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https://github.com/hajimehoshi/ebiten.git
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ui: More accurate device scale factor
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parent
7528977842
commit
ea377b8e20
@ -147,16 +147,8 @@ func (u *userInterface) Start(width, height, scale int, title string) error {
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m := glfw.GetPrimaryMonitor()
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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v := m.GetVideoMode()
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mw, _ := m.GetPhysicalSize()
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mw, _ := m.GetPhysicalSize()
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u.deviceScale = 1
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u.deviceScale = deviceScale()
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u.framebufferScale = 1
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u.framebufferScale = 1
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// mw can be 0 on some environment like Linux VM
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if 0 < mw {
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dpi := float64(v.Width) * 25.4 / float64(mw)
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u.deviceScale = dpi / 96
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if u.deviceScale < 1 {
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u.deviceScale = 1
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}
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}
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if !u.setScreenSize(width, height, scale) {
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if !u.setScreenSize(width, height, scale) {
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err = errors.New("ui: Fail to set the screen size")
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err = errors.New("ui: Fail to set the screen size")
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22
internal/ui/ui_linux.go
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22
internal/ui/ui_linux.go
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@ -0,0 +1,22 @@
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !js
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package ui
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func deviceScale() float64 {
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// TODO: Implement this
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return 1
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}
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25
internal/ui/ui_mac.go
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25
internal/ui/ui_mac.go
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@ -0,0 +1,25 @@
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build darwin,!arm,!arm64
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// +build !js
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// +build !ios
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package ui
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func deviceScale() float64 {
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// The device scale is always 1 on Mac OS.
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// The frame buffer size is different from the window size.
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return 1
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}
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32
internal/ui/ui_windows.go
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32
internal/ui/ui_windows.go
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@ -0,0 +1,32 @@
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !js
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package ui
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// #cgo LDFLAGS: -lgdi32
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//
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// #include <windows.h>
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//
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// static int getDPI() {
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// HDC dc = GetWindowDC(0);
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// return GetDeviceCaps(dc, LOGPIXELSX);
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// }
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import "C"
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func deviceScale() float64 {
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dpi := int(C.getDPI())
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return float64(dpi) / 96
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}
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