mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/graphicsdriver: refactoring: use image.Rectangle
This commit is contained in:
parent
d2c991b774
commit
e98acd3dc7
@ -16,6 +16,7 @@ package graphicscommand
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import (
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"fmt"
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"image"
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"math"
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"strings"
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@ -427,15 +428,12 @@ func (c *writePixelsCommand) Exec(graphicsDriver graphicsdriver.Graphics, indexO
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type readPixelsCommand struct {
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result []byte
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img *Image
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x int
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y int
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width int
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height int
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region image.Rectangle
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}
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// Exec executes a readPixelsCommand.
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func (c *readPixelsCommand) Exec(graphicsDriver graphicsdriver.Graphics, indexOffset int) error {
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if err := c.img.image.ReadPixels(c.result, c.x, c.y, c.width, c.height); err != nil {
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if err := c.img.image.ReadPixels(c.result, c.region); err != nil {
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return err
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}
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return nil
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@ -163,14 +163,11 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, offsets [g
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// ReadPixels reads the image's pixels.
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// ReadPixels returns an error when an error happens in the graphics driver.
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, buf []byte, x, y, width, height int) error {
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, buf []byte, region image.Rectangle) error {
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i.flushBufferedWritePixels()
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c := &readPixelsCommand{
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img: i,
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x: x,
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y: y,
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width: width,
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height: height,
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region: region,
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result: buf,
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}
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theCommandQueue.Enqueue(c)
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@ -180,13 +177,10 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, buf []byte, x
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return nil
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}
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func (i *Image) WritePixels(pixels []byte, x, y, width, height int) {
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func (i *Image) WritePixels(pixels []byte, region image.Rectangle) {
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i.bufferedWP = append(i.bufferedWP, &graphicsdriver.WritePixelsArgs{
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Pixels: pixels,
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X: x,
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Y: y,
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Width: width,
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Height: height,
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Region: region,
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})
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addImageWithBuffer(i)
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}
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@ -228,7 +222,7 @@ func (i *Image) dumpTo(w io.Writer, graphicsDriver graphicsdriver.Graphics, blac
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}
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pix := make([]byte, 4*i.width*i.height)
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if err := i.ReadPixels(graphicsDriver, pix, 0, 0, i.width, i.height); err != nil {
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if err := i.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height)); err != nil {
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return err
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}
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@ -16,6 +16,7 @@ package graphicscommand_test
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import (
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"fmt"
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"image"
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"image/color"
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"testing"
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@ -66,7 +67,7 @@ func TestClear(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendClear, dr, graphicsdriver.Region{}, nearestFilterShader, nil, false)
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pix := make([]byte, 4*w*h)
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if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix, 0, 0, w, h); err != nil {
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if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
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t.Fatal(err)
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}
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for j := 0; j < h/2; j++ {
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@ -96,7 +97,7 @@ func TestWritePixelsPartAfterDrawTriangles(t *testing.T) {
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}
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dst.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{clr}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendClear, dr, graphicsdriver.Region{}, nearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, nearestFilterShader, nil, false)
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dst.WritePixels(make([]byte, 4), 0, 0, 1, 1)
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dst.WritePixels(make([]byte, 4), image.Rect(0, 0, 1, 1))
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// TODO: Check the result.
