mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
7422a3353a
commit
ea12ede127
@ -98,99 +98,44 @@ func (g *Game) Update() error {
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return nil
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}
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func standardMap(id ebiten.GamepadID) string {
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m := ` [FBL] [FBR]
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[FTL] [FTR]
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var standardButtonToString = map[ebiten.StandardGamepadButton]string{
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ebiten.StandardGamepadButtonRightBottom: "RB",
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ebiten.StandardGamepadButtonRightRight: "RR",
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ebiten.StandardGamepadButtonRightLeft: "RL",
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ebiten.StandardGamepadButtonRightTop: "RT",
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ebiten.StandardGamepadButtonFrontTopLeft: "FTL",
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ebiten.StandardGamepadButtonFrontTopRight: "FTR",
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ebiten.StandardGamepadButtonFrontBottomLeft: "FBL",
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ebiten.StandardGamepadButtonFrontBottomRight: "FBR",
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ebiten.StandardGamepadButtonCenterLeft: "CL",
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ebiten.StandardGamepadButtonCenterRight: "CR",
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ebiten.StandardGamepadButtonLeftStick: "LS",
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ebiten.StandardGamepadButtonRightStick: "RS",
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ebiten.StandardGamepadButtonLeftBottom: "LB",
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ebiten.StandardGamepadButtonLeftRight: "LR",
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ebiten.StandardGamepadButtonLeftLeft: "LL",
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ebiten.StandardGamepadButtonLeftTop: "LT",
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ebiten.StandardGamepadButtonCenterCenter: "CC",
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}
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[LT] [CC] [RT]
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[LL][LR] [CL][CR] [RL][RR]
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[LB] [RB]
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(LS) (RS)
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func standardMap(id ebiten.GamepadID) string {
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m := ` [FBL ] [FBR ]
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[FTL ] [FTR ]
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[LT ] [CC ] [RT ]
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[LL ][LR ] [CL ][CR ] [RL ][RR ]
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[LB ] [RB ]
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[LS ] [RS ]
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`
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonRightBottom) {
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m = strings.Replace(m, "[RB]", "[**]", 1)
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for b, str := range standardButtonToString {
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placeholder := "[" + str + strings.Repeat(" ", 4-len(str)) + "]"
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v := ebiten.StandardGamepadButtonValue(id, b)
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if ebiten.IsStandardGamepadButtonPressed(id, b) {
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m = strings.Replace(m, placeholder, fmt.Sprintf("[%0.2f]", v), 1)
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} else {
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m = strings.Replace(m, "[RB]", "[ ]", 1)
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m = strings.Replace(m, placeholder, fmt.Sprintf(" %0.2f ", v), 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonRightRight) {
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m = strings.Replace(m, "[RR]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[RR]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonRightLeft) {
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m = strings.Replace(m, "[RL]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[RL]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonRightTop) {
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m = strings.Replace(m, "[RT]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[RT]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonFrontTopLeft) {
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m = strings.Replace(m, "[FTL]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[FTL]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonFrontTopRight) {
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m = strings.Replace(m, "[FTR]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[FTR]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonFrontBottomLeft) {
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m = strings.Replace(m, "[FBL]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[FBL]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonFrontBottomRight) {
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m = strings.Replace(m, "[FBR]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[FBR]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonCenterLeft) {
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m = strings.Replace(m, "[CL]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[CL]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonCenterRight) {
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m = strings.Replace(m, "[CR]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[CR]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonLeftStick) {
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m = strings.Replace(m, "(LS)", "[**]", 1)
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} else {
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m = strings.Replace(m, "(LS)", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonRightStick) {
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m = strings.Replace(m, "(RS)", "[**]", 1)
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} else {
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m = strings.Replace(m, "(RS)", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonLeftBottom) {
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m = strings.Replace(m, "[LB]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[LB]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonLeftRight) {
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m = strings.Replace(m, "[LR]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[LR]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonLeftLeft) {
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m = strings.Replace(m, "[LL]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[LL]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonLeftTop) {
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m = strings.Replace(m, "[LT]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[LT]", "[ ]", 1)
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}
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if ebiten.IsStandardGamepadButtonPressed(id, ebiten.StandardGamepadButtonCenterCenter) {
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m = strings.Replace(m, "[CC]", "[**]", 1)
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} else {
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m = strings.Replace(m, "[CC]", "[ ]", 1)
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}
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m += fmt.Sprintf(" Left Stick: X: %+0.2f, Y: %+0.2f\n Right Stick: X: %+0.2f, Y: %+0.2f",
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@ -222,7 +167,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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str += fmt.Sprintf(" Buttons: %s\n", strings.Join(g.pressedButtons[id], ", "))
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if ebiten.IsStandardGamepadLayoutAvailable(id) {
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str += "\n"
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str += standardMap(id)
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str += standardMap(id) + "\n"
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str += "\n"
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}
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str += "\n"
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9
input.go
9
input.go
@ -219,6 +219,15 @@ func StandardGamepadAxisValue(id GamepadID, axis StandardGamepadAxis) float64 {
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return uiDriver().Input().StandardGamepadAxisValue(id, axis)
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}
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// StandardGamepadButtonValue returns a float value [0.0 - 1.0] of the given gamepad (id)'s standard button (button).
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//
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// StandardGamepadButtonValue returns 0 when the gamepad doesn't have a standard gamepad layout mapping.
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//
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// StandardGamepadButtonValue is concurrent safe.
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func StandardGamepadButtonValue(id GamepadID, button StandardGamepadButton) float64 {
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return uiDriver().Input().StandardGamepadButtonValue(id, button)
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}
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// IsStandardGamepadButtonPressed reports whether the given gamepad (id)'s standard gamepad button (button) is pressed.
