shader: Abort parsing correctly when an error is found

This commit is contained in:
Hajime Hoshi 2020-06-21 02:18:21 +09:00
parent 912135d1e7
commit ea9fae1faa

View File

@ -147,7 +147,9 @@ func (cs *compileState) parse(f *ast.File) {
// Parse GenDecl for global variables, and then parse functions.
for _, d := range f.Decls {
if _, ok := d.(*ast.FuncDecl); !ok {
cs.parseDecl(&cs.global, d)
if !cs.parseDecl(&cs.global, d) {
return
}
}
}
@ -206,7 +208,9 @@ func (cs *compileState) parse(f *ast.File) {
// Parse functions.
for _, d := range f.Decls {
if _, ok := d.(*ast.FuncDecl); ok {
cs.parseDecl(&cs.global, d)
if !cs.parseDecl(&cs.global, d) {
return
}
}
}
@ -219,7 +223,7 @@ func (cs *compileState) parse(f *ast.File) {
}
}
func (cs *compileState) parseDecl(b *block, d ast.Decl) {
func (cs *compileState) parseDecl(b *block, d ast.Decl) bool {
switch d := d.(type) {
case *ast.GenDecl:
switch d.Tok {
@ -242,7 +246,10 @@ func (cs *compileState) parseDecl(b *block, d ast.Decl) {
case token.VAR:
for _, s := range d.Specs {
s := s.(*ast.ValueSpec)
vs, inits, stmts := cs.parseVariable(b, s)
vs, inits, stmts, ok := cs.parseVariable(b, s)
if !ok {
return false
}
b.ir.Stmts = append(b.ir.Stmts, stmts...)
if b == &cs.global {
// TODO: Should rhs be ignored?
@ -282,10 +289,13 @@ func (cs *compileState) parseDecl(b *block, d ast.Decl) {
cs.addError(d.Pos(), "unexpected token")
}
case *ast.FuncDecl:
f := cs.parseFunc(b, d)
f, ok := cs.parseFunc(b, d)
if !ok {
return false
}
if b != &cs.global {
cs.addError(d.Pos(), "non-global function is not implemented")
return
return false
}
switch d.Name.Name {
case cs.vertexEntry:
@ -305,7 +315,10 @@ func (cs *compileState) parseDecl(b *block, d ast.Decl) {
}
default:
cs.addError(d.Pos(), "unexpected decl")
return false
}
return true
}
// functionReturnTypes returns the original returning value types, if the given expression is call.
@ -335,10 +348,10 @@ func (cs *compileState) functionReturnTypes(block *block, expr ast.Expr) ([]shad
return nil, false
}
func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variable, []shaderir.Expr, []shaderir.Stmt) {
func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variable, []shaderir.Expr, []shaderir.Stmt, bool) {
if len(vs.Names) != len(vs.Values) && len(vs.Values) != 1 && len(vs.Values) != 0 {
s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
return nil, nil, nil
return nil, nil, nil, false
}
var declt shaderir.Type
@ -364,7 +377,10 @@ func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variabl
if t.Main == shaderir.None {
ts, ok := s.functionReturnTypes(block, init)
if !ok {
_, ts, _ = s.parseExpr(block, init)
_, ts, _, ok = s.parseExpr(block, init)
if !ok {
return nil, nil, nil, false
}
}
if len(ts) != len(vs.Names) {
s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
@ -377,7 +393,10 @@ func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variabl
if t.Main == shaderir.None {
ts, ok := s.functionReturnTypes(block, init)
if !ok {
_, ts, _ = s.parseExpr(block, init)
_, ts, _, ok = s.parseExpr(block, init)
if !ok {
return nil, nil, nil, false
}
}
if len(ts) > 1 {
s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
@ -393,7 +412,10 @@ func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variabl
})
if len(vs.Values) > 1 || (len(vs.Values) == 1 && len(inits) == 0) {
es, _, ss := s.parseExpr(block, init)
es, _, ss, ok := s.parseExpr(block, init)
if !ok {
return nil, nil, nil, false
}
inits = append(inits, es...)
stmts = append(stmts, ss...)
