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jsutil: Refactoring
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@ -18,17 +18,23 @@ import (
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"syscall/js"
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)
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var (
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arrayBuffer = js.Global().Get("ArrayBuffer")
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uint8Array = js.Global().Get("Uint8Array")
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float32Array = js.Global().Get("Float32Array")
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)
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var (
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// temporaryArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
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// The read data is converted to Go's byte slice as soon as possible.
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// To avoid often allocating ArrayBuffer, reuse the buffer whenever possible.
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temporaryArrayBuffer = js.Global().Get("ArrayBuffer").New(16)
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temporaryArrayBuffer = arrayBuffer.New(16)
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// temporaryUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryUint8Array = js.Global().Get("Uint8Array").New(temporaryArrayBuffer)
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temporaryUint8Array = uint8Array.New(temporaryArrayBuffer)
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// temporaryFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryFloat32Array = js.Global().Get("Float32Array").New(temporaryArrayBuffer)
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temporaryFloat32Array = float32Array.New(temporaryArrayBuffer)
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)
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func ensureTemporaryArrayBufferSize(byteLength int) {
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@ -36,13 +42,13 @@ func ensureTemporaryArrayBufferSize(byteLength int) {
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for bufl < byteLength {
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bufl *= 2
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}
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temporaryArrayBuffer = js.Global().Get("ArrayBuffer").New(bufl)
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temporaryArrayBuffer = arrayBuffer.New(bufl)
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}
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if temporaryUint8Array.Get("byteLength").Int() < temporaryArrayBuffer.Get("byteLength").Int() {
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temporaryUint8Array = js.Global().Get("Uint8Array").New(temporaryArrayBuffer)
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temporaryUint8Array = uint8Array.New(temporaryArrayBuffer)
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}
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if temporaryFloat32Array.Get("byteLength").Int() < temporaryArrayBuffer.Get("byteLength").Int() {
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temporaryFloat32Array = js.Global().Get("Float32Array").New(temporaryArrayBuffer)
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temporaryFloat32Array = float32Array.New(temporaryArrayBuffer)
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}
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}
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