mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
internal/atlas: let callers retry ReadPixels instead of blocking
This is a preparation to implement HandleInput, which might call (*Image).At in its callback. Updates #1704
This commit is contained in:
parent
913824beba
commit
e80e981bf5
@ -539,33 +539,23 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
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i.backend.restorable.WritePixels(pixb, r)
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i.backend.restorable.WritePixels(pixb, r)
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}
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}
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) chan error {
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
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backendsM.Lock()
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backendsM.Lock()
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defer backendsM.Unlock()
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defer backendsM.Unlock()
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if !inFrame {
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if !inFrame {
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ch := make(chan error)
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// Not ready to read pixels. Try this later.
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deferredM.Lock()
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return false, nil
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deferred = append(deferred, func() {
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if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
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ch <- err
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}
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close(ch)
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})
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deferredM.Unlock()
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return ch
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}
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}
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// In the tests, BeginFrame might not be called often and then images might not be disposed (#2292).
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// In the tests, BeginFrame might not be called often and then images might not be disposed (#2292).
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// To prevent memory leaks, flush the deferred functions here.
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// To prevent memory leaks, flush the deferred functions here.
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flushDeferred()
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flushDeferred()
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ch := make(chan error, 1)
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if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
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if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
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ch <- err
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return false, err
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}
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}
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close(ch)
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return true, nil
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return ch
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}
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}
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func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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@ -117,9 +117,13 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) {
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}
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}
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pix = make([]byte, 4*size*size)
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pix = make([]byte, 4*size*size)
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if err := <-img4.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
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ok, err := img4.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
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if err != nil {
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t.Fatal(err)
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t.Fatal(err)
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}
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < size; j++ {
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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for i := 0; i < size; i++ {
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r := pix[4*(size*j+i)]
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r := pix[4*(size*j+i)]
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@ -212,9 +216,13 @@ func TestReputOnSourceBackend(t *testing.T) {
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atlas.PutImagesOnSourceBackendForTesting(ui.Get().GraphicsDriverForTesting())
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atlas.PutImagesOnSourceBackendForTesting(ui.Get().GraphicsDriverForTesting())
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pix = make([]byte, 4*size*size)
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pix = make([]byte, 4*size*size)
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if err := <-img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
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ok, err := img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
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if err != nil {
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t.Fatal(err)
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t.Fatal(err)
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}
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < size; j++ {
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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for i := 0; i < size; i++ {
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want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
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want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
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@ -236,9 +244,13 @@ func TestReputOnSourceBackend(t *testing.T) {
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}
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}
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pix = make([]byte, 4*size*size)
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pix = make([]byte, 4*size*size)
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if err := <-img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
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ok, err = img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
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if err != nil {
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t.Fatal(err)
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t.Fatal(err)
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}
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < size; j++ {
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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for i := 0; i < size; i++ {
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want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
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want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
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@ -324,9 +336,13 @@ func TestExtend(t *testing.T) {
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img1.WritePixels(p1, image.Rect(0, 0, w1, h1))
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img1.WritePixels(p1, image.Rect(0, 0, w1, h1))
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pix0 := make([]byte, 4*w0*h0)
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pix0 := make([]byte, 4*w0*h0)
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if err := <-img0.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix0, image.Rect(0, 0, w0, h0)); err != nil {
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ok, err := img0.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix0, image.Rect(0, 0, w0, h0))
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if err != nil {
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t.Fatal(err)
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t.Fatal(err)
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}
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h0; j++ {
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for j := 0; j < h0; j++ {
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for i := 0; i < w0; i++ {
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for i := 0; i < w0; i++ {
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r := pix0[4*(w0*j+i)]
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r := pix0[4*(w0*j+i)]
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@ -343,9 +359,13 @@ func TestExtend(t *testing.T) {
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}