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}
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@ -120,7 +121,7 @@ func TestShader(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, s, nil, false)
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pix := make([]byte, 4*w*h)
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if err := dst.ReadPixels(g, pix, 0, 0, w, h); err != nil {
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if err := dst.ReadPixels(g, pix, image.Rect(0, 0, w, h)); err != nil {
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t.Fatal(err)
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}
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for j := 0; j < h; j++ {
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@ -16,6 +16,7 @@ package directx
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import (
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"fmt"
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"image"
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"unsafe"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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@ -79,10 +80,10 @@ func (i *image11) IsInvalidated() bool {
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return false
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}
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func (i *image11) ReadPixels(buf []byte, x, y, width, height int) error {
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func (i *image11) ReadPixels(buf []byte, region image.Rectangle) error {
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staging, err := i.graphics.device.CreateTexture2D(&_D3D11_TEXTURE2D_DESC{
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Width: uint32(width),
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Height: uint32(height),
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Width: uint32(region.Dx()),
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Height: uint32(region.Dy()),
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MipLevels: 0,
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ArraySize: 1,
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Format: _DXGI_FORMAT_R8G8B8A8_UNORM,
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@ -101,11 +102,11 @@ func (i *image11) ReadPixels(buf []byte, x, y, width, height int) error {
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defer staging.Release()
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i.graphics.deviceContext.CopySubresourceRegion(unsafe.Pointer(staging), 0, 0, 0, 0, unsafe.Pointer(i.texture), 0, &_D3D11_BOX{
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left: uint32(x),
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top: uint32(y),
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left: uint32(region.Min.X),
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top: uint32(region.Min.Y),
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front: 0,
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right: uint32(x + width),
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bottom: uint32(y + height),
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right: uint32(region.Max.X),
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bottom: uint32(region.Max.Y),
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back: 1,
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})
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@ -115,12 +116,12 @@ func (i *image11) ReadPixels(buf []byte, x, y, width, height int) error {
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}
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stride := int(mapped.RowPitch)
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src := unsafe.Slice((*byte)(mapped.pData), stride*height)
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if stride == 4*width {
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src := unsafe.Slice((*byte)(mapped.pData), stride*region.Dy())
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if stride == 4*region.Dx() {
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copy(buf, src)
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} else {
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for j := 0; j < height; j++ {
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copy(buf[j*4*width:(j+1)*4*width], src[j*stride:j*stride+4*width])
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for j := 0; j < region.Dy(); j++ {
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copy(buf[j*4*region.Dx():(j+1)*4*region.Dx()], src[j*stride:j*stride+4*region.Dx()])
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}
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}
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@ -132,13 +133,13 @@ func (i *image11) ReadPixels(buf []byte, x, y, width, height int) error {
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func (i *image11) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
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for _, a := range args {
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i.graphics.deviceContext.UpdateSubresource(unsafe.Pointer(i.texture), 0, &_D3D11_BOX{
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left: uint32(a.X),
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top: uint32(a.Y),
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left: uint32(a.Region.Min.X),
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top: uint32(a.Region.Min.Y),
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front: 0,
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right: uint32(a.X + a.Width),
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bottom: uint32(a.Y + a.Height),
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right: uint32(a.Region.Max.X),
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bottom: uint32(a.Region.Max.Y),
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back: 1,
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}, unsafe.Pointer(&a.Pixels[0]), uint32(4*a.Width), 0)
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}, unsafe.Pointer(&a.Pixels[0]), uint32(4*a.Region.Dx()), 0)
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}
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return nil
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}
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@ -17,6 +17,7 @@ package directx
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import (
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"errors"
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"fmt"
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"image"
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"unsafe"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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@ -71,7 +72,7 @@ func (*image12) IsInvalidated() bool {
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return false
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}
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func (i *image12) ReadPixels(buf []byte, x, y, width, height int) error {
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func (i *image12) ReadPixels(buf []byte, region image.Rectangle) error {
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if i.screen {
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return errors.New("directx: Pixels cannot be called on the screen")
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}
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@ -83,8 +84,8 @@ func (i *image12) ReadPixels(buf []byte, x, y, width, height int) error {
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desc := _D3D12_RESOURCE_DESC{
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Dimension: _D3D12_RESOURCE_DIMENSION_TEXTURE2D,
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Alignment: 0,
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Width: uint64(width),
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Height: uint32(height),
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Width: uint64(region.Dx()),
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Height: uint32(region.Dy()),
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DepthOrArraySize: 1,
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MipLevels: 0,
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Format: _DXGI_FORMAT_R8G8B8A8_UNORM,
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@ -126,11 +127,11 @@ func (i *image12) ReadPixels(buf []byte, x, y, width, height int) error {
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i.graphics.needFlushCopyCommandList = true
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i.graphics.copyCommandList.CopyTextureRegion_PlacedFootPrint_SubresourceIndex(
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&dst, 0, 0, 0, &src, &_D3D12_BOX{
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left: uint32(x),
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top: uint32(y),
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left: uint32(region.Min.X),
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top: uint32(region.Min.Y),
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front: 0,
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right: uint32(x + width),
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bottom: uint32(y + height),
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right: uint32(region.Max.X),
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bottom: uint32(region.Max.Y),
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back: 1,
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})
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@ -139,8 +140,8 @@ func (i *image12) ReadPixels(buf []byte, x, y, width, height int) error {
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}
