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internal/uidriver/mobile: make Vibrate async
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@ -105,9 +105,11 @@ static void vibrateOneShot(uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx,
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import "C"
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func (u *UserInterface) Vibrate(duration time.Duration, magnitude float64) {
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_ = app.RunOnJVM(func(vm, env, ctx uintptr) error {
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// TODO: This might be crash when this is called from init(). How can we detect this?
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C.vibrateOneShot(C.uintptr_t(vm), C.uintptr_t(env), C.uintptr_t(ctx), C.int64_t(duration/time.Millisecond), C.double(magnitude))
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return nil
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})
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go func() {
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_ = app.RunOnJVM(func(vm, env, ctx uintptr) error {
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// TODO: This might be crash when this is called from init(). How can we detect this?
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C.vibrateOneShot(C.uintptr_t(vm), C.uintptr_t(env), C.uintptr_t(ctx), C.int64_t(duration/time.Millisecond), C.double(magnitude))
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return nil
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})
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}()
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}
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@ -20,6 +20,7 @@ package mobile
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// #cgo LDFLAGS: -framework CoreHaptics
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//
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// #import <CoreHaptics/CoreHaptics.h>
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// #include <dispatch/dispatch.h>
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//
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// static id initializeHapticEngine(void) {
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// if (@available(iOS 13.0, *)) {
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@ -30,11 +31,13 @@ package mobile
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// NSError* error = nil;
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// CHHapticEngine* engine = [[CHHapticEngine alloc] initAndReturnError:&error];
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// if (error) {
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// NSLog(@"CHHapticEngine::initAndReturnError failed: %@", error);
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// return nil;
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// }
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//
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// [engine startAndReturnError:&error];
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// if (error) {
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// NSLog(@"CHHapticEngine::startAndReturnError failed %@", error);
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// return nil;
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// }
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// return engine;
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@ -42,7 +45,7 @@ package mobile
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// return nil;
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// }
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//
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// static void vibrate(double duration, double intensity) {
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// static void vibrateOnMainThread(double duration, double intensity) {
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// if (@available(iOS 13.0, *)) {
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// static BOOL initializeHapticEngineCalled = NO;
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// static CHHapticEngine* engine = nil;
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@ -93,18 +96,20 @@ package mobile
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// }
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// }
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// }
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//
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// static void vibrate(double duration, double intensity) {
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// dispatch_async(dispatch_get_main_queue(), ^{
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// vibrateOnMainThread(duration, intensity);
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// });
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// }
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import "C"
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import (
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"sync"
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"time"
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)
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var vibrationM sync.Mutex
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func (u *UserInterface) Vibrate(duration time.Duration, magnitude float64) {
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vibrationM.Lock()
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defer vibrationM.Unlock()
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C.vibrate(C.double(float64(duration)/float64(time.Second)), C.double(magnitude))
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go func() {
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C.vibrate(C.double(float64(duration)/float64(time.Second)), C.double(magnitude))
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}()
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}
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