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graphicsdriver/metal: Rename function for consistency
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@ -92,7 +92,7 @@ float2 AdjustTexel(float2 source_size, float2 p0, float2 p1) {
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return p1;
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return p1;
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}
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}
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float Mod(float x, float y) {
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float FloorMod(float x, float y) {
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if (x < 0.0) {
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if (x < 0.0) {
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return y - (-x - y * floor(-x/y));
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return y - (-x - y * floor(-x/y));
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}
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}
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@ -107,7 +107,7 @@ float2 AdjustTexelByAddress(float2 p, float4 tex_region, uint8_t address) {
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case ADDRESS_REPEAT: {
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case ADDRESS_REPEAT: {
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float2 o = float2(tex_region[0], tex_region[1]);
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float2 o = float2(tex_region[0], tex_region[1]);
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float2 size = float2(tex_region[2] - tex_region[0], tex_region[3] - tex_region[1]);
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float2 size = float2(tex_region[2] - tex_region[0], tex_region[3] - tex_region[1]);
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return float2(Mod((p.x - o.x), size.x) + o.x, Mod((p.y - o.y), size.y) + o.y);
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return float2(FloorMod((p.x - o.x), size.x) + o.x, FloorMod((p.y - o.y), size.y) + o.y);
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}
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}
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default:
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default:
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// Not reached.
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// Not reached.
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