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ebiten: Bug fix: Clear the offscreen every frame
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@ -216,6 +216,9 @@ func (c *uiContext) draw() {
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return
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}
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if IsScreenClearedEveryFrame() {
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c.offscreen.Clear()
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}
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c.game.Draw(c.offscreen)
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// This clear is needed for fullscreen mode or some mobile platforms (#622).
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