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}
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pix1 := make([]byte, 4*w1*h1)
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pix1 := make([]byte, 4*w1*h1)
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if err := <-img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix1, image.Rect(0, 0, w1, h1)); err != nil {
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ok, err = img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix1, image.Rect(0, 0, w1, h1))
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if err != nil {
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t.Fatal(err)
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t.Fatal(err)
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}
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h1; j++ {
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for j := 0; j < h1; j++ {
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for i := 0; i < w1; i++ {
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for i := 0; i < w1; i++ {
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r := pix1[4*(w1*j+i)]
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r := pix1[4*(w1*j+i)]
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@ -385,9 +405,13 @@ func TestWritePixelsAfterDrawTriangles(t *testing.T) {
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dst.WritePixels(pix, image.Rect(0, 0, w, h))
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dst.WritePixels(pix, image.Rect(0, 0, w, h))
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pix = make([]byte, 4*w*h)
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pix = make([]byte, 4*w*h)
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if err := <-dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
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if err != nil {
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t.Fatal(err)
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t.Fatal(err)
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}
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h; j++ {
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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for i := 0; i < w; i++ {
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r := pix[4*(w*j+i)]
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r := pix[4*(w*j+i)]
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@ -427,9 +451,13 @@ func TestSmallImages(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
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pix = make([]byte, 4*w*h)
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pix = make([]byte, 4*w*h)
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if err := <-dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
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if err != nil {
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t.Fatal(err)
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t.Fatal(err)
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}
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h; j++ {
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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for i := 0; i < w; i++ {
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r := pix[4*(w*j+i)]
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r := pix[4*(w*j+i)]
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@ -470,9 +498,13 @@ func TestLongImages(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
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pix = make([]byte, 4*dstW*dstH)
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pix = make([]byte, 4*dstW*dstH)
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if err := <-dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, dstW, dstH)); err != nil {
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, dstW, dstH))
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if err != nil {
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t.Fatal(err)
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t.Fatal(err)
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}
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h; j++ {
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for j := 0; j < h; j++ {
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for i := 0; i < w*scale; i++ {
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for i := 0; i < w*scale; i++ {
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r := pix[4*(dstW*j+i)]
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r := pix[4*(dstW*j+i)]
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@ -684,9 +716,13 @@ func TestImageWritePixelsModify(t *testing.T) {
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// Check the pixels are the original ones.
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// Check the pixels are the original ones.
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pix = make([]byte, 4*size*size)
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pix = make([]byte, 4*size*size)
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if err := <-img.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
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ok, err := img.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
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if err != nil {
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t.Fatal(err)
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t.Fatal(err)
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}
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < size; j++ {
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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for i := 0; i < size; i++ {
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want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
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want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
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@ -44,9 +44,13 @@ func TestShaderFillTwice(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, s1, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, s1, nil, false)
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pix := make([]byte, 4*w*h)
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pix := make([]byte, 4*w*h)
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if err := <-dst.ReadPixels(g, pix, image.Rect(0, 0, w, h)); err != nil {
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ok, err := dst.ReadPixels(g, pix, image.Rect(0, 0, w, h))
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if err != nil {
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t.Error(err)
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t.Error(err)
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}
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want {
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if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want {
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t.Errorf("got: %v, want: %v", got, want)
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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@ -71,9 +75,13 @@ func TestImageDrawTwice(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
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pix := make([]byte, 4*w*h)
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pix := make([]byte, 4*w*h)
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if err := <-dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
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if err != nil {
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t.Error(err)
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t.Error(err)
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}
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want {
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if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want {
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t.Errorf("got: %v, want: %v", got, want)
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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@ -57,24 +57,24 @@ func (i *Image) MarkDisposed() {
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i.img.MarkDisposed()
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i.img.MarkDisposed()
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}
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}
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
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// If this function is called from the game (Update/Draw) goroutine, and after EndFrame and before BeginFrame,
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// (*atlas.Image).ReadPixels's channel never returns a value and causes a dead lock.
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// It is assumed that this never happens so far, but if handling inputs after EndFrame is implemented,
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// this might be possible (#1704).
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// If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package.
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// If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package.
