mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
ebiten: provide SetScreenFilterEnabled
, a way to disable the default screen filter (#1997)
Using FilterNearest rather than filterScreen or FilterLinear speeds up a Dell E6500 from 23fps->36fps and 27fps->48fps. Updates #1772
This commit is contained in:
parent
99aef33970
commit
ea35296be7
@ -73,7 +73,7 @@ func (c *gameForUI) Update() error {
|
|||||||
return c.game.Update()
|
return c.game.Update()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *gameForUI) Draw(screenScale float64, offsetX, offsetY float64, needsClearingScreen bool, framebufferYDirection graphicsdriver.YDirection, clearScreenEveryFrame bool) error {
|
func (c *gameForUI) Draw(screenScale float64, offsetX, offsetY float64, needsClearingScreen bool, framebufferYDirection graphicsdriver.YDirection, clearScreenEveryFrame, filterEnabled bool) error {
|
||||||
c.offscreen.mipmap.SetVolatile(clearScreenEveryFrame)
|
c.offscreen.mipmap.SetVolatile(clearScreenEveryFrame)
|
||||||
|
|
||||||
// Even though updateCount == 0, the offscreen is cleared and Draw is called.
|
// Even though updateCount == 0, the offscreen is cleared and Draw is called.
|
||||||
@ -107,6 +107,8 @@ func (c *gameForUI) Draw(screenScale float64, offsetX, offsetY float64, needsCle
|
|||||||
op.CompositeMode = CompositeModeCopy
|
op.CompositeMode = CompositeModeCopy
|
||||||
|
|
||||||
switch {
|
switch {
|
||||||
|
case !filterEnabled:
|
||||||
|
op.Filter = FilterNearest
|
||||||
case math.Floor(s) == s:
|
case math.Floor(s) == s:
|
||||||
op.Filter = FilterNearest
|
op.Filter = FilterNearest
|
||||||
case s > 1:
|
case s > 1:
|
||||||
|
@ -32,7 +32,7 @@ const DefaultTPS = 60
|
|||||||
type Game interface {
|
type Game interface {
|
||||||
Layout(outsideWidth, outsideHeight float64, deviceScaleFactor float64) (int, int)
|
Layout(outsideWidth, outsideHeight float64, deviceScaleFactor float64) (int, int)
|
||||||
Update() error
|
Update() error
|
||||||
Draw(screenScale float64, offsetX, offsetY float64, needsClearingScreen bool, framebufferYDirection graphicsdriver.YDirection, screenClearedEveryFrame bool) error
|
Draw(screenScale float64, offsetX, offsetY float64, needsClearingScreen bool, framebufferYDirection graphicsdriver.YDirection, screenClearedEveryFrame, filterEnabled bool) error
|
||||||
}
|
}
|
||||||
|
|
||||||
type contextImpl struct {
|
type contextImpl struct {
|
||||||
@ -106,7 +106,7 @@ func (c *contextImpl) updateFrameImpl(updateCount int, outsideWidth, outsideHeig
|
|||||||
|
|
||||||
// Draw the game.
|
// Draw the game.
|
||||||
screenScale, offsetX, offsetY := c.screenScaleAndOffsets(deviceScaleFactor)
|
screenScale, offsetX, offsetY := c.screenScaleAndOffsets(deviceScaleFactor)
|
||||||
if err := c.game.Draw(screenScale, offsetX, offsetY, graphics().NeedsClearingScreen(), graphics().FramebufferYDirection(), theGlobalState.isScreenClearedEveryFrame()); err != nil {
|
if err := c.game.Draw(screenScale, offsetX, offsetY, graphics().NeedsClearingScreen(), graphics().FramebufferYDirection(), theGlobalState.isScreenClearedEveryFrame(), theGlobalState.isScreenFilterEnabled()); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -163,6 +163,7 @@ func (c *contextImpl) screenScaleAndOffsets(deviceScaleFactor float64) (float64,
|
|||||||
var theGlobalState = globalState{
|
var theGlobalState = globalState{
|
||||||
maxTPS_: DefaultTPS,
|
maxTPS_: DefaultTPS,
|
||||||
isScreenClearedEveryFrame_: 1,
|
isScreenClearedEveryFrame_: 1,
|
||||||
|
screenFilterEnabled_: 1,
|
||||||
}
|
}
|
||||||
|
|
||||||
// globalState represents a global state in this package.
