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examples/block: Remove deprecated API ColorM.Add
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@ -150,6 +150,25 @@ func NewGameScene() *GameScene {
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}
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}
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}
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}
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var (
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lightGray ebiten.ColorM
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)
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func init() {
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id := ebiten.ColorM{}
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mono := ebiten.ColorM{}
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mono.ChangeHSV(0, 0, 1)
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for j := 0; j < ebiten.ColorMDim-1; j++ {
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for i := 0; i < ebiten.ColorMDim-1; i++ {
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lightGray.SetElement(i, j, mono.Element(i, j)*0.7+id.Element(i, j)*0.3)
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}
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}
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lightGray.Translate(0.3, 0.3, 0.3, 0.3)
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}
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func (s *GameScene) drawBackground(r *ebiten.Image) {
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func (s *GameScene) drawBackground(r *ebiten.Image) {
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r.Fill(color.White)
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r.Fill(color.White)
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@ -165,14 +184,7 @@ func (s *GameScene) drawBackground(r *ebiten.Image) {
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op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
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op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
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op.GeoM.Scale(scale, scale)
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op.GeoM.Scale(scale, scale)
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op.GeoM.Translate(ScreenWidth/2, ScreenHeight/2)
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op.GeoM.Translate(ScreenWidth/2, ScreenHeight/2)
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op.ColorM = lightGray
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a := 0.7
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m := ebiten.ColorM{}
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m.ChangeHSV(0, 0, 1)
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m.Scale(a, a, a, a)
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op.ColorM.Scale(1-a, 1-a, 1-a, 1-a)
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op.ColorM.Add(m)
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op.ColorM.Translate(0.3, 0.3, 0.3, 0)
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r.DrawImage(imageGameBG, op)
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r.DrawImage(imageGameBG, op)
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}
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}
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