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shareable: Bug fix: Defer Dispose so that ClearPixels doesn't affect other images later
Updates #913
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@ -50,6 +50,7 @@ func init() {
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hooks.AppendHookOnBeforeUpdate(func() error {
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backendsM.Lock()
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defer backendsM.Unlock()
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once.Do(func() {
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if len(theBackends) != 0 {
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panic("shareable: all the images must be not-shared before the game starts")
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@ -64,11 +65,23 @@ func init() {
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maxSize = 512
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}
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})
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resolveDeferred()
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makeImagesShared()
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return nil
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})
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}
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func resolveDeferred() {
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deferredM.Lock()
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defer deferredM.Unlock()
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for _, f := range deferred {
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f()
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}
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deferred = nil
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}
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// MaxCountForShare represents the time duration when the image can become shared.
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//
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// This value is expoted for testing.
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@ -137,6 +150,9 @@ var (
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theBackends = []*backend{}
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imagesToMakeShared = map[*Image]struct{}{}
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deferred []func()
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deferredM sync.Mutex
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)
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// isShareable reports whether the new allocation can use the shareable backends.
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@ -367,9 +383,17 @@ func (i *Image) at(x, y int) (byte, byte, byte, byte) {
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}
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func (i *Image) Dispose() {
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backendsM.Lock()
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defer backendsM.Unlock()
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i.dispose(true)
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deferredM.Lock()
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defer deferredM.Unlock()
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// Defer actual disposing until disposing can finish completely.
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// Otherwise, ClearPixels can be deferred in between frames, and delayed ClearPixels can affect other images.
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// (#913)
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//
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// TODO: Other operations should be deferred too?
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deferred = append(deferred, func() {
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i.dispose(true)
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})
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}
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func (i *Image) dispose(markDisposed bool) {
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