examples/windowsize: Bug fix: Key I was assigned for multiple purposes

This commit is contained in:
Hajime Hoshi 2020-03-28 15:28:56 +09:00
parent 844dbc4a9b
commit e9508f8fbd

View File

@ -230,7 +230,7 @@ func (g *game) Update(screen *ebiten.Image) error {
resizable = !resizable resizable = !resizable
} }
maximize := inpututil.IsKeyJustPressed(ebiten.KeyM) maximize := inpututil.IsKeyJustPressed(ebiten.KeyM)
minimize := inpututil.IsKeyJustPressed(ebiten.KeyI) minimize := inpututil.IsKeyJustPressed(ebiten.KeyN)
restore := inpututil.IsKeyJustPressed(ebiten.KeyE) restore := inpututil.IsKeyJustPressed(ebiten.KeyE)
if toUpdateWindowSize { if toUpdateWindowSize {
@ -298,7 +298,7 @@ func (g *game) Draw(screen *ebiten.Image) {
lines = append(lines, "[M] Maximize the window") lines = append(lines, "[M] Maximize the window")
} }
if !ebiten.IsWindowMinimized() { if !ebiten.IsWindowMinimized() {
lines = append(lines, "[I] Minimize the window") lines = append(lines, "[N] Minimize the window")
} }
if ebiten.IsWindowMaximized() || ebiten.IsWindowMinimized() { if ebiten.IsWindowMaximized() || ebiten.IsWindowMinimized() {
lines = append(lines, "[E] Restore the window from maximized/minimized state") lines = append(lines, "[E] Restore the window from maximized/minimized state")