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//
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// IsStandardGamepadButtonPressed returns false when the gamepad doesn't have a standard gamepad layout mapping.
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@ -34,6 +34,7 @@ type Input interface {
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IsStandardGamepadButtonPressed(id GamepadID, button StandardGamepadButton) bool
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IsStandardGamepadLayoutAvailable(id GamepadID) bool
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StandardGamepadAxisValue(id GamepadID, button StandardGamepadAxis) float64
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StandardGamepadButtonValue(id GamepadID, button StandardGamepadButton) float64
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TouchPosition(id TouchID) (x, y int)
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Wheel() (xoff, yoff float64)
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}
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@ -394,6 +394,40 @@ func AxisValue(id string, axis driver.StandardGamepadAxis, state GamepadState) f
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return 0
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}
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func ButtonValue(id string, button driver.StandardGamepadButton, state GamepadState) float64 {
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mappingsM.RLock()
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defer mappingsM.RUnlock()
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mappings, ok := gamepadButtonMappings[id]
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if !ok {
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return 0
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}
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switch m := mappings[button]; m.Type {
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case mappingTypeAxis:
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v := state.Axis(m.Index)*float64(m.AxisScale) + float64(m.AxisOffset)
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if v > 1 {
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return 1
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} else if v < -1 {
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return -1
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}
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// Adjust [-1, 1] to [0, 1]
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return (v + 1) / 2
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case mappingTypeButton:
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if state.Button(m.Index) {
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return 1
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}
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return 0
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case mappingTypeHat:
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if state.Hat(m.Index)&m.HatState != 0 {
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return 1
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}
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return 0
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}
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return 0
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}
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func IsButtonPressed(id string, button driver.StandardGamepadButton, state GamepadState) bool {
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mappingsM.RLock()
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defer mappingsM.RUnlock()
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@ -388,6 +388,17 @@ func (i *Input) StandardGamepadAxisValue(id driver.GamepadID, axis driver.Standa
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return gamepaddb.AxisValue(g.guid, axis, gamepadState{&g})
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}
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func (i *Input) StandardGamepadButtonValue(id driver.GamepadID, button driver.StandardGamepadButton) float64 {
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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if len(i.gamepads) <= int(id) {
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return 0
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}
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g := i.gamepads[int(id)]
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return gamepaddb.ButtonValue(g.guid, button, gamepadState{&g})
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}
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func (i *Input) IsStandardGamepadButtonPressed(id driver.GamepadID, button driver.StandardGamepadButton) bool {
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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@ -66,8 +66,10 @@ type gamepad struct {
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axes [16]float64
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buttonNum int
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buttonPressed [256]bool
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buttonValues [256]float64
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standardButtonPressed [driver.StandardGamepadButtonMax + 1]bool
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standardButtonValues [driver.StandardGamepadButtonMax + 1]float64
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standardAxisValues [driver.StandardGamepadAxisMax + 1]float64
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}
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@ -315,27 +317,24 @@ func (i *Input) updateGamepads() {
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axes := gp.Get("axes")
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axesNum := axes.Length()
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g.axisNum = axesNum
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for a := 0; a < len(g.axes); a++ {
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if axesNum <= a {
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break
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}
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for a := 0; a < axesNum; a++ {
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g.axes[a] = axes.Index(a).Float()
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}
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buttons := gp.Get("buttons")
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buttonsNum := buttons.Length()
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g.buttonNum = buttonsNum
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for b := 0; b < len(g.buttonPressed); b++ {
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if buttonsNum <= b {
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break
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}
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g.buttonPressed[b] = buttons.Index(b).Get("pressed").Bool()
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for b := 0; b < buttonsNum; b++ {
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btn := buttons.Index(b)
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g.buttonPressed[b] = btn.Get("pressed").Bool()
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g.buttonValues[b] = btn.Get("value").Float()
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}
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if g.mapping == "standard" {
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// When the gamepad's mapping is "standard", the button and axis IDs are already mapped as the standard layout.
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// See https://www.w3.org/TR/gamepad/#remapping.
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copy(g.standardButtonPressed[:], g.buttonPressed[:])
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copy(g.standardButtonValues[:], g.buttonValues[:])
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copy(g.standardAxisValues[:], g.axes[:])
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}
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@ -486,6 +485,17 @@ func (i *Input) StandardGamepadAxisValue(id driver.GamepadID, axis driver.Standa
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return g.standardAxisValues[axis]
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}
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func (i *Input) StandardGamepadButtonValue(id driver.GamepadID, button driver.StandardGamepadButton) float64 {
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g, ok := i.gamepads[id]
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if !ok {
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return 0
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}
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if !g.hasStandardLayoutMapping() {
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return 0
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}
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return g.standardButtonValues[button]
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}
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func (i *Input) IsStandardGamepadButtonPressed(id driver.GamepadID, button driver.StandardGamepadButton) bool {
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g, ok := i.gamepads[id]
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if !ok {
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@ -142,6 +142,11 @@ func (i *Input) IsStandardGamepadButtonPressed(id driver.GamepadID, button drive
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return false
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}
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func (i *Input) StandardGamepadButtonValue(id driver.GamepadID, button driver.StandardGamepadButton) float64 {
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// TODO: Implement this (#1557)
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return 0
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}
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func (i *Input) StandardGamepadAxisValue(id driver.GamepadID, axis driver.StandardGamepadAxis) float64 {
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// TODO: Implement this (#1557)
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return 0
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