}
@ -401,10 +423,10 @@ func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variabl
if len(inits) > 0 && len(vars) != len(inits) {
s.addError(vs.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
return nil, nil, nil
return nil, nil, nil, false
}
return vars, inits, stmts
return vars, inits, stmts, true
}
func (s *compileState) parseConstant(vs *ast.ValueSpec) []constant {
@ -458,14 +480,14 @@ func (cs *compileState) parseFuncParams(d *ast.FuncDecl) (in, out []variable) {
return
}
func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) function {
func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) (function, bool) {
if d.Name == nil {
cs.addError(d.Pos(), "function must have a name")
return function{}
return function{}, false
}
if d.Body == nil {
cs.addError(d.Pos(), "function must have a body")
return function{}
return function{}, false
}
inParams, outParams := cs.parseFuncParams(d)
@ -492,11 +514,11 @@ func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) function {
// The first out-param is treated as gl_Position in GLSL.
if len(outParams) == 0 {
cs.addError(d.Pos(), fmt.Sprintf("vertex entry point must have at least one returning vec4 value for a position"))
return function{}
return function{}, false
}
if outParams[0].typ.Main != shaderir.Vec4 {
cs.addError(d.Pos(), fmt.Sprintf("vertex entry point must have at least one returning vec4 value for a position"))
return function{}
return function{}, false
}
if cs.varyingParsed {
@ -511,20 +533,20 @@ func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) function {
case cs.fragmentEntry:
if len(inParams) == 0 {
cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have at least one vec4 parameter for a position"))
return function{}
return function{}, false
}
if inParams[0].typ.Main != shaderir.Vec4 {
cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have at least one vec4 parameter for a position"))
return function{}
return function{}, false
}
if len(outParams) != 1 {
cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have one returning vec4 value for a color"))
return function{}
return function{}, false
}
if outParams[0].typ.Main != shaderir.Vec4 {
cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have one returning vec4 value for a color"))
return function{}
return function{}, false
}
if cs.varyingParsed {
@ -538,7 +560,10 @@ func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) function {
}
}
b := cs.parseBlock(block, d.Body, inParams, outParams)
b, ok := cs.parseBlock(block, d.Body, inParams, outParams)
if !ok {
return function{}, false
}
var inT, outT []shaderir.Type
for _, v := range inParams {
@ -556,10 +581,10 @@ func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) function {
OutParams: outT,
Block: b.ir,
},
}
}, true
}
func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, outParams []variable) *block {
func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, outParams []variable) (*block, bool) {
vars := make([]variable, 0, len(inParams)+len(outParams))
vars = append(vars, inParams...)
vars = append(vars, outParams...)
@ -580,7 +605,7 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
case token.DEFINE:
if len(l.Lhs) != len(l.Rhs) && len(l.Rhs) != 1 {
cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
return nil
return nil, false
}
// TODO: Reduce calls of parseExpr
@ -593,7 +618,10 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
if len(l.Lhs) == len(l.Rhs) {
ts, ok := cs.functionReturnTypes(block, l.Rhs[i])
if !ok {
_, ts, _ = cs.parseExpr(block, l.Rhs[i])
_, ts, _, ok = cs.parseExpr(block, l.Rhs[i])
if !ok {
return nil, false
}
}
if len(ts) > 1 {
cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
@ -606,7 +634,10 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
var ok bool
rhsTypes, ok = cs.functionReturnTypes(block, l.Rhs[0])
if !ok {
_, rhsTypes, _ = cs.parseExpr(block, l.Rhs[0])
_, rhsTypes, _, ok = cs.parseExpr(block, l.Rhs[0])
if !ok {
return nil, false
}
}
if len(rhsTypes) != len(l.Lhs) {
cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
@ -617,14 +648,18 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
block.vars = append(block.vars, v)
}
cs.assign(block, l.Pos(), l.Lhs, l.Rhs)
if !cs.assign(block, l.Pos(), l.Lhs, l.Rhs) {
return nil, false
}
case token.ASSIGN:
// TODO: What about the statement `a,b = b,a?`
if len(l.Lhs) != len(l.Rhs) && len(l.Rhs) != 1 {
cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
return nil
return nil, false
}
if !cs.assign(block, l.Pos(), l.Lhs, l.Rhs) {
return nil, false
}
cs.assign(block, l.Pos(), l.Lhs, l.Rhs)
case token.ADD_ASSIGN, token.SUB_ASSIGN, token.MUL_ASSIGN, token.QUO_ASSIGN, token.REM_ASSIGN:
var op shaderir.Op
switch l.Tok {
@ -639,9 +674,15 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
case token.REM_ASSIGN:
op = shaderir.ModOp
}
rhs, _, stmts := cs.parseExpr(block, l.Rhs[0])
rhs, _, stmts, ok := cs.parseExpr(block, l.Rhs[0])
if !ok {
return nil, false
}
block.ir.Stmts = append(block.ir.Stmts, stmts...)
