internal/ui: bug fix: the original cursor position was not scaled correctly

Updates #2690
This commit is contained in:
Hajime Hoshi 2023-07-05 09:24:26 +09:00
parent 929539b66e
commit eb5c1ee818

View File

@ -112,10 +112,11 @@ func (u *userInterfaceImpl) setMouseCursorFromEvent(e js.Value) {
return
}
s := u.DeviceScaleFactor()
x, y := u.context.clientPositionToLogicalPosition(e.Get("clientX").Float(), e.Get("clientY").Float(), s)
u.origCursorX, u.origCursorY = int(x), int(y)
if u.cursorMode == CursorModeCaptured {
x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
u.origCursorX, u.origCursorY = x, y
s := u.DeviceScaleFactor()
dx, dy := e.Get("movementX").Float()/s, e.Get("movementY").Float()/s
// TODO: Keep float64 values.
u.inputState.CursorX += int(dx)
@ -123,9 +124,7 @@ func (u *userInterfaceImpl) setMouseCursorFromEvent(e js.Value) {
return
}
x, y := u.context.clientPositionToLogicalPosition(e.Get("clientX").Float(), e.Get("clientY").Float(), u.DeviceScaleFactor())
u.inputState.CursorX, u.inputState.CursorY = int(x), int(y)
u.origCursorX, u.origCursorY = int(x), int(y)
}
func (u *userInterfaceImpl) recoverCursorPosition() {