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dstBytes := unsafe.Slice((*byte)(unsafe.Pointer(m)), totalBytes)
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for j := 0; j < height; j++ {
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copy(buf[j*width*4:(j+1)*width*4], dstBytes[j*int(layouts.Footprint.RowPitch):])
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for j := 0; j < region.Dy(); j++ {
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copy(buf[j*region.Dx()*4:(j+1)*region.Dx()*4], dstBytes[j*int(layouts.Footprint.RowPitch):])
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}
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readingStagingBuffer.Unmap(0, nil)
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@ -157,30 +158,16 @@ func (i *image12) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
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return err
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}
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minX := i.width
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minY := i.height
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maxX := 0
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maxY := 0
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var region image.Rectangle
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for _, a := range args {
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if minX > a.X {
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minX = a.X
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}
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if minY > a.Y {
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minY = a.Y
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}
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if maxX < a.X+a.Width {
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maxX = a.X + a.Width
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}
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if maxY < a.Y+a.Height {
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maxY = a.Y + a.Height
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}
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region = region.Union(a.Region)
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}
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desc := _D3D12_RESOURCE_DESC{
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Dimension: _D3D12_RESOURCE_DIMENSION_TEXTURE2D,
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Alignment: 0,
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Width: uint64(maxX - minX),
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Height: uint32(maxY - minY),
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Width: uint64(region.Dx()),
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Height: uint32(region.Dy()),
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DepthOrArraySize: 1,
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MipLevels: 0,
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Format: _DXGI_FORMAT_R8G8B8A8_UNORM,
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@ -211,8 +198,8 @@ func (i *image12) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
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srcBytes := unsafe.Slice((*byte)(unsafe.Pointer(m)), totalBytes)
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for _, a := range args {
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for j := 0; j < a.Height; j++ {
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copy(srcBytes[((a.Y-minY)+j)*int(layouts.Footprint.RowPitch)+(a.X-minX)*4:], a.Pixels[j*a.Width*4:(j+1)*a.Width*4])
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for j := 0; j < a.Region.Dy(); j++ {
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copy(srcBytes[((a.Region.Min.Y-region.Min.Y)+j)*int(layouts.Footprint.RowPitch)+(a.Region.Min.X-region.Min.X)*4:], a.Pixels[j*a.Region.Dx()*4:(j+1)*a.Region.Dx()*4])
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}
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}
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@ -228,12 +215,12 @@ func (i *image12) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
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PlacedFootprint: layouts,
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}
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i.graphics.copyCommandList.CopyTextureRegion_SubresourceIndex_PlacedFootPrint(
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&dst, uint32(a.X), uint32(a.Y), 0, &src, &_D3D12_BOX{
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left: uint32(a.X - minX),
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top: uint32(a.Y - minY),
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&dst, uint32(a.Region.Min.X), uint32(a.Region.Min.Y), 0, &src, &_D3D12_BOX{
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left: uint32(a.Region.Min.X - region.Min.X),
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top: uint32(a.Region.Min.Y - region.Min.Y),
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front: 0,
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right: uint32(a.X - minX + a.Width),
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bottom: uint32(a.Y - minY + a.Height),
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right: uint32(a.Region.Max.X - region.Min.X),
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bottom: uint32(a.Region.Max.Y - region.Min.Y),
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back: 1,
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})
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}
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@ -15,6 +15,8 @@
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package graphicsdriver
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import (
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"image"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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@ -65,7 +67,7 @@ type Image interface {
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ID() ImageID
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Dispose()
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IsInvalidated() bool
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ReadPixels(buf []byte, x, y, width, height int) error
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ReadPixels(buf []byte, region image.Rectangle) error
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WritePixels(args []*WritePixelsArgs) error
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}
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@ -73,10 +75,7 @@ type ImageID int
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type WritePixelsArgs struct {
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Pixels []byte
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X int
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Y int
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Width int
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Height int
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Region image.Rectangle
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}
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type Shader interface {
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@ -16,6 +16,7 @@ package metal
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import (
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"fmt"
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"image"
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"math"
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"runtime"
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"sort"
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@ -815,17 +816,17 @@ func (i *Image) syncTexture() {
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cb.WaitUntilCompleted()
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}
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func (i *Image) ReadPixels(buf []byte, x, y, width, height int) error {
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if got, want := len(buf), 4*width*height; got != want {
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func (i *Image) ReadPixels(buf []byte, region image.Rectangle) error {
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if got, want := len(buf), 4*region.Dx()*region.Dy(); got != want {
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return fmt.Errorf("metal: len(buf) must be %d but %d at ReadPixels", want, got)
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}
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i.graphics.flushIfNeeded(false)
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i.syncTexture()
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i.texture.GetBytes(&buf[0], uintptr(4*width), mtl.Region{
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Origin: mtl.Origin{X: x, Y: y},
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Size: mtl.Size{Width: width, Height: height, Depth: 1},
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i.texture.GetBytes(&buf[0], uintptr(4*region.Dx()), mtl.Region{
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Origin: mtl.Origin{X: region.Min.X, Y: region.Min.Y},
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Size: mtl.Size{Width: region.Dx(), Height: region.Dy(), Depth: 1},
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}, 0)
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return nil
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}
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@ -836,26 +837,10 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
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g.flushRenderCommandEncoderIfNeeded()
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// Calculate the smallest texture size to include all the values in args.
