mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/ui: refactoring: remove Graphics()
This commit is contained in:
parent
1c57393393
commit
e9cfbc1630
@ -41,7 +41,7 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
|
||||
)
|
||||
|
||||
var graphics graphicsdriver.Graphics
|
||||
var theGraphics graphicsdriver.Graphics
|
||||
|
||||
func supportsMetal() bool {
|
||||
// On macOS 10.11 El Capitan, there is a rendering issue on Metal (#781).
|
||||
@ -55,13 +55,13 @@ func supportsMetal() bool {
|
||||
|
||||
var graphicsOnce sync.Once
|
||||
|
||||
func Graphics() graphicsdriver.Graphics {
|
||||
func graphics() graphicsdriver.Graphics {
|
||||
graphicsOnce.Do(func() {
|
||||
if supportsMetal() {
|
||||
graphics = metal.Get()
|
||||
theGraphics = metal.Get()
|
||||
return
|
||||
}
|
||||
graphics = opengl.Get()
|
||||
theGraphics = opengl.Get()
|
||||
})
|
||||
return graphics
|
||||
return theGraphics
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
|
||||
)
|
||||
|
||||
func Graphics() graphicsdriver.Graphics {
|
||||
func graphics() graphicsdriver.Graphics {
|
||||
// Metal might not be supported on emulators on Intel machines.
|
||||
return opengl.Get()
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
|
||||
)
|
||||
|
||||
func Graphics() graphicsdriver.Graphics {
|
||||
func graphics() graphicsdriver.Graphics {
|
||||
g := metal.Get()
|
||||
if g == nil {
|
||||
panic("ui: Metal is not available on this iOS device")
|
||||
|
@ -22,6 +22,6 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
|
||||
)
|
||||
|
||||
func Graphics() graphicsdriver.Graphics {
|
||||
func graphics() graphicsdriver.Graphics {
|
||||
return opengl.Get()
|
||||
}
|
||||
|
@ -19,5 +19,5 @@ import (
|
||||
)
|
||||
|
||||
func init() {
|
||||
graphicscommand.SetGraphicsDriver(Graphics())
|
||||
graphicscommand.SetGraphicsDriver(graphics())
|
||||
}
|
||||
|
@ -16,6 +16,8 @@ package ui
|
||||
|
||||
import (
|
||||
"errors"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
)
|
||||
|
||||
type Context interface {
|
||||
@ -76,3 +78,11 @@ const (
|
||||
WindowResizingModeOnlyFullscreenEnabled
|
||||
WindowResizingModeEnabled
|
||||
)
|
||||
|
||||
func NeedsClearingScreen() bool {
|
||||
return graphics().NeedsClearingScreen()
|
||||
}
|
||||
|
||||
func FramebufferYDirection() graphicsdriver.YDirection {
|
||||
return graphics().FramebufferYDirection()
|
||||
}
|
||||
|
@ -684,7 +684,7 @@ func (u *UserInterface) createWindow(width, height int) error {
|
||||
// Ensure to consume this callback.
|
||||
u.waitForFramebufferSizeCallback(u.window, nil)
|
||||
|
||||
if Graphics().IsGL() {
|
||||
if graphics().IsGL() {
|
||||
u.window.MakeContextCurrent()
|
||||
}
|
||||
|
||||
@ -735,7 +735,7 @@ func (u *UserInterface) registerWindowSetSizeCallback() {
|
||||
if err := u.context.ForceUpdateFrame(); err != nil {
|
||||
return err
|
||||
}
|
||||
if Graphics().IsGL() {
|
||||
if graphics().IsGL() {
|
||||
u.t.Call(func() {
|
||||
u.swapBuffers()
|
||||
})
|
||||
@ -835,7 +835,7 @@ event:
|
||||
}
|
||||
|
||||
func (u *UserInterface) init() error {
|
||||
if Graphics().IsGL() {
|
||||
if graphics().IsGL() {
|
||||
glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI)
|
||||
glfw.WindowHint(glfw.ContextVersionMajor, 2)
|
||||
glfw.WindowHint(glfw.ContextVersionMinor, 1)
|
||||
@ -856,7 +856,7 @@ func (u *UserInterface) init() error {
|
||||
transparent = glfw.True
|
||||
}
|
||||
glfw.WindowHint(glfw.TransparentFramebuffer, transparent)
|
||||
Graphics().SetTransparent(u.isInitScreenTransparent())
|
||||
graphics().SetTransparent(u.isInitScreenTransparent())
|
||||
|
||||
// Before creating a window, set it unresizable no matter what u.isInitWindowResizable() is (#1987).
|
||||
// Making the window resizable here doesn't work correctly when switching to enable resizing.
|
||||
@ -908,7 +908,7 @@ func (u *UserInterface) init() error {
|
||||
|
||||
u.window.Show()
|
||||
|
||||
if g, ok := Graphics().(interface{ SetWindow(uintptr) }); ok {
|
||||
if g, ok := graphics().(interface{ SetWindow(uintptr) }); ok {
|
||||
g.SetWindow(u.nativeWindow())
|
||||
}
|
||||
|
||||
@ -1086,7 +1086,7 @@ func (u *UserInterface) loop() error {
|
||||
// swapBuffers also checks IsGL, so this condition is redundant.
