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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
ui: Rename TPS -> MaxTPS
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parent
eadbabffd9
commit
e99f2f9f69
@ -51,7 +51,7 @@ func init() {
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}
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func (r *recorder) delay() int {
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delay := 100 * r.skips / ebiten.TPS()
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delay := 100 * r.skips / ebiten.MaxTPS()
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if delay < 2 {
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return 2
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}
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@ -39,7 +39,7 @@ var (
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func update(screen *ebiten.Image) error {
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count++
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count %= ebiten.TPS() * 10
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count %= ebiten.MaxTPS() * 10
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diff := float64(count) * 0.2
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switch {
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case 480 < count:
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@ -66,7 +66,7 @@ func (s *GamepadScene) Update(state *GameState) error {
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if state.Input.gamepadConfig.Scan(gamepadID, b) {
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s.currentIndex++
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if s.currentIndex == len(virtualGamepadButtons) {
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s.countAfterSetting = ebiten.TPS()
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s.countAfterSetting = ebiten.MaxTPS()
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}
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}
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return nil
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@ -242,7 +242,7 @@ func (s *GameScene) Update(state *GameState) error {
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return nil
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}
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maxLandingCount := ebiten.TPS()
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maxLandingCount := ebiten.MaxTPS()
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if s.currentPiece == nil {
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s.initCurrentPiece(s.choosePiece())
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}
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@ -38,7 +38,7 @@ func init() {
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}
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func update(screen *ebiten.Image) error {
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space.Step(1.0 / float64(ebiten.TPS()))
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space.Step(1.0 / float64(ebiten.MaxTPS()))
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if ebiten.IsDrawingSkipped() {
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return nil
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@ -117,7 +117,7 @@ func init() {
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func update(screen *ebiten.Image) error {
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// Change the text color for each second.
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if counter%ebiten.TPS() == 0 {
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if counter%ebiten.MaxTPS() == 0 {
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kanjiText = []rune{}
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for j := 0; j < 4; j++ {
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for i := 0; i < 8; i++ {
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@ -66,7 +66,7 @@ func paint(canvas *ebiten.Image, x, y int) {
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op.GeoM.Translate(float64(x), float64(y))
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// Scale the color and rotate the hue so that colors vary on each frame.
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op.ColorM.Scale(1.0, 0.50, 0.125, 1.0)
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tps := ebiten.TPS()
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tps := ebiten.MaxTPS()
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theta := 2.0 * math.Pi * float64(count%tps) / float64(tps)
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op.ColorM.RotateHue(theta)
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canvas.DrawImage(brushImage, op)
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@ -119,7 +119,7 @@ func playNote(scoreIndex int) rune {
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}
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const vol = 1.0 / 16.0
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size := 30 * sampleRate / ebiten.TPS()
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size := 30 * sampleRate / ebiten.MaxTPS()
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l := make([]int16, size)
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r := make([]int16, size)
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square(l, vol, freq, 0.25)
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@ -87,7 +87,7 @@ func update(screen *ebiten.Image) error {
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runnableInBackground := ebiten.IsRunnableInBackground()
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cursorVisible := ebiten.IsCursorVisible()
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vsyncEnabled := ebiten.IsVsyncEnabled()
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tps := ebiten.TPS()
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tps := ebiten.MaxTPS()
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if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
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screenHeight += d
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@ -176,8 +176,8 @@ func update(screen *ebiten.Image) error {
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x, y := ebiten.CursorPosition()
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tpsStr := "Uncapped"
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if tps := ebiten.TPS(); tps != ebiten.UncappedTPS {
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tpsStr = fmt.Sprintf("%d", tps)
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if maxTPS := ebiten.MaxTPS(); maxTPS != ebiten.UncappedTPS {
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tpsStr = fmt.Sprintf("%d", maxTPS)
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}
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msg := fmt.Sprintf(`Press arrow keys to change the window size
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Press S key to change the window scale
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@ -82,7 +82,7 @@ func (c *graphicsContext) initializeIfNeeded() error {
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}
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func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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tps := int(TPS())
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tps := int(MaxTPS())
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updateCount := clock.Update(tps)
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if tps == UncappedTPS {
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updateCount = 1
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14
run.go
14
run.go
@ -48,11 +48,11 @@ func CurrentFPS() float64 {
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var (
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isDrawingSkipped = int32(0)
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currentTPS = int32(0)
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currentMaxTPS = int32(0)
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)
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func init() {
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atomic.StoreInt32(¤tTPS, DefaultTPS)
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atomic.StoreInt32(¤tMaxTPS, DefaultTPS)
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}
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func setDrawingSkipped(skipped bool) {
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@ -557,11 +557,11 @@ func SetVsyncEnabled(enabled bool) {
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ui.SetVsyncEnabled(enabled)
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}
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// TPS returns the current TPS.
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// MaxTPS returns the current maximum TPS.
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//
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// TPS is concurrent-safe.
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func TPS() int {
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return int(atomic.LoadInt32(¤tTPS))
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// MaxTPS is concurrent-safe.
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func MaxTPS() int {
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return int(atomic.LoadInt32(¤tMaxTPS))
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}
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// UncappedTPS is a special TPS value that means the game doesn't have limitation on TPS.
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@ -579,5 +579,5 @@ func SetMaxTPS(tps int) {
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if tps < 0 && tps != UncappedTPS {
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panic("ebiten: tps must be >= 0 or UncappedTPS")
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}
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atomic.StoreInt32(¤tTPS, int32(tps))
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atomic.StoreInt32(¤tMaxTPS, int32(tps))
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}
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