lhs, _, stmts := cs.parseExpr(block, l.Lhs[0])
lhs, _, stmts, ok := cs.parseExpr(block, l.Lhs[0])
if !ok {
return nil, false
}
block.ir.Stmts = append(block.ir.Stmts, stmts...)
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
Type: shaderir.Assign,
@ -661,7 +702,10 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
cs.addError(l.Pos(), fmt.Sprintf("unexpected token: %s", l.Tok))
}
case *ast.BlockStmt:
b := cs.parseBlock(block, l, nil, nil)
b, ok := cs.parseBlock(block, l, nil, nil)
if !ok {
return nil, false
}
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
Type: shaderir.BlockStmt,
Blocks: []shaderir.Block{
@ -669,10 +713,15 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
},
})
case *ast.DeclStmt:
cs.parseDecl(block, l.Decl)
if !cs.parseDecl(block, l.Decl) {
return nil, false
}
case *ast.ReturnStmt:
for i, r := range l.Results {
exprs, _, stmts := cs.parseExpr(block, r)
exprs, _, stmts, ok := cs.parseExpr(block, r)
if !ok {
return nil, false
}
block.ir.Stmts = append(block.ir.Stmts, stmts...)
if len(exprs) == 0 {
continue
@ -696,7 +745,10 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
Type: shaderir.Return,
})
case *ast.ExprStmt:
exprs, _, stmts := cs.parseExpr(block, l.X)
exprs, _, stmts, ok := cs.parseExpr(block, l.X)
if !ok {
return nil, false
}
block.ir.Stmts = append(block.ir.Stmts, stmts...)
for _, expr := range exprs {
if expr.Type != shaderir.Call {
@ -709,24 +761,31 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
}
default:
cs.addError(l.Pos(), fmt.Sprintf("unexpected statement: %#v", l))
return nil, false
}
}
return block
return block, true
}
func (cs *compileState) assign(block *block, pos token.Pos, lhs, rhs []ast.Expr) {
func (cs *compileState) assign(block *block, pos token.Pos, lhs, rhs []ast.Expr) bool {
var rhsExprs []shaderir.Expr
for i := range lhs {
// Prase RHS first for the order of the statements.
if len(lhs) == len(rhs) {
rhs, _, stmts := cs.parseExpr(block, rhs[i])
rhs, _, stmts, ok := cs.parseExpr(block, rhs[i])
if !ok {
return false
}
if len(rhs) > 1 {
cs.addError(pos, fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
}
block.ir.Stmts = append(block.ir.Stmts, stmts...)
lhs, _, stmts := cs.parseExpr(block, lhs[i])
lhs, _, stmts, ok := cs.parseExpr(block, lhs[i])
if !ok {
return false
}
block.ir.Stmts = append(block.ir.Stmts, stmts...)
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
@ -736,14 +795,21 @@ func (cs *compileState) assign(block *block, pos token.Pos, lhs, rhs []ast.Expr)
} else {
if i == 0 {
var stmts []shaderir.Stmt
rhsExprs, _, stmts = cs.parseExpr(block, rhs[0])
var ok bool
rhsExprs, _, stmts, ok = cs.parseExpr(block, rhs[0])
if !ok {
return false
}
if len(rhsExprs) != len(lhs) {
cs.addError(pos, fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
}
block.ir.Stmts = append(block.ir.Stmts, stmts...)
}
lhs, _, stmts := cs.parseExpr(block, lhs[i])
lhs, _, stmts, ok := cs.parseExpr(block, lhs[i])
if !ok {
return false
}
block.ir.Stmts = append(block.ir.Stmts, stmts...)