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if !restorable.AlwaysReadPixelsFromGPU() {
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if !restorable.AlwaysReadPixelsFromGPU() {
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if err := <-i.img.ReadPixels(graphicsDriver, pixels, region); err != nil {
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ok, err := i.img.ReadPixels(graphicsDriver, pixels, region)
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return err
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if err != nil {
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return false, err
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}
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}
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return nil
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return ok, nil
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}
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}
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if i.pixels == nil {
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if i.pixels == nil {
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pix := make([]byte, 4*i.width*i.height)
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pix := make([]byte, 4*i.width*i.height)
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if err := <-i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height)); err != nil {
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ok, err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height))
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return err
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if err != nil {
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return false, err
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}
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if !ok {
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return false, nil
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}
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}
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i.pixels = pix
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i.pixels = pix
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}
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}
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@ -85,7 +85,7 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
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srcX := 4 * ((region.Min.Y+j)*i.width + region.Min.X)
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srcX := 4 * ((region.Min.Y+j)*i.width + region.Min.X)
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copy(pixels[dstX:dstX+lineWidth], i.pixels[srcX:srcX+lineWidth])
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copy(pixels[dstX:dstX+lineWidth], i.pixels[srcX:srcX+lineWidth])
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}
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}
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return nil
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return true, nil
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}
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}
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func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) (string, error) {
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func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) (string, error) {
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@ -61,7 +61,7 @@ func (m *Mipmap) WritePixels(pix []byte, region image.Rectangle) {
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m.disposeMipmaps()
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m.disposeMipmaps()
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}
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}
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func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
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return m.orig.ReadPixels(graphicsDriver, pixels, region)
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return m.orig.ReadPixels(graphicsDriver, pixels, region)
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}
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}
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20
internal/processtest/testdata/issue2815.go
vendored
20
internal/processtest/testdata/issue2815.go
vendored
@ -17,6 +17,8 @@
|
|||||||
package main
|
package main
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"fmt"
|
||||||
|
"image/color"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
@ -27,20 +29,29 @@ type Game struct {
|
|||||||
count int
|
count int
|
||||||
end0 chan struct{}
|
end0 chan struct{}
|
||||||
end1 chan struct{}
|
end1 chan struct{}
|
||||||
|
errCh chan error
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *Game) Update() error {
|
func (g *Game) Update() error {
|
||||||
if !g.init {
|
if !g.init {
|
||||||
g.end0 = make(chan struct{})
|
g.end0 = make(chan struct{})
|
||||||
g.end1 = make(chan struct{})
|
g.end1 = make(chan struct{})
|
||||||
|
g.errCh = make(chan error)
|
||||||
img := ebiten.NewImage(1, 1)
|
img := ebiten.NewImage(1, 1)
|
||||||
|
img.WritePixels([]byte{0xff, 0xff, 0xff, 0xff})
|
||||||
go func() {
|
go func() {
|
||||||
t := time.Tick(time.Microsecond)
|
t := time.Tick(time.Microsecond)
|
||||||
loop:
|
loop:
|
||||||
for {
|
for {
|
||||||
select {
|
select {
|
||||||
case <-t:
|
case <-t:
|
||||||
img.At(0, 0)
|
got := img.At(0, 0).(color.RGBA)
|
||||||
|
want := color.RGBA{0xff, 0xff, 0xff, 0xff}
|
||||||
|
if got != want {
|
||||||
|
g.errCh <- fmt.Errorf("got: %v, want: %v", got, want)
|
||||||
|
close(g.errCh)
|
||||||
|
return
|
||||||
|
}
|
||||||
case <-g.end0:
|
case <-g.end0:
|
||||||
close(g.end1)
|
close(g.end1)
|
||||||
break loop
|
break loop
|
||||||
@ -49,6 +60,13 @@ func (g *Game) Update() error {
|
|||||||
}()
|
}()
|
||||||
g.init = true
|
g.init = true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
select {
|
||||||
|
case err := <-g.errCh:
|
||||||
|
return err
|
||||||
|
default:
|
||||||
|
}
|
||||||
|
|
||||||
g.count++
|
g.count++
|
||||||
if g.count >= 60 {
|
if g.count >= 60 {
|
||||||
close(g.end0)
|
close(g.end0)
|
||||||
|
@ -59,6 +59,9 @@ type context struct {
|
|||||||
skipCount int
|
skipCount int
|
||||||
|
|
||||||
setContextOnce sync.Once
|
setContextOnce sync.Once
|
||||||
|
|
||||||
|
deferred []func()
|
||||||
|
deferredM sync.Mutex
|
||||||
}
|
}
|
||||||
|
|
||||||
func newContext(game Game) *context {
|
func newContext(game Game) *context {
|
||||||
@ -108,6 +111,11 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
|
|||||||
}
|
}
|
||||||
}()
|
}()
|
||||||
|
|
||||||
|
// Flush deferred functions, like reading pixels from GPU.
