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restorable: Bug fix: Calling At must resolve the image's stale state
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@ -238,13 +238,15 @@ func (i *Image) At(x, y int) (color.RGBA, error) {
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return color.RGBA{}, nil
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}
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if err := graphics.FlushCommands(); err != nil {
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return color.RGBA{}, err
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}
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if i.basePixels == nil || i.drawImageHistory != nil || i.stale {
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if err := graphics.FlushCommands(); err != nil {
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return color.RGBA{}, err
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}
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if err := i.readPixelsFromGPU(); err != nil {
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return color.RGBA{}, err
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}
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i.drawImageHistory = nil
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i.stale = false
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}
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idx := 4*x + 4*y*w
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r, g, b, a := i.basePixels[idx], i.basePixels[idx+1], i.basePixels[idx+2], i.basePixels[idx+3]
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