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
@ -752,9 +818,10 @@ func (cs *compileState) assign(block *block, pos token.Pos, lhs, rhs []ast.Expr)
})
}
}
return true
}
func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr, []shaderir.Type, []shaderir.Stmt) {
func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr, []shaderir.Type, []shaderir.Stmt, bool) {
switch e := expr.(type) {
case *ast.BasicLit:
switch e.Kind {
@ -764,14 +831,14 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
Type: shaderir.NumberExpr,
Const: gconstant.MakeFromLiteral(e.Value, e.Kind, 0),
},
}, []shaderir.Type{{Main: shaderir.Int}}, nil
}, []shaderir.Type{{Main: shaderir.Int}}, nil, true
case token.FLOAT:
return []shaderir.Expr{
{
Type: shaderir.NumberExpr,
Const: gconstant.MakeFromLiteral(e.Value, e.Kind, 0),
},
}, []shaderir.Type{{Main: shaderir.Float}}, nil
}, []shaderir.Type{{Main: shaderir.Float}}, nil, true
default:
cs.addError(e.Pos(), fmt.Sprintf("literal not implemented: %#v", e))
}
@ -779,24 +846,30 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
op, ok := shaderir.OpFromToken(e.Op)
if !ok {
cs.addError(e.Pos(), fmt.Sprintf("unexpected operator: %s", e.Op))
return nil, nil, nil
return nil, nil, nil, false
}
var stmts []shaderir.Stmt
// Prase LHS first for the order of the statements.
lhs, ts, ss := cs.parseExpr(block, e.X)
lhs, ts, ss, ok := cs.parseExpr(block, e.X)
if !ok {
return nil, nil, nil, false
}
if len(lhs) != 1 {
cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a binary operator: %s", e.X))
return nil, nil, nil
return nil, nil, nil, false
}
stmts = append(stmts, ss...)
lhst := ts[0]
rhs, ts, ss := cs.parseExpr(block, e.Y)
rhs, ts, ss, ok := cs.parseExpr(block, e.Y)
if !ok {
return nil, nil, nil, false
}
if len(rhs) != 1 {
cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a binary operator: %s", e.Y))
return nil, nil, nil
return nil, nil, nil, false
}
stmts = append(stmts, ss...)
rhst := ts[0]
@ -810,7 +883,7 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
t = rhst
default:
cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", lhst.String(), e.Op, rhst.String()))
return nil, nil, nil
return nil, nil, nil, false
}
} else if rhst.Main == shaderir.Float || rhst.Main == shaderir.Int {
switch lhst.Main {
@ -818,7 +891,7 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
t = lhst
default:
cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", lhst.String(), e.Op, rhst.String()))
return nil, nil, nil
return nil, nil, nil, false
}
}
@ -828,7 +901,7 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
Op: op,
Exprs: []shaderir.Expr{lhs[0], rhs[0]},
},
}, []shaderir.Type{t}, stmts
}, []shaderir.Type{t}, stmts, true
case *ast.CallExpr:
var (
callee shaderir.Expr
@ -839,10 +912,13 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
// Parse the argument first for the order of the statements.
for _, a := range e.Args {
es, ts, ss := cs.parseExpr(block, a)
es, ts, ss, ok := cs.parseExpr(block, a)
if !ok {
return nil, nil, nil, false
}
if len(es) > 1 && len(e.Args) > 1 {
cs.addError(e.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed: %s", e.Fun))
return nil, nil, nil
return nil, nil, nil, false
}
args = append(args, es...)
argts = append(argts, ts...)
@ -850,10 +926,13 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
}
// TODO: When len(ss) is not 0?
es, _, ss := cs.parseExpr(block, e.Fun)
es, _, ss, ok := cs.parseExpr(block, e.Fun)
if !ok {
return nil, nil, nil, false
}
if len(es) != 1 {
cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a callee: %s", e.Fun))
return nil, nil, nil
return nil, nil, nil, false
}
callee = es[0]
stmts = append(stmts, ss...)
