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https://github.com/hajimehoshi/ebiten.git
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internal/ui: refactoring
This commit is contained in:
parent
1db0abc4ee
commit
ea842495cf
@ -200,7 +200,7 @@ func init() {
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}
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}
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func (u *UserInterface) KeyName(key Key) string {
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func (u *UserInterface) KeyName(key Key) string {
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if !u.running {
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if !u.isRunning() {
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return ""
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return ""
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}
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}
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@ -26,8 +26,6 @@ import (
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)
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)
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.context = newContext(game)
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u.mainThread = thread.NewOSThread()
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u.mainThread = thread.NewOSThread()
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u.renderThread = thread.NewOSThread()
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u.renderThread = thread.NewOSThread()
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graphicscommand.SetRenderThread(u.renderThread)
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graphicscommand.SetRenderThread(u.renderThread)
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@ -38,6 +36,8 @@ func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.setRunning(true)
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u.setRunning(true)
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defer u.setRunning(false)
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defer u.setRunning(false)
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u.context = newContext(game)
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if err := u.initOnMainThread(options); err != nil {
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if err := u.initOnMainThread(options); err != nil {
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return err
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return err
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}
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}
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@ -22,8 +22,6 @@ import (
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)
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)
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.context = newContext(game)
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// Initialize the main thread first so the thread is available at u.run (#809).
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// Initialize the main thread first so the thread is available at u.run (#809).
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u.mainThread = thread.NewNoopThread()
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u.mainThread = thread.NewNoopThread()
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u.renderThread = thread.NewNoopThread()
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u.renderThread = thread.NewNoopThread()
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@ -32,6 +30,8 @@ func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.setRunning(true)
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u.setRunning(true)
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defer u.setRunning(false)
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defer u.setRunning(false)
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u.context = newContext(game)
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if err := u.initOnMainThread(options); err != nil {
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if err := u.initOnMainThread(options); err != nil {
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return err
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return err
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}
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}
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@ -74,6 +74,8 @@ type UserInterface struct {
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isScreenClearedEveryFrame int32
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isScreenClearedEveryFrame int32
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graphicsLibrary int32
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graphicsLibrary int32
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running int32
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terminated int32
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whiteImage *Image
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whiteImage *Image
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@ -176,3 +178,23 @@ func (u *UserInterface) setGraphicsLibrary(library GraphicsLibrary) {
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func (u *UserInterface) GraphicsLibrary() GraphicsLibrary {
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func (u *UserInterface) GraphicsLibrary() GraphicsLibrary {
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return GraphicsLibrary(atomic.LoadInt32(&u.graphicsLibrary))
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return GraphicsLibrary(atomic.LoadInt32(&u.graphicsLibrary))
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}
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}
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func (u *UserInterface) isRunning() bool {
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return atomic.LoadInt32(&u.running) != 0 && !u.isTerminated()
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}
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func (u *UserInterface) setRunning(running bool) {
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if running {
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atomic.StoreInt32(&u.running, 1)
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} else {
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atomic.StoreInt32(&u.running, 0)
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}
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}
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func (u *UserInterface) isTerminated() bool {
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return atomic.LoadInt32(&u.terminated) != 0
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}
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func (u *UserInterface) setTerminated() {
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atomic.StoreInt32(&u.terminated, 1)
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}
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@ -24,7 +24,6 @@ import (
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"os"
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"os"
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"runtime"
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"runtime"
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"sync"
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"sync"
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"sync/atomic"
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"time"
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/file"
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"github.com/hajimehoshi/ebiten/v2/internal/file"
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@ -62,8 +61,6 @@ type userInterfaceImpl struct {
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maxWindowWidthInDIP int
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maxWindowWidthInDIP int
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maxWindowHeightInDIP int
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maxWindowHeightInDIP int
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running uint32
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terminated uint32
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runnableOnUnfocused bool
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runnableOnUnfocused bool
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fpsMode FPSModeType
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fpsMode FPSModeType
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iconImages []image.Image
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iconImages []image.Image
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@ -287,26 +284,6 @@ func (u *UserInterface) Monitor() *Monitor {
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return monitor
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return monitor
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}
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}
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func (u *UserInterface) isRunning() bool {
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return atomic.LoadUint32(&u.running) != 0 && !u.isTerminated()
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}
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func (u *UserInterface) isTerminated() bool {
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return atomic.LoadUint32(&u.terminated) != 0
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}
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func (u *UserInterface) setRunning(running bool) {
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if running {
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atomic.StoreUint32(&u.running, 1)
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} else {
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atomic.StoreUint32(&u.running, 0)
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}
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}
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func (u *UserInterface) setTerminated() {
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atomic.StoreUint32(&u.terminated, 1)
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}
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// setWindowMonitor must be called on the main thread.
