*w0*h0)
if err := <-img0.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix0, image.Rect(0, 0, w0, h0)); err != nil { ok, err := img0.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix0, image.Rect(0, 0, w0, h0))
if err != nil {
t.Fatal(err) t.Fatal(err)
} }
if !ok {
t.Fatal("ReadPixels failed")
}
for j := 0; j < h0; j++ { for j := 0; j < h0; j++ {
for i := 0; i < w0; i++ { for i := 0; i < w0; i++ {
r := pix0[4*(w0*j+i)] r := pix0[4*(w0*j+i)]
@ -343,9 +359,13 @@ func TestExtend(t *testing.T) {
} }
pix1 := make([]byte, 4*w1*h1) pix1 := make([]byte, 4*w1*h1)
if err := <-img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix1, image.Rect(0, 0, w1, h1)); err != nil { ok, err = img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix1, image.Rect(0, 0, w1, h1))
if err != nil {
t.Fatal(err) t.Fatal(err)
} }
if !ok {
t.Fatal("ReadPixels failed")
}
for j := 0; j < h1; j++ { for j := 0; j < h1; j++ {
for i := 0; i < w1; i++ { for i := 0; i < w1; i++ {
r := pix1[4*(w1*j+i)] r := pix1[4*(w1*j+i)]
@ -385,9 +405,13 @@ func TestWritePixelsAfterDrawTriangles(t *testing.T) {
dst.WritePixels(pix, image.Rect(0, 0, w, h)) dst.WritePixels(pix, image.Rect(0, 0, w, h))
pix = make([]byte, 4*w*h) pix = make([]byte, 4*w*h)
if err := <-dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil { ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
if err != nil {
t.Fatal(err) t.Fatal(err)
} }
if !ok {
t.Fatal("ReadPixels failed")
}
for j := 0; j < h; j++ { for j := 0; j < h; j++ {
for i := 0; i < w; i++ { for i := 0; i < w; i++ {
r := pix[4*(w*j+i)] r := pix[4*(w*j+i)]
@ -427,9 +451,13 @@ func TestSmallImages(t *testing.T) {
dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false) dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
pix = make([]byte, 4*w*h) pix = make([]byte, 4*w*h)
if err := <-dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil { ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
if err != nil {
t.Fatal(err) t.Fatal(err)
} }
if !ok {
t.Fatal("ReadPixels failed")
}
for j := 0; j < h; j++ { for j := 0; j < h; j++ {
for i := 0; i < w; i++ { for i := 0; i < w; i++ {
r := pix[4*(w*j+i)] r := pix[4*(w*j+i)]
@ -470,9 +498,13 @@ func TestLongImages(t *testing.T) {
dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false) dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
pix = make([]byte, 4*dstW*dstH) pix = make([]byte, 4*dstW*dstH)
if err := <-dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, dstW, dstH)); err != nil { ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, dstW, dstH))
if err != nil {
t.Fatal(err) t.Fatal(err)
} }
if !ok {
t.Fatal("ReadPixels failed")
}
for j := 0; j < h; j++ { for j := 0; j < h; j++ {
for i := 0; i < w*scale; i++ { for i := 0; i < w*scale; i++ {
r := pix[4*(dstW*j+i)] r := pix[4*(dstW*j+i)]
@ -684,9 +716,13 @@ func TestImageWritePixelsModify(t *testing.T) {
// Check the pixels are the original ones. // Check the pixels are the original ones.
pix = make([]byte, 4*size*size) pix = make([]byte, 4*size*size)
if err := <-img.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil { ok, err := img.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
if err != nil {
t.Fatal(err) t.Fatal(err)
} }
if !ok {
t.Fatal("ReadPixels failed")
}
for j := 0; j < size; j++ { for j := 0; j < size; j++ {
for i := 0; i < size; i++ { for i := 0; i < size; i++ {
want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)} want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}