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minX := math.MaxInt32
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minY := math.MaxInt32
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maxX := 0
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maxY := 0
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var region image.Rectangle
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for _, a := range args {
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if minX > a.X {
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minX = a.X
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}
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if maxX < a.X+a.Width {
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maxX = a.X + a.Width
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}
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if minY > a.Y {
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minY = a.Y
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}
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if maxY < a.Y+a.Height {
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maxY = a.Y + a.Height
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}
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region = region.Union(a.Region)
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}
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w := maxX - minX
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h := maxY - minY
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// Use a temporary texture to send pixels asynchronously, whichever the memory is shared (e.g., iOS) or
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// managed (e.g., macOS). A temporary texture is needed since ReplaceRegion tries to sync the pixel
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@ -864,8 +849,8 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
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td := mtl.TextureDescriptor{
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TextureType: mtl.TextureType2D,
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PixelFormat: mtl.PixelFormatRGBA8UNorm,
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Width: w,
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Height: h,
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Width: region.Dx(),
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Height: region.Dy(),
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StorageMode: storageMode,
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Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
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}
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@ -874,9 +859,9 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
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for _, a := range args {
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t.ReplaceRegion(mtl.Region{
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Origin: mtl.Origin{X: a.X - minX, Y: a.Y - minY, Z: 0},
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Size: mtl.Size{Width: a.Width, Height: a.Height, Depth: 1},
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}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Width)
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Origin: mtl.Origin{X: a.Region.Min.X - region.Min.X, Y: a.Region.Min.Y - region.Min.Y, Z: 0},
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Size: mtl.Size{Width: a.Region.Dx(), Height: a.Region.Dy(), Depth: 1},
|
||||
}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Region.Dx())
|
||||
}
|
||||
|
||||
if g.cb == (mtl.CommandBuffer{}) {
|
||||
@ -884,9 +869,9 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
|
||||
}
|
||||
bce := g.cb.MakeBlitCommandEncoder()
|
||||
for _, a := range args {
|
||||
so := mtl.Origin{X: a.X - minX, Y: a.Y - minY, Z: 0}
|
||||
ss := mtl.Size{Width: a.Width, Height: a.Height, Depth: 1}
|
||||
do := mtl.Origin{X: a.X, Y: a.Y, Z: 0}
|
||||
so := mtl.Origin{X: a.Region.Min.X - region.Min.X, Y: a.Region.Min.Y - region.Min.Y, Z: 0}
|
||||
ss := mtl.Size{Width: a.Region.Dx(), Height: a.Region.Dy(), Depth: 1}
|
||||
do := mtl.Origin{X: a.Region.Min.X, Y: a.Region.Min.Y, Z: 0}
|
||||
bce.CopyFromTexture(t, 0, 0, so, ss, i.texture, 0, 0, do)
|
||||
}
|
||||
bce.EndEncoding()
|
||||
|
@ -17,6 +17,7 @@ package opengl
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"image"
|
||||
"sync"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
@ -242,14 +243,18 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
|
||||
return textureNative(t), nil
|
||||
}
|
||||
|
||||
func (c *context) framebufferPixels(buf []byte, f *framebuffer, x, y, width, height int) error {
