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internal/ui: refactoring
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@ -729,14 +729,28 @@ func (u *UserInterface) forceUpdateOnMinimumFPSMode() {
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}()
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}
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func (u *UserInterface) shouldFocusFirst(options *RunOptions) bool {
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if options.InitUnfocused {
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return false
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}
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if !window.Truthy() {
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return false
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}
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// Do not focus the canvas when the current document is in an iframe.
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// Otherwise, the parent page tries to focus the iframe on every loading, which is annoying (#1373).
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parent := window.Get("parent")
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isInIframe := !window.Get("location").Equal(parent.Get("location"))
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if !isInIframe {
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return true
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}
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return false
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}
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func (u *UserInterface) initOnMainThread(options *RunOptions) error {
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if !options.InitUnfocused && window.Truthy() {
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// Do not focus the canvas when the current document is in an iframe.
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// Otherwise, the parent page tries to focus the iframe on every loading, which is annoying (#1373).
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isInIframe := !window.Get("location").Equal(window.Get("parent").Get("location"))
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if !isInIframe {
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canvas.Call("focus")
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}
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if u.shouldFocusFirst(options) {
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canvas.Call("focus")
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}
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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