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https://github.com/hajimehoshi/ebiten.git
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Simplify API: Make loading textures enable before running a game (#24)
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a95ed2cd2a
commit
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36
ebitenutil/texture.go
Normal file
36
ebitenutil/texture.go
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@ -0,0 +1,36 @@
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/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package ebitenutil
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import (
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"github.com/hajimehoshi/ebiten"
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"image"
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"os"
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)
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func LoadImageAndCreateTexture(path string, filter ebiten.Filter) (ebiten.TextureID, error) {
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file, err := os.Open(path)
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if err != nil {
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return 0, err
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}
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defer file.Close()
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img, _, err := image.Decode(file)
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if err != nil {
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return 0, err
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}
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return ebiten.NewTextureID(img, filter)
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}
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@ -18,10 +18,9 @@ package main
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import (
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"github.com/hajimehoshi/ebiten"
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"image"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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_ "image/jpeg"
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"log"
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"os"
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)
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const (
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@ -34,31 +33,17 @@ type Game struct {
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}
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func (g *Game) Update(gr ebiten.GraphicsContext) error {
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if g.gophersTexture.IsNil() {
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file, err := os.Open("images/gophers.jpg")
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if err != nil {
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return err
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}
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defer file.Close()
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img, _, err := image.Decode(file)
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if err != nil {
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return err
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}
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id, err := ebiten.NewTextureID(img, ebiten.FilterLinear)
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if err != nil {
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return err
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}
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g.gophersTexture = id
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}
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if g.gophersTexture.IsNil() {
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return nil
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}
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ebiten.DrawWhole(gr.Texture(g.gophersTexture), 500, 414, ebiten.GeometryMatrixI(), ebiten.ColorMatrixI())
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return nil
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}
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func main() {
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g := new(Game)
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id, err := ebitenutil.LoadImageAndCreateTexture("images/gophers.jpg", ebiten.FilterLinear)
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if err != nil {
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log.Fatal(err)
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}
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g.gophersTexture = id
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if err := ebiten.Run(g.Update, screenWidth, screenHeight, 2, "Image (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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13
run.go
13
run.go
@ -16,23 +16,14 @@ limitations under the License.
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package ebiten
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import (
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"runtime"
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)
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var currentUI *ui
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func init() {
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runtime.LockOSThread()
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}
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// Run runs the game.
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// This function must be called from the main thread.
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func Run(f func(GraphicsContext) error, width, height, scale int, title string) error {
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ui, err := newUI(width, height, scale, title)
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err := startUI(width, height, scale, title)
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if err != nil {
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return err
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}
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ui := currentUI
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defer ui.terminate()
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currentUI = ui
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71
ui.go
71
ui.go
@ -17,13 +17,38 @@ limitations under the License.
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package ebiten
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import (
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"errors"
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"fmt"
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glfw "github.com/go-gl/glfw3"
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"image"
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"runtime"
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)
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var currentUI *ui
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func init() {
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runtime.LockOSThread()
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glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) {
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panic(fmt.Sprintf("%v: %v\n", err, desc))
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})
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if !glfw.Init() {
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panic("glfw.Init() fails")
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}
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glfw.WindowHint(glfw.Visible, glfw.False)
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glfw.WindowHint(glfw.Resizable, glfw.False)
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window, err := glfw.CreateWindow(16, 16, "", nil, nil)
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if err != nil {
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panic(err)
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}
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currentUI = &ui{
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window: window,
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funcs: make(chan func()),
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}
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currentUI.run()
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}
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type ui struct {
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window *glfw.Window
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scale int
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@ -32,37 +57,34 @@ type ui struct {
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funcs chan func()
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}
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func newUI(width, height, scale int, title string) (*ui, error) {
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glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) {
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panic(fmt.Sprintf("%v: %v\n", err, desc))
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})
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if !glfw.Init() {
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return nil, errors.New("glfw.Init() fails")
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}
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glfw.WindowHint(glfw.Resizable, glfw.False)
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window, err := glfw.CreateWindow(width*scale, height*scale, title, nil, nil)
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func startUI(width, height, scale int, title string) error {
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monitor, err := glfw.GetPrimaryMonitor()
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if err != nil {
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return nil, err
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return err
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}
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u := &ui{
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window: window,
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scale: scale,
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funcs: make(chan func()),
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videoMode, err := monitor.GetVideoMode()
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if err != nil {
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return err
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}
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x := (videoMode.Width - width*scale) / 2
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y := (videoMode.Height - height*scale) / 3
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u.run(width, height, scale)
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window := currentUI.window
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window.SetSize(width*scale, height*scale)
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window.SetTitle(title)
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window.SetPosition(x, y)
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window.Show()
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ui := currentUI
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ui.scale = scale
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// For retina displays, recalculate the scale with the framebuffer size.
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windowWidth, _ := window.GetFramebufferSize()
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realScale := windowWidth / width
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u.use(func() {
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u.graphicsContext, err = newGraphicsContext(width, height, realScale)
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ui.use(func() {
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ui.graphicsContext, err = newGraphicsContext(width, height, realScale)
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})
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if err != nil {
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return nil, err
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}
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return u, nil
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return err
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}
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func (u *ui) doEvents() {
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@ -117,11 +139,10 @@ func (u *ui) newRenderTargetID(width, height int, filter int) (RenderTargetID, e
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return id, err
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}
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func (u *ui) run(width, height, scale int) {
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func (u *ui) run() {
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go func() {
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runtime.LockOSThread()
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u.window.MakeContextCurrent()
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glfw.SwapInterval(1)
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for f := range u.funcs {
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f()
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}
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