|
||||
// However, (*thread).Call is not good for performance due to channels.
|
||||
// Let's avoid this whenever possible (#1367).
|
||||
if Graphics().IsGL() {
|
||||
if graphics().IsGL() {
|
||||
u.t.Call(u.swapBuffers)
|
||||
}
|
||||
|
||||
@ -1108,7 +1108,7 @@ func (u *UserInterface) loop() error {
|
||||
|
||||
// swapBuffers must be called from the main thread.
|
||||
func (u *UserInterface) swapBuffers() {
|
||||
if Graphics().IsGL() {
|
||||
if graphics().IsGL() {
|
||||
u.window.SwapBuffers()
|
||||
}
|
||||
}
|
||||
@ -1165,7 +1165,7 @@ func (u *UserInterface) adjustWindowSizeBasedOnSizeLimitsInDIP(width, height int
|
||||
func (u *UserInterface) setWindowSizeInDIP(width, height int, fullscreen bool) {
|
||||
width, height = u.adjustWindowSizeBasedOnSizeLimitsInDIP(width, height)
|
||||
|
||||
Graphics().SetFullscreen(fullscreen)
|
||||
graphics().SetFullscreen(fullscreen)
|
||||
|
||||
scale := u.deviceScaleFactor(u.currentMonitor())
|
||||
if u.windowWidthInDIP == width && u.windowHeightInDIP == height && u.isFullscreen() == fullscreen && u.lastDeviceScaleFactor == scale {
|
||||
@ -1239,7 +1239,7 @@ func (u *UserInterface) setWindowSizeInDIPImpl(width, height int, fullscreen boo
|
||||
|
||||
// Swapping buffer is necesary to prevent the image lag (#1004).
|
||||
// TODO: This might not work when vsync is disabled.
|
||||
if Graphics().IsGL() {
|
||||
if graphics().IsGL() {
|
||||
glfw.PollEvents()
|
||||
u.swapBuffers()
|
||||
}
|
||||
@ -1286,7 +1286,7 @@ func (u *UserInterface) setWindowSizeInDIPImpl(width, height int, fullscreen boo
|
||||
|
||||
// updateVsync must be called on the main thread.
|
||||
func (u *UserInterface) updateVsync() {
|
||||
if Graphics().IsGL() {
|
||||
if graphics().IsGL() {
|
||||
// SwapInterval is affected by the current monitor of the window.
|
||||
// This needs to be called at least after SetMonitor.
|
||||
// Without SwapInterval after SetMonitor, vsynch doesn't work (#375).
|
||||
@ -1300,7 +1300,7 @@ func (u *UserInterface) updateVsync() {
|
||||
glfw.SwapInterval(0)
|
||||
}
|
||||
}
|
||||
Graphics().SetVsyncEnabled(u.fpsMode == FPSModeVsyncOn)
|
||||
graphics().SetVsyncEnabled(u.fpsMode == FPSModeVsyncOn)
|
||||
}
|
||||
|
||||
// currentMonitor returns the current active monitor.
|
||||
|
@ -316,7 +316,7 @@ func (u *UserInterface) setNativeFullscreen(fullscreen bool) {
|
||||
}
|
||||
|
||||
func (u *UserInterface) adjustViewSize() {
|
||||
if Graphics().IsGL() {
|
||||
if graphics().IsGL() {
|
||||
return
|
||||
}
|
||||
C.adjustViewSize(C.uintptr_t(u.window.GetCocoaWindow()))
|
||||
|
@ -279,7 +279,7 @@ func (u *UserInterface) run(context Context, mainloop bool) (err error) {
|
||||
// When mainloop is true, gomobile-build is used. In this case, GL functions must be called via
|
||||
// gl.Context so that they are called on the appropriate thread.
|
||||
ctx := <-glContextCh
|
||||
Graphics().(*opengl.Graphics).SetGomobileGLContext(ctx)
|
||||
graphics().(*opengl.Graphics).SetGomobileGLContext(ctx)
|
||||
} else {
|
||||
u.t = thread.NewOSThread()
|
||||
graphicscommand.SetMainThread(u.t)
|
||||
|
@ -200,7 +200,7 @@ func (c *uiContext) updateFrameImpl(updateCount int) error {
|
||||
}
|
||||
c.game.Draw(c.offscreen)
|
||||
|
||||
if ui.Graphics().NeedsClearingScreen() {
|
||||
if ui.NeedsClearingScreen() {
|
||||
// This clear is needed for fullscreen mode or some mobile platforms (#622).
|
||||
c.screen.Clear()
|
||||
}
|
||||
@ -208,7 +208,7 @@ func (c *uiContext) updateFrameImpl(updateCount int) error {
|
||||
op := &DrawImageOptions{}
|
||||
|
||||
s := c.screenScale(ui.Get().DeviceScaleFactor())
|
||||
switch vd := ui.Graphics().FramebufferYDirection(); vd {
|
||||
switch vd := ui.FramebufferYDirection(); vd {
|
||||
case graphicsdriver.Upward:
|
||||
op.GeoM.Scale(s, -s)
|
||||
_, h := c.offscreen.Size()
|
||||
|
Loading…
Reference in New Issue
Block a user