examples/windowsize: Use inpututil (#415)

This commit is contained in:
Hajime Hoshi 2018-02-04 23:18:32 +09:00
parent 21a83f5ace
commit e86972b849

View File

@ -28,6 +28,7 @@ import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/hajimehoshi/ebiten/inpututil"
)
func init() {
@ -42,17 +43,6 @@ const (
var (
gophersImage *ebiten.Image
keyStates = map[ebiten.Key]int{
ebiten.KeyUp: 0,
ebiten.KeyDown: 0,
ebiten.KeyLeft: 0,
ebiten.KeyRight: 0,
ebiten.KeyS: 0,
ebiten.KeyF: 0,
ebiten.KeyB: 0,
ebiten.KeyC: 0,
ebiten.KeyI: 0,
}
count = 0
)
@ -76,13 +66,6 @@ func createRandomIconImage() image.Image {
}
func update(screen *ebiten.Image) error {
for key := range keyStates {
if !ebiten.IsKeyPressed(key) {
keyStates[key] = 0
continue
}
keyStates[key]++
}
screenScale := ebiten.ScreenScale()
d := int(32 / screenScale)
screenWidth, screenHeight := screen.Size()
@ -90,23 +73,23 @@ func update(screen *ebiten.Image) error {
runnableInBackground := ebiten.IsRunnableInBackground()
cursorVisible := ebiten.IsCursorVisible()
if keyStates[ebiten.KeyUp] == 1 {
if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
screenHeight += d
}
if keyStates[ebiten.KeyDown] == 1 {
if inpututil.IsKeyJustPressed(ebiten.KeyDown) {
if 16 < screenHeight && d < screenHeight {
screenHeight -= d
}
}
if keyStates[ebiten.KeyLeft] == 1 {
if inpututil.IsKeyJustPressed(ebiten.KeyLeft) {
if 16 < screenWidth && d < screenWidth {
screenWidth -= d
}
}
if keyStates[ebiten.KeyRight] == 1 {
if inpututil.IsKeyJustPressed(ebiten.KeyRight) {
screenWidth += d
}
if keyStates[ebiten.KeyS] == 1 {
if inpututil.IsKeyJustPressed(ebiten.KeyS) {
switch screenScale {
case 1:
screenScale = 1.5
@ -118,13 +101,13 @@ func update(screen *ebiten.Image) error {
panic("not reached")
}
}
if keyStates[ebiten.KeyF] == 1 {
if inpututil.IsKeyJustPressed(ebiten.KeyF) {
fullscreen = !fullscreen
}
if keyStates[ebiten.KeyB] == 1 {
if inpututil.IsKeyJustPressed(ebiten.KeyB) {
runnableInBackground = !runnableInBackground
}
if keyStates[ebiten.KeyC] == 1 {
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
cursorVisible = !cursorVisible
}
ebiten.SetScreenSize(screenWidth, screenHeight)
@ -133,7 +116,7 @@ func update(screen *ebiten.Image) error {
ebiten.SetRunnableInBackground(runnableInBackground)
ebiten.SetCursorVisible(cursorVisible)
if keyStates[ebiten.KeyI] == 1 {
if inpututil.IsKeyJustPressed(ebiten.KeyI) {
ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
}