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internal/graphicsdriver/metal: Refactoring: Remove vsyncInited
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@ -154,6 +154,17 @@ func (ml MetalLayer) PresentsWithTransaction() bool {
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return C.MetalLayer_PresentsWithTransaction(ml.metalLayer) != 0
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}
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// SetPresentsWithTransaction sets a Boolean value that determines whether the layer presents its content using a Core Animation transaction.
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//
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// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478157-presentswithtransaction
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func (ml MetalLayer) SetPresentsWithTransaction(presentsWithTransaction bool) {
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if presentsWithTransaction {
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C.MetalLayer_SetPresentsWithTransaction(ml.metalLayer, 1)
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} else {
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C.MetalLayer_SetPresentsWithTransaction(ml.metalLayer, 0)
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}
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}
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// SetFramebufferOnly sets a Boolean value that determines whether the layer’s textures are used only for rendering.
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//
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// https://developer.apple.com/documentation/quartzcore/cametallayer/1478168-framebufferonly
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@ -29,6 +29,8 @@ const char *MetalLayer_SetMaximumDrawableCount(void *metalLayer,
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void MetalLayer_SetDisplaySyncEnabled(void *metalLayer,
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uint8_t displaySyncEnabled);
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void MetalLayer_SetDrawableSize(void *metalLayer, double width, double height);
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void MetalLayer_SetPresentsWithTransaction(void *metalLayer,
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uint8_t presentsWithTransaction);
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void *MetalLayer_NextDrawable(void *metalLayer);
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void MetalLayer_SetFramebufferOnly(void *metalLayer, uint8_t framebufferOnly);
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uint8_t MetalLayer_PresentsWithTransaction(void *metalLayer);
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@ -85,20 +85,18 @@ void MetalLayer_SetDisplaySyncEnabled(void *metalLayer,
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[((CAMetalLayer *)metalLayer) setDisplaySyncEnabled:displaySyncEnabled];
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}
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#endif
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// setting presentsWithTransaction YES makes the FPS stable (#1196). We're not
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// sure why...
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if (displaySyncEnabled) {
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[((CAMetalLayer *)metalLayer) setPresentsWithTransaction:YES];
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} else {
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[((CAMetalLayer *)metalLayer) setPresentsWithTransaction:NO];
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}
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}
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void MetalLayer_SetDrawableSize(void *metalLayer, double width, double height) {
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((CAMetalLayer *)metalLayer).drawableSize = (CGSize){width, height};
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}
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void MetalLayer_SetPresentsWithTransaction(void *metalLayer,
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uint8_t presentsWithTransaction) {
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[((CAMetalLayer *)metalLayer)
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setPresentsWithTransaction:presentsWithTransaction];
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}
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void *MetalLayer_NextDrawable(void *metalLayer) {
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return [(CAMetalLayer *)metalLayer nextDrawable];
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}
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@ -29,8 +29,7 @@ type view struct {
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uiview uintptr
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windowChanged bool
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vsync bool
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vsyncInited bool
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vsyncDisabled bool
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device mtl.Device
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ml ca.MetalLayer
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@ -47,12 +46,19 @@ func (v *view) getMTLDevice() mtl.Device {
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}
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func (v *view) setDisplaySyncEnabled(enabled bool) {
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if v.vsync == enabled && !v.vsyncInited {
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if !v.vsyncDisabled == enabled {
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return
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}
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v.forceSetDisplaySyncEnabled(enabled)
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}
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func (v *view) forceSetDisplaySyncEnabled(enabled bool) {
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v.ml.SetDisplaySyncEnabled(enabled)
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v.vsync = enabled
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v.vsyncInited = true
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// setting presentsWithTransaction true makes the FPS stable (#1196). We're not sure why...
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v.ml.SetPresentsWithTransaction(enabled)
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v.vsyncDisabled = !enabled
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}
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func (v *view) colorPixelFormat() mtl.PixelFormat {
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@ -80,9 +86,7 @@ func (v *view) reset() error {
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v.ml.SetMaximumDrawableCount(2)
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// The vsync state might be reset. Set the state again (#1364).
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if v.vsyncInited {
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v.ml.SetDisplaySyncEnabled(v.vsync)
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}
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v.forceSetDisplaySyncEnabled(!v.vsyncDisabled)
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v.ml.SetFramebufferOnly(true)
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return nil
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