|
||||||
|
if err := c.flushDeferredFuncs(ui); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
// ForceUpdate can be invoked even if the context is not initialized yet (#1591).
|
// ForceUpdate can be invoked even if the context is not initialized yet (#1591).
|
||||||
if w, h := c.layoutGame(outsideWidth, outsideHeight, deviceScaleFactor); w == 0 || h == 0 {
|
if w, h := c.layoutGame(outsideWidth, outsideHeight, deviceScaleFactor); w == 0 || h == 0 {
|
||||||
return nil
|
return nil
|
||||||
@ -282,3 +290,31 @@ func (c *context) screenScaleAndOffsets() (scale, offsetX, offsetY float64) {
|
|||||||
func (u *UserInterface) LogicalPositionToClientPosition(x, y float64) (float64, float64) {
|
func (u *UserInterface) LogicalPositionToClientPosition(x, y float64) (float64, float64) {
|
||||||
return u.context.logicalPositionToClientPosition(x, y, u.DeviceScaleFactor())
|
return u.context.logicalPositionToClientPosition(x, y, u.DeviceScaleFactor())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// appendDeferredFunc appends a function.
|
||||||
|
// An appended function is called at the next frame.
|
||||||
|
func (c *context) appendDeferredFunc(f func()) {
|
||||||
|
c.deferredM.Lock()
|
||||||
|
defer c.deferredM.Unlock()
|
||||||
|
c.deferred = append(c.deferred, f)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *context) flushDeferredFuncs(ui *UserInterface) error {
|
||||||
|
c.deferredM.Lock()
|
||||||
|
fs := c.deferred
|
||||||
|
c.deferred = nil
|
||||||
|
c.deferredM.Unlock()
|
||||||
|
|
||||||
|
for _, f := range fs {
|
||||||
|
f()
|
||||||
|
}
|
||||||
|
|
||||||
|
if len(fs) > 0 {
|
||||||
|
// Catch the error that happened at (*Image).At.
|
||||||
|
if err := ui.error(); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
@ -120,7 +120,35 @@ func newUserInterface() (*UserInterface, error) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (u *UserInterface) readPixels(mipmap *mipmap.Mipmap, pixels []byte, region image.Rectangle) error {
|
func (u *UserInterface) readPixels(mipmap *mipmap.Mipmap, pixels []byte, region image.Rectangle) error {
|
||||||
return mipmap.ReadPixels(u.graphicsDriver, pixels, region)
|
ok, err := mipmap.ReadPixels(u.graphicsDriver, pixels, region)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
// ReadPixels failed since this was called in between two frames.
|
||||||
|
// Try this again at the next frame.
|
||||||
|
if !ok {
|
||||||
|
ch := make(chan error)
|
||||||
|
u.context.appendDeferredFunc(func() {
|
||||||
|
ok, err := mipmap.ReadPixels(u.graphicsDriver, pixels, region)
|
||||||
|
if !ok {
|
||||||
|
// This never reaches since this function must be called in a frame.
|
||||||
|
panic("ui: ReadPixels unexpectedly failed")
|
||||||
|
}
|
||||||
|
if err != nil {
|
||||||
|
ch <- err
|
||||||
|
}
|
||||||
|
close(ch)
|
||||||
|
})
|
||||||
|
|
||||||
|
// If this function is called from the game (Update/Draw) goroutine in between two frames,
|
||||||
|
// this channel never returns and causes a dead lock.
|
||||||
|
// This never happens so far, but if handling inputs after EndFrame is implemented,
|
||||||
|
// this might be possible (#1704).
|
||||||
|
return <-ch
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (u *UserInterface) dumpScreenshot(mipmap *mipmap.Mipmap, name string, blackbg bool) (string, error) {
|
func (u *UserInterface) dumpScreenshot(mipmap *mipmap.Mipmap, name string, blackbg bool) (string, error) {
|
||||||
|
Loading…
Reference in New Issue
Block a user