|
||||
if got, want := len(buf), 4*width*height; got != want {
|
||||
func (c *context) framebufferPixels(buf []byte, f *framebuffer, region image.Rectangle) error {
|
||||
if got, want := len(buf), 4*region.Dx()*region.Dy(); got != want {
|
||||
return fmt.Errorf("opengl: len(buf) must be %d but was %d at framebufferPixels", got, want)
|
||||
}
|
||||
|
||||
c.ctx.Flush()
|
||||
c.bindFramebuffer(f.native)
|
||||
c.ctx.ReadPixels(buf, int32(x), int32(y), int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE)
|
||||
x := int32(region.Min.X)
|
||||
y := int32(region.Min.Y)
|
||||
width := int32(region.Dx())
|
||||
height := int32(region.Dy())
|
||||
c.ctx.ReadPixels(buf, x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE)
|
||||
return nil
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,7 @@ package opengl
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"image"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
@ -71,11 +72,11 @@ func (i *Image) setViewport() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Image) ReadPixels(buf []byte, x, y, width, height int) error {
|
||||
func (i *Image) ReadPixels(buf []byte, region image.Rectangle) error {
|
||||
if err := i.ensureFramebuffer(); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := i.graphics.context.framebufferPixels(buf, i.framebuffer, x, y, width, height); err != nil {
|
||||
if err := i.graphics.context.framebufferPixels(buf, i.framebuffer, region); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
@ -147,7 +148,11 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
|
||||
|
||||
i.graphics.context.bindTexture(i.texture)
|
||||
for _, a := range args {
|
||||
i.graphics.context.ctx.TexSubImage2D(gl.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), gl.RGBA, gl.UNSIGNED_BYTE, a.Pixels)
|
||||
x := int32(a.Region.Min.X)
|
||||
y := int32(a.Region.Min.Y)
|
||||
width := int32(a.Region.Dx())
|
||||
height := int32(a.Region.Dy())
|
||||
i.graphics.context.ctx.TexSubImage2D(gl.TEXTURE_2D, 0, x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, a.Pixels)
|
||||
}
|
||||
|
||||
return nil
|
||||
|
@ -282,12 +282,12 @@ func (i *Image) WritePixels(pixels []byte, region image.Rectangle) {
|
||||
theImages.makeStaleIfDependingOn(i)
|
||||
|
||||
if pixels != nil {
|
||||
i.image.WritePixels(pixels, region.Min.X, region.Min.Y, region.Dx(), region.Dy())
|
||||
i.image.WritePixels(pixels, region)
|
||||
} else {
|
||||
// TODO: When pixels == nil, we don't have to care the pixel state there. In such cases, the image
|
||||
// accepts only WritePixels and not Fill or DrawTriangles.
|
||||
// TODO: Separate Image struct into two: images for WritePixels-only, and the others.
|
||||
i.image.WritePixels(make([]byte, 4*region.Dx()*region.Dy()), region.Min.X, region.Min.Y, region.Dx(), region.Dy())
|
||||
i.image.WritePixels(make([]byte, 4*region.Dx()*region.Dy()), region)
|
||||
}
|
||||
|
||||
// Even if the image is already stale, call makeStale to extend the stale region.
|
||||
@ -429,7 +429,7 @@ func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics
|
||||
|
||||
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
|
||||
if AlwaysReadPixelsFromGPU() {
|
||||
if err := i.image.ReadPixels(graphicsDriver, pixels, region.Min.X, region.Min.Y, region.Dx(), region.Dy()); err != nil {
|
||||
if err := i.image.ReadPixels(graphicsDriver, pixels, region); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
@ -494,7 +494,7 @@ func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error
|
||||
pix = make([]byte, 4*r.Dx()*r.Dy())
|
||||
i.pixelsCache[r] = pix
|
||||
}
|
||||
if err := i.image.ReadPixels(graphicsDriver, pix, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
|
||||
if err := i.image.ReadPixels(graphicsDriver, pix, r); err != nil {
|
||||
return err
|
||||
}
|
||||
i.basePixels.AddOrReplace(pix, r)
|
||||
@ -633,7 +633,7 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
|
||||
pix = make([]byte, 4*r.Dx()*r.Dy())
|
||||
i.pixelsCache[r] = pix
|
||||
}
|
||||
if err := gimg.ReadPixels(graphicsDriver, pix, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
|
||||
if err := gimg.ReadPixels(graphicsDriver, pix, r); err != nil {
|
||||
return err
|
||||
}
|
||||
i.basePixels.AddOrReplace(pix, r)
|
||||
|
@ -122,7 +122,7 @@ func (pr *pixelsRecords) readPixels(pixels []byte, region image.Rectangle, image
|
||||
func (pr *pixelsRecords) apply(img *graphicscommand.Image) {
|
||||
// TODO: Isn't this too heavy? Can we merge the operations?
|
||||
for _, r := range pr.records {
|
||||
img.WritePixels(r.pix, r.rect.Min.X, r.rect.Min.Y, r.rect.Dx(), r.rect.Dy())
|
||||
img.WritePixels(r.pix, r.rect)
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user