|
// globalState represents a global state in this package.
|
||||||
@ -172,6 +173,7 @@ type globalState struct {
|
|||||||
fpsMode_ int32
|
fpsMode_ int32
|
||||||
maxTPS_ int32
|
maxTPS_ int32
|
||||||
isScreenClearedEveryFrame_ int32
|
isScreenClearedEveryFrame_ int32
|
||||||
|
screenFilterEnabled_ int32
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *globalState) err() error {
|
func (g *globalState) err() error {
|
||||||
@ -220,6 +222,18 @@ func (g *globalState) setScreenClearedEveryFrame(cleared bool) {
|
|||||||
atomic.StoreInt32(&g.isScreenClearedEveryFrame_, v)
|
atomic.StoreInt32(&g.isScreenClearedEveryFrame_, v)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (g *globalState) isScreenFilterEnabled() bool {
|
||||||
|
return graphicsdriver.Filter(atomic.LoadInt32(&g.screenFilterEnabled_)) != 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *globalState) setScreenFilterEnabled(enabled bool) {
|
||||||
|
v := int32(0)
|
||||||
|
if enabled {
|
||||||
|
v = 1
|
||||||
|
}
|
||||||
|
atomic.StoreInt32(&g.screenFilterEnabled_, v)
|
||||||
|
}
|
||||||
|
|
||||||
func SetError(err error) {
|
func SetError(err error) {
|
||||||
theGlobalState.setError(err)
|
theGlobalState.setError(err)
|
||||||
}
|
}
|
||||||
@ -248,3 +262,11 @@ func IsScreenClearedEveryFrame() bool {
|
|||||||
func SetScreenClearedEveryFrame(cleared bool) {
|
func SetScreenClearedEveryFrame(cleared bool) {
|
||||||
theGlobalState.setScreenClearedEveryFrame(cleared)
|
theGlobalState.setScreenClearedEveryFrame(cleared)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func IsScreenFilterEnabled() bool {
|
||||||
|
return theGlobalState.isScreenFilterEnabled()
|
||||||
|
}
|
||||||
|
|
||||||
|
func SetScreenFilterEnabled(enabled bool) {
|
||||||
|
theGlobalState.setScreenFilterEnabled(enabled)
|
||||||
|
}
|
||||||
|
20
run.go
20
run.go
@ -94,6 +94,26 @@ func IsScreenClearedEveryFrame() bool {
|
|||||||
return ui.IsScreenClearedEveryFrame()
|
return ui.IsScreenClearedEveryFrame()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetScreenFilterEnabled enables/disables the use of the "screen" filter Ebiten uses.
|
||||||
|
//
|
||||||
|
// The "screen" filter is a box filter from game to display resolution.
|
||||||
|
//
|
||||||
|
// If disabled, nearest-neighbor filtering will be used for scaling instead.
|
||||||
|
//
|
||||||
|
// The default state is true.
|
||||||
|
//
|
||||||
|
// SetScreenFilterEnabled is concurrent-safe, but takes effect only at the next Draw call.
|
||||||
|
func SetScreenFilterEnabled(enabled bool) {
|
||||||
|
ui.SetScreenFilterEnabled(enabled)
|
||||||
|
}
|
||||||
|
|
||||||
|
// IsScreenFilterEnabled returns true if Ebiten's "screen" filter is enabled.
|
||||||
|
//
|
||||||
|
// IsScreenFilterEnabled is concurrent-safe.
|
||||||
|
func IsScreenFilterEnabled() bool {
|
||||||
|
return ui.IsScreenFilterEnabled()
|
||||||
|
}
|
||||||
|
|
||||||
type imageDumperGame struct {
|
type imageDumperGame struct {
|
||||||
game Game
|
game Game
|
||||||
d *imageDumper
|
d *imageDumper
|
||||||
|
Loading…
Reference in New Issue
Block a user