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// setWindowMonitor must be called on the main thread.
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func (u *UserInterface) setWindowMonitor(monitor *Monitor) error {
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func (u *UserInterface) setWindowMonitor(monitor *Monitor) error {
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if microsoftgdk.IsXbox() {
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if microsoftgdk.IsXbox() {
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@ -91,7 +91,6 @@ type userInterfaceImpl struct {
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runnableOnUnfocused bool
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runnableOnUnfocused bool
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fpsMode FPSModeType
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fpsMode FPSModeType
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renderingScheduled bool
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renderingScheduled bool
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running bool
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cursorMode CursorMode
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cursorMode CursorMode
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cursorPrevMode CursorMode
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cursorPrevMode CursorMode
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captureCursorLater bool
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captureCursorLater bool
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@ -744,6 +743,9 @@ func (u *UserInterface) forceUpdateOnMinimumFPSMode() {
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}
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}
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.setRunning(true)
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defer u.setRunning(false)
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if !options.InitUnfocused && window.Truthy() {
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if !options.InitUnfocused && window.Truthy() {
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// Do not focus the canvas when the current document is in an iframe.
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// Do not focus the canvas when the current document is in an iframe.
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// Otherwise, the parent page tries to focus the iframe on every loading, which is annoying (#1373).
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// Otherwise, the parent page tries to focus the iframe on every loading, which is annoying (#1373).
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@ -752,7 +754,7 @@ func (u *UserInterface) Run(game Game, options *RunOptions) error {
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canvas.Call("focus")
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canvas.Call("focus")
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}
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}
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}
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}
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u.running = true
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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canvas: canvas,
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canvas: canvas,
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}, options.GraphicsLibrary)
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}, options.GraphicsLibrary)
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@ -269,8 +269,6 @@ func (u *UserInterface) run(game Game, mainloop bool, options *RunOptions) (err
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}
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}
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}()
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}()
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u.context = newContext(game)
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var mgl gl.Context
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var mgl gl.Context
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if mainloop {
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if mainloop {
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// When gomobile-build is used, GL functions must be called via
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// When gomobile-build is used, GL functions must be called via
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@ -281,6 +279,11 @@ func (u *UserInterface) run(game Game, mainloop bool, options *RunOptions) (err
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graphicscommand.SetRenderThread(u.renderThread)
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graphicscommand.SetRenderThread(u.renderThread)
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}
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}
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u.setRunning(true)
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defer u.setRunning(false)
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u.context = newContext(game)
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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gomobileContext: mgl,
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gomobileContext: mgl,
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}, options.GraphicsLibrary)
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}, options.GraphicsLibrary)
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@ -84,7 +84,15 @@ func (u *UserInterface) init() error {
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}
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}
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.mainThread = thread.NewOSThread()
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u.renderThread = thread.NewOSThread()
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graphicscommand.SetRenderThread(u.renderThread)
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u.setRunning(true)
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defer u.setRunning(false)
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u.context = newContext(game)
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u.context = newContext(game)
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{}, options.GraphicsLibrary)
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{}, options.GraphicsLibrary)
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if err != nil {
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if err != nil {
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return err
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return err
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@ -99,10 +107,6 @@ func (u *UserInterface) Run(game Game, options *RunOptions) error {
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initializeProfiler()
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initializeProfiler()
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u.mainThread = thread.NewOSThread()
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u.renderThread = thread.NewOSThread()
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graphicscommand.SetRenderThread(u.renderThread)
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ctx, cancel := stdcontext.WithCancel(stdcontext.Background())
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ctx, cancel := stdcontext.WithCancel(stdcontext.Background())
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defer cancel()
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defer cancel()
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@ -64,6 +64,9 @@ func (u *UserInterface) init() error {
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}
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}
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.setRunning(true)
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defer u.setRunning(false)
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// TODO: Implement this.
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// TODO: Implement this.
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return nil
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return nil
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}
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}
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