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shader: Indexing with non-consntat value should be allowed
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@ -513,11 +513,9 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
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return nil, nil, nil, false
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return nil, nil, nil, false
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}
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}
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idx := exprs[0]
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idx := exprs[0]
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if idx.Type != shaderir.NumberExpr {
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if idx.Type == shaderir.NumberExpr {
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cs.addError(e.Pos(), fmt.Sprintf("an index must be a constant number"))
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idx.ConstType = shaderir.ConstTypeInt
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return nil, nil, nil, false
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}
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}
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idx.ConstType = shaderir.ConstTypeInt
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exprs, ts, ss, ok := cs.parseExpr(block, e.X)
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exprs, ts, ss, ok := cs.parseExpr(block, e.X)
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if !ok {
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if !ok {
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