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examples/requestattention/main.go
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70
examples/requestattention/main.go
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@ -0,0 +1,70 @@
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// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"fmt"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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)
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const (
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screenWidth = 640
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screenHeight = 480
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)
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type Game struct {
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count int
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}
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func (g *Game) Update() error {
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if g.count > 0 {
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g.count--
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if g.count == 0 {
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ebiten.RequestAttention()
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}
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}
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if ebiten.IsKeyPressed(ebiten.KeyR) {
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g.count = ebiten.TPS() * 3
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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if g.count > 0 {
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c := int(math.Ceil(float64(g.count) / float64(ebiten.TPS())))
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msg := fmt.Sprintf("Requesting attention in %d seconds...", c)
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if ebiten.IsFocused() {
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msg += "\nPlease unfocus this window to see the effect."
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}
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ebitenutil.DebugPrint(screen, msg)
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return
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}
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ebitenutil.DebugPrint(screen, "Press R to request attention after 3 seconds.")
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Request Attention (Ebitengine Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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panic(err)
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}
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}
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@ -546,8 +546,9 @@ func (w *Window) SetOpacity(opacity float32) {
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// application, the system will end the request automatically.
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//
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// This function must only be called from the main thread.
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func (w *Window) RequestAttention() {
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func (w *Window) RequestAttention() error {
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C.glfwRequestWindowAttention(w.data)
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return nil
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}
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// Focus brings the specified window to front and sets input focus.
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@ -43,6 +43,7 @@ type Window interface {
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IsClosingHandled() bool
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SetMousePassthrough(enabled bool)
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IsMousePassthrough() bool
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RequestAttention()
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}
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type nullWindow struct{}
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@ -128,3 +129,6 @@ func (*nullWindow) SetMousePassthrough(enabled bool) {
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func (*nullWindow) IsMousePassthrough() bool {
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return false
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}
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func (*nullWindow) RequestAttention() {
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}
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@ -506,3 +506,22 @@ func (w *glfwWindow) IsMousePassthrough() bool {
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})
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return v
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}
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func (w *glfwWindow) RequestAttention() {
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if w.ui.isTerminated() {
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return
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}
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if !w.ui.isRunning() {
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// Do nothing
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return
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}
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w.ui.mainThread.Call(func() {
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if w.ui.isTerminated() {
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return
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}
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if err := w.ui.window.RequestAttention(); err != nil {
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w.ui.setError(err)
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return
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}
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})
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}
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10
window.go
10
window.go
@ -341,3 +341,13 @@ func SetWindowMousePassthrough(enabled bool) {
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func IsWindowMousePassthrough() bool {
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return ui.Get().Window().IsMousePassthrough()
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}
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// RequestAttention requests user attention to the current window and/or the current application.
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//
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// RequestAttention works only on desktops.
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// RequestAttention does nothing if the platform is not a desktop.
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//
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// RequestAttention is concurrent-safe.
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func RequestAttention() {
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ui.Get().Window().RequestAttention()
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}
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