@ -893,12 +972,12 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
Type: shaderir.Call,
Exprs: append([]shaderir.Expr{callee}, args...),
},
}, []shaderir.Type{t}, stmts
}, []shaderir.Type{t}, stmts, true
}
if callee.Type != shaderir.FunctionExpr {
cs.addError(e.Pos(), fmt.Sprintf("function callee must be a funciton name but %s", e.Fun))
return nil, nil, nil
return nil, nil, nil, false
}
f := cs.funcs[callee.Index]
@ -919,7 +998,7 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
if t := f.ir.Return; t.Main != shaderir.None {
if len(outParams) != 0 {
cs.addError(e.Pos(), fmt.Sprintf("a function returning value cannot have out-params so far: %s", e.Fun))
return nil, nil, nil
return nil, nil, nil, false
}
idx := len(block.vars)
@ -949,7 +1028,7 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
Type: shaderir.LocalVariable,
Index: idx,
},
}, []shaderir.Type{t}, stmts
}, []shaderir.Type{t}, stmts, true
}
// Even if the function doesn't return anything, calling the function should be done eariler to keep
@ -975,7 +1054,7 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
Index: p,
})
}
return exprs, f.ir.OutParams, stmts
return exprs, f.ir.OutParams, stmts, true
case *ast.Ident:
if i, t, ok := block.findLocalVariable(e.Name); ok {
@ -984,7 +1063,7 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
Type: shaderir.LocalVariable,
Index: i,
},
}, []shaderir.Type{t}, nil
}, []shaderir.Type{t}, nil, true
}
if i, ok := cs.findFunction(e.Name); ok {
return []shaderir.Expr{
@ -992,7 +1071,7 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
Type: shaderir.FunctionExpr,
Index: i,
},
}, nil, nil
}, nil, nil, true
}
if i, ok := cs.findUniformVariable(e.Name); ok {
return []shaderir.Expr{
@ -1000,7 +1079,7 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
Type: shaderir.UniformVariable,
Index: i,
},
}, []shaderir.Type{cs.ir.Uniforms[i]}, nil
}, []shaderir.Type{cs.ir.Uniforms[i]}, nil, true
}
if f, ok := shaderir.ParseBuiltinFunc(e.Name); ok {
return []shaderir.Expr{
@ -1008,14 +1087,17 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
Type: shaderir.BuiltinFuncExpr,
BuiltinFunc: f,
},
}, nil, nil
}, nil, nil, true
}
cs.addError(e.Pos(), fmt.Sprintf("unexpected identifier: %s", e.Name))
case *ast.SelectorExpr:
exprs, _, stmts := cs.parseExpr(block, e.X)
exprs, _, stmts, ok := cs.parseExpr(block, e.X)
if !ok {
return nil, nil, nil, false
}
if len(exprs) != 1 {
cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a selector: %s", e.X))
return nil, nil, nil
return nil, nil, nil, false
}
var t shaderir.Type
switch len(e.Sel.Name) {
@ -1029,7 +1111,7 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
t.Main = shaderir.Vec4
default:
cs.addError(e.Pos(), fmt.Sprintf("unexpected swizzling: %s", e.Sel.Name))
return nil, nil, nil
return nil, nil, nil, false
}
return []shaderir.Expr{
{
@ -1042,7 +1124,7 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
},
},
},
}, []shaderir.Type{t}, stmts
}, []shaderir.Type{t}, stmts, true
case *ast.UnaryExpr:
var op shaderir.Op
switch e.Op {
@ -1054,12 +1136,15 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
op = shaderir.NotOp
default:
cs.addError(e.Pos(), fmt.Sprintf("unexpected operator: %s", e.Op))
return nil, nil, nil
return nil, nil, nil, false
}
exprs, t, stmts, ok := cs.parseExpr(block, e.X)
if !ok {
return nil, nil, nil, false
}
exprs, t, stmts := cs.parseExpr(block, e.X)
if len(exprs) != 1 {
cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a unary operator: %s", e.X))
return nil, nil, nil
return nil, nil, nil, false
}
return []shaderir.Expr{
{
@ -1067,9 +1152,9 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
Op: op,
Exprs: exprs,
},
}, t, stmts
}, t, stmts, true
default:
cs.addError(e.Pos(), fmt.Sprintf("expression not implemented: %#v", e))
}
return nil, nil, nil
return nil, nil, nil, false
}