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https://github.com/hajimehoshi/ebiten.git
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opengl: Error prefix
This commit is contained in:
parent
ffb8a78e37
commit
e8a3e04535
@ -114,7 +114,7 @@ func (c *Context) Check() {
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func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) {
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t := gl.CreateTexture()
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if t.Value < 0 {
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return Texture{}, errors.New("graphics: glGenTexture failed")
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return Texture{}, errors.New("opengl: glGenTexture failed")
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}
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gl.PixelStorei(mgl.UNPACK_ALIGNMENT, 4)
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gl.BindTexture(mgl.TEXTURE_2D, t)
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@ -139,7 +139,7 @@ func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8,
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pixels := make([]uint8, 4*width*height)
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gl.ReadPixels(pixels, 0, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE)
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if e := gl.GetError(); e != mgl.NO_ERROR {
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return nil, errors.New(fmt.Sprintf("graphics: glReadPixels: %d", e))
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return nil, errors.New(fmt.Sprintf("opengl: glReadPixels: %d", e))
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}
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return pixels, nil
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}
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@ -168,12 +168,12 @@ func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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s := gl.CheckFramebufferStatus(mgl.FRAMEBUFFER)
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if s != mgl.FRAMEBUFFER_COMPLETE {
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if s != 0 {
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return Framebuffer{}, errors.New(fmt.Sprintf("graphics: creating framebuffer failed: %v", s))
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return Framebuffer{}, errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %v", s))
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}
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if e := gl.GetError(); e != mgl.NO_ERROR {
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return Framebuffer{}, errors.New(fmt.Sprintf("graphics: creating framebuffer failed: (glGetError) %d", e))
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return Framebuffer{}, errors.New(fmt.Sprintf("opengl: creating framebuffer failed: (glGetError) %d", e))
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}
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return Framebuffer{}, errors.New(fmt.Sprintf("graphics: creating framebuffer failed: unknown error"))
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return Framebuffer{}, errors.New(fmt.Sprintf("opengl: creating framebuffer failed: unknown error"))
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}
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return Framebuffer(f), nil
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@ -184,9 +184,9 @@ func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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gl.BindFramebuffer(mgl.FRAMEBUFFER, mgl.Framebuffer(f))
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if err := gl.CheckFramebufferStatus(mgl.FRAMEBUFFER); err != mgl.FRAMEBUFFER_COMPLETE {
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if e := gl.GetError(); e != 0 {
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return errors.New(fmt.Sprintf("graphics: glBindFramebuffer failed: %d", e))
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return errors.New(fmt.Sprintf("opengl: glBindFramebuffer failed: %d", e))
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}
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return errors.New("graphics: glBindFramebuffer failed: the context is different?")
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return errors.New("opengl: glBindFramebuffer failed: the context is different?")
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}
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gl.Viewport(0, 0, width, height)
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return nil
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@ -205,7 +205,7 @@ func (c *Context) DeleteFramebuffer(f Framebuffer) {
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func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) {
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s := gl.CreateShader(mgl.Enum(shaderType))
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if s.Value == 0 {
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return Shader{}, errors.New("graphics: glCreateShader failed")
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return Shader{}, errors.New("opengl: glCreateShader failed")
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}
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gl.ShaderSource(s, source)
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gl.CompileShader(s)
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@ -213,7 +213,7 @@ func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error
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v := gl.GetShaderi(s, mgl.COMPILE_STATUS)
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if v == mgl.FALSE {
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log := gl.GetShaderInfoLog(s)
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return Shader{}, errors.New(fmt.Sprintf("graphics: shader compile failed: %s", log))
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return Shader{}, errors.New(fmt.Sprintf("opengl: shader compile failed: %s", log))
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}
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return Shader(s), nil
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}
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@ -229,7 +229,7 @@ func (c *Context) GlslHighpSupported() bool {
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func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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p := gl.CreateProgram()
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if p.Value == 0 {
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return Program{}, errors.New("graphics: glCreateProgram failed")
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return Program{}, errors.New("opengl: glCreateProgram failed")
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}
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for _, shader := range shaders {
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@ -238,7 +238,7 @@ func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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gl.LinkProgram(p)
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v := gl.GetProgrami(p, mgl.LINK_STATUS)
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if v == mgl.FALSE {
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return Program{}, errors.New("graphics: program error")
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return Program{}, errors.New("opengl: program error")
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}
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return Program(p), nil
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}
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@ -297,6 +297,7 @@ func (c *Context) DisableVertexAttribArray(p Program, location string) {
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func (c *Context) NewBuffer(bufferType BufferType, v interface{}, bufferUsage BufferUsage) Buffer {
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b := gl.CreateBuffer()
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gl.BindBuffer(mgl.Enum(bufferType), b)
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//var bb []byte
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switch v := v.(type) {
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case int:
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gl.BufferInit(mgl.Enum(bufferType), v, mgl.Enum(bufferUsage))