View File

@ -44,9 +44,13 @@ func TestShaderFillTwice(t *testing.T) {
dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, s1, nil, false) dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, s1, nil, false)
pix := make([]byte, 4*w*h) pix := make([]byte, 4*w*h)
if err := <-dst.ReadPixels(g, pix, image.Rect(0, 0, w, h)); err != nil { ok, err := dst.ReadPixels(g, pix, image.Rect(0, 0, w, h))
if err != nil {
t.Error(err) t.Error(err)
} }
if !ok {
t.Fatal("ReadPixels failed")
}
if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want { if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want {
t.Errorf("got: %v, want: %v", got, want) t.Errorf("got: %v, want: %v", got, want)
} }
@ -71,9 +75,13 @@ func TestImageDrawTwice(t *testing.T) {
dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false) dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
pix := make([]byte, 4*w*h) pix := make([]byte, 4*w*h)
if err := <-dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil { ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
if err != nil {
t.Error(err) t.Error(err)
} }
if !ok {
t.Fatal("ReadPixels failed")
}
if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want { if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want {
t.Errorf("got: %v, want: %v", got, want) t.Errorf("got: %v, want: %v", got, want)
} }

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@ -57,24 +57,24 @@ func (i *Image) MarkDisposed() {
i.img.MarkDisposed() i.img.MarkDisposed()
} }
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error { func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
// If this function is called from the game (Update/Draw) goroutine, and after EndFrame and before BeginFrame,
// (*atlas.Image).ReadPixels's channel never returns a value and causes a dead lock.
// It is assumed that this never happens so far, but if handling inputs after EndFrame is implemented,
// this might be possible (#1704).
// If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package. // If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package.
if !restorable.AlwaysReadPixelsFromGPU() { if !restorable.AlwaysReadPixelsFromGPU() {
if err := <-i.img.ReadPixels(graphicsDriver, pixels, region); err != nil { ok, err := i.img.ReadPixels(graphicsDriver, pixels, region)
return err if err != nil {
return false, err
} }
return nil return ok, nil
} }
if i.pixels == nil { if i.pixels == nil {
pix := make([]byte, 4*i.width*i.height) pix := make([]byte, 4*i.width*i.height)
if err := <-i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height)); err != nil { ok, err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height))
return err if err != nil {
return false, err
}
if !ok {
return false, nil
} }
i.pixels = pix i.pixels = pix
} }
@ -85,7 +85,7 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
srcX := 4 * ((region.Min.Y+j)*i.width + region.Min.X) srcX := 4 * ((region.Min.Y+j)*i.width + region.Min.X)
copy(pixels[dstX:dstX+lineWidth], i.pixels[srcX:srcX+lineWidth]) copy(pixels[dstX:dstX+lineWidth], i.pixels[srcX:srcX+lineWidth])
} }
return nil return true, nil
} }
func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) (string, error) { func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) (string, error) {

View File

@ -61,7 +61,7 @@ func (m *Mipmap) WritePixels(pix []byte, region image.Rectangle) {
m.disposeMipmaps() m.disposeMipmaps()
} }
func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error { func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
return m.orig.ReadPixels(graphicsDriver, pixels, region) return m.orig.ReadPixels(graphicsDriver, pixels, region)
} }

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@ -17,6 +17,8 @@
package main package main
import ( import (
"fmt"
"image/color"
"time" "time"
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
@ -27,20 +29,29 @@ type Game struct {
count int count int
end0 chan struct{} end0 chan struct{}
end1 chan struct{} end1 chan struct{}
errCh chan error
} }
func (g *Game) Update() error { func (g *Game) Update() error {
if !g.init { if !g.init {
g.end0 = make(chan struct{}) g.end0 = make(chan struct{})
g.end1 = make(chan struct{}) g.end1 = make(chan struct{})
g.errCh = make(chan error)
img := ebiten.NewImage(1, 1) img := ebiten.NewImage(1, 1)
img.WritePixels([]byte{0xff, 0xff, 0xff, 0xff})
go func() { go func() {
t := time.Tick(time.Microsecond) t := time.Tick(time.Microsecond)
loop: loop:
for { for {
select { select {
case <-t: case <-t:
img.At(0, 0) got := img.At(0, 0).(color.RGBA)
want := color.RGBA{0xff, 0xff, 0xff, 0xff}
if got != want {
g.errCh <- fmt.Errorf("got: %v, want: %v", got, want)
close(g.errCh)
return
}
case <-g.end0: case <-g.end0:
close(g.end1) close(g.end1)
break loop break loop
@ -49,6 +60,13 @@ func (g *Game) Update() error {
}() }()
g.init = true g.init = true
} }
select {
case err := <-g.errCh:
return err
default:
}
g.count++ g.count++
if g.count >= 60 { if g.count >= 60 {
close(g.end0) close(g.end0)

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@ -59,6 +59,9 @@ type context struct {
skipCount int skipCount int
setContextOnce sync.Once setContextOnce sync.Once
deferred []func()
deferredM sync.Mutex
} }
func newContext(game Game) *context { func newContext(game Game) *context {
@ -108,6 +111,11 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
} }
}() }()
// Flush deferred functions, like reading pixels from GPU.
if err := c.flushDeferredFuncs(ui); err != nil {
return err
}
// ForceUpdate can be invoked even if the context is not initialized yet (#1591). // ForceUpdate can be invoked even if the context is not initialized yet (#1591).
if w, h := c.layoutGame(outsideWidth, outsideHeight, deviceScaleFactor); w == 0 || h == 0 { if w, h := c.layoutGame(outsideWidth, outsideHeight, deviceScaleFactor); w == 0 || h == 0 {
return nil return nil
@ -282,3 +290,31 @@ func (c *context) screenScaleAndOffsets() (scale, offsetX, offsetY float64) {
func (u *UserInterface) LogicalPositionToClientPosition(x, y float64) (float64, float64) { func (u *UserInterface) LogicalPositionToClientPosition(x, y float64) (float64, float64) {
return u.context.logicalPositionToClientPosition(x, y, u.DeviceScaleFactor()) return u.context.logicalPositionToClientPosition(x, y, u.DeviceScaleFactor())
} }
// appendDeferredFunc appends a function.
// An appended function is called at the next frame.
func (c *context) appendDeferredFunc(f func()) {
c.deferredM.Lock()
defer c.deferredM.Unlock()
c.deferred = append(c.deferred, f)
}
func (c *context) flushDeferredFuncs(ui *UserInterface) error {
c.deferredM.Lock()
fs := c.deferred
c.deferred = nil
c.deferredM.Unlock()
for _, f := range fs {
f()
}
if len(fs) > 0 {
// Catch the error that happened at (*Image).At.
if err := ui.error(); err != nil {
return err
}
}
return nil
}

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@ -120,7 +120,35 @@ func newUserInterface() (*UserInterface, error) {
} }
func (u *UserInterface) readPixels(mipmap *mipmap.Mipmap, pixels []byte, region image.Rectangle) error { func (u *UserInterface) readPixels(mipmap *mipmap.Mipmap, pixels []byte, region image.Rectangle) error {
return mipmap.ReadPixels(u.graphicsDriver, pixels, region) ok, err := mipmap.ReadPixels(u.graphicsDriver, pixels, region)
if err != nil {
return err
}
// ReadPixels failed since this was called in between two frames.
// Try this again at the next frame.
if !ok {
ch := make(chan error)
u.context.appendDeferredFunc(func() {
ok, err := mipmap.ReadPixels(u.graphicsDriver, pixels, region)
if !ok {
// This never reaches since this function must be called in a frame.
panic("ui: ReadPixels unexpectedly failed")
}
if err != nil {
ch <- err
}
close(ch)
})
// If this function is called from the game (Update/Draw) goroutine in between two frames,
// this channel never returns and causes a dead lock.
// This never happens so far, but if handling inputs after EndFrame is implemented,
// this might be possible (#1704).
return <-ch
}
return nil
} }
func (u *UserInterface) dumpScreenshot(mipmap *mipmap.Mipmap, name string, blackbg bool) (string, error) { func (u *UserInterface) dumpScreenshot(mipmap *mipmap.Mipmap, name string, blackbg bool) (string, error) {