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@ -308,7 +309,7 @@ func (c *Context) NewBuffer(bufferType BufferType, v interface{}, bufferUsage Bu
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}
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bt := &bytes.Buffer{}
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if err := binary.Write(bt, binary.LittleEndian, v); err != nil {
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panic(fmt.Sprintf("graphics: Binary error: %v", err))
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panic(fmt.Sprintf("opengl: Binary error: %v", err))
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}
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gl.BufferData(mgl.Enum(bufferType), bt.Bytes(), mgl.Enum(bufferUsage))
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return Buffer(b)
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@ -321,7 +322,7 @@ func (c *Context) BindElementArrayBuffer(b Buffer) {
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func (c *Context) BufferSubData(bufferType BufferType, data []int16) {
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bt := &bytes.Buffer{}
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if err := binary.Write(bt, binary.LittleEndian, data); err != nil {
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panic(fmt.Sprintf("graphics: Binary error: %v", err))
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panic(fmt.Sprintf("opengl: Binary error: %v", err))
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}
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gl.BufferSubData(mgl.Enum(bufferType), 0, bt.Bytes())
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}
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@ -119,7 +119,7 @@ func (c *Context) init() {
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func (c *Context) Check() {
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gl := c.gl
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if e := gl.GetError(); e != gl.NO_ERROR {
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panic(fmt.Sprintf("check failed: %d", e))
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panic(fmt.Sprintf("opengl: check failed: %d", e))
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}
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}
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@ -127,7 +127,7 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (
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gl := c.gl
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t := gl.CreateTexture()
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if t == nil {
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return Texture{nil}, errors.New("glGenTexture failed")
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return Texture{nil}, errors.New("opengl: glGenTexture failed")
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}
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gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
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gl.BindTexture(gl.TEXTURE_2D, t)
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@ -167,7 +167,7 @@ func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8,
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pixels := js.Global.Get("Uint8Array").New(4 * width * height)
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gl.ReadPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
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if e := gl.GetError(); e != gl.NO_ERROR {
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return nil, errors.New(fmt.Sprintf("gl error: %d", e))
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return nil, errors.New(fmt.Sprintf("opengl: error: %d", e))
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}
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return pixels.Interface().([]uint8), nil
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}
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@ -198,7 +198,7 @@ func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
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gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, t.Object, 0)
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s := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
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if s != gl.FRAMEBUFFER_COMPLETE {
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return Framebuffer{nil}, errors.New(fmt.Sprintf("creating framebuffer failed: %d", s))
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return Framebuffer{nil}, errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s))
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}
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return Framebuffer{f}, nil
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@ -237,7 +237,7 @@ func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error
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gl := c.gl
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s := gl.CreateShader(int(shaderType))
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if s == nil {
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return Shader{nil}, errors.New("glCreateShader failed")
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return Shader{nil}, errors.New("opengl: glCreateShader failed")
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}
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gl.ShaderSource(s, source)
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@ -245,7 +245,7 @@ func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error
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if !gl.GetShaderParameterb(s, gl.COMPILE_STATUS) {
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log := gl.GetShaderInfoLog(s)
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return Shader{nil}, errors.New(fmt.Sprintf("shader compile failed: %s", log))
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return Shader{nil}, errors.New(fmt.Sprintf("opengl: shader compile failed: %s", log))
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}
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return Shader{s}, nil
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}
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@ -270,7 +270,7 @@ func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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gl := c.gl
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p := gl.CreateProgram()
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if p == nil {
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return Program{nil}, errors.New("glCreateProgram failed")
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return Program{nil}, errors.New("opengl: glCreateProgram failed")
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}
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p.Set("__ebiten_programId", lastProgramID)
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lastProgramID++
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@ -280,7 +280,7 @@ func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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}
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gl.LinkProgram(p)
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if !gl.GetProgramParameterb(p, gl.LINK_STATUS) {
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return Program{nil}, errors.New("program error")
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return Program{nil}, errors.New("opengl: program error")
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}
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return Program{p}, nil
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}
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1
run.go
1
run.go
@ -64,6 +64,7 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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gameTime := ui.Now()
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before := ui.Now()
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for {
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// TODO: setSize should be called after swapping buffers?
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if 0 < runContext.newScreenWidth || 0 < runContext.newScreenHeight || 0 < runContext.newScreenScale {
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changed